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Post by Don.Gato on Apr 19, 2010 0:58:32 GMT
My levels are posted below, newest to oldest. If you want the best of, go with Gravity Chaos and Blue. CrampedInfo: I originally meant this level to have many more (smaller) scenery blocks, closer together, but what I wanted would have taken 125,000 brushes, so I compromised. The level itself is sort of fun, may have some pathfinding potential as well. Sorry for the crappy screenshot, the scenery made a good screenie all but impossible. Finally, skybox came from somewhere, kudos to whoever made it. www.mediafire.com/?bn1s52sc6cipq4sCurvilinearInfo: Curves! Converted thanks to Otto's excellent Map Splitter program. Sky by Sim Nine. www.mediafire.com/?k5cpuoczotcyhdeBlue!Info: A short path-finding level that (obviously) was inspired by Pokko's Green!. Thanks go out to Andrew and Whirligig, Andrew for the Skybox, and Whirligig for the code that lets you finish at the starting pad. www.mediafire.com/?2yvymymbydmGravity ChaosInfo: This is actually two levels, one w/ inverted gravity and inverted controls (a side affect of inverted gravity). It was the original level, but it was so insanely hard that I flipped everything over and made a second level. www.mediafire.com/?wll1gyygtjwGlitch AbuseInfo: Semi-short level with some fancy constructor work, in which you exploit glitches. www.mediafire.com/?yzmnzngynzm
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Post by technostick on Apr 21, 2010 9:22:50 GMT
Looks nice! Downloading and eager to play...
By the way, who is Albert Einstien?
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Post by Don.Gato on Apr 26, 2010 2:04:24 GMT
By the way, who is Albert Einstien? I am assuming that is a joke, but if not Here you goANYWAY... New level released in the first post!
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Post by IsraeliRD on Apr 26, 2010 3:37:47 GMT
He was laughing @ you coz you said Einstein wrong. You had ie instead of ei at the end there.
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Post by Don.Gato on Apr 28, 2010 1:56:31 GMT
doh. I am not gonna change it, too much work EDIT: Did a little UT modifying. raised it by 2 seconds in the normal version, and by 5 in the upside-down. I never actually beat the old UT, but I am sure it is possible. The new one is better I think. I never beat the upside-down level either, it is just simply too frustrating for my skill level, even after reversing controls in options to make it closer to normal MB. I guessed on the UT, but in theory it should be possible.
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Post by technostick on Apr 28, 2010 9:49:57 GMT
Glitch Abuse is fun and creative; exactly what I wish for in new levels!
Downloading Gravity Chaos...
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Post by Don.Gato on Jun 28, 2010 1:28:53 GMT
New level...
Blue!
See the first post.
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Post by 123zc on Jun 29, 2010 2:14:03 GMT
Looks good Frysauce. Although I really don't enjoy pathfinding, it was fun anyway.
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Post by Perishingflames on Jul 8, 2010 3:38:44 GMT
Pretty good level Frysauce! I do think the "finish via the start pad" thing was only included for its novelty though; perhaps it should be saved for longer more linear levels in which the player has to re-trace the path all the way back to the beginning to finish.
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Post by Don.Gato on Jul 8, 2010 22:00:03 GMT
Actually I included the finish at start thing because I couldn't think of anywhere to put the finish pad, and I remembered whirligigs' code's existence... Of course being the first to release a level with that particular gimmick could potentially give me bonus points
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icepaw
Beginner Marbler
all you need in life is love and tigers
Posts: 50
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Post by icepaw on Jul 28, 2010 16:57:28 GMT
good god gravity chaos (the first one is hard i spent 10 minuets trying to get the first 4 gems.
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Post by Don.Gato on Mar 14, 2011 4:34:29 GMT
Coming soon as a download to you: And yes I can actually convert it
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Post by IsraeliRD on Mar 14, 2011 4:36:44 GMT
Looks amazing, but will the gameplay be as good? (Also, you make Pablo jealous)
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Post by Oaky on Mar 14, 2011 5:06:35 GMT
Wooooooooooooow. Looks incredible.
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Post by [DWARF] RDs.empire on Mar 14, 2011 5:32:26 GMT
Looks Amazing. But i dont belive you can convert it with M2D since there is rotated tubes under that curve. I think there is needed DifFix. But maybe im wrong.
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Post by Imperial on Mar 14, 2011 8:56:36 GMT
Looks thrilling and extremely fun. Can't wait to play it!
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Post by - rollcage (¬‿¬) - on Mar 14, 2011 11:36:47 GMT
Looks Awesome!
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Post by Andrew on Mar 14, 2011 12:26:24 GMT
That looks amazing!
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Post by Don.Gato on Mar 14, 2011 17:30:13 GMT
but will the gameplay be as good? Well probably not. I wanted to make a level and was out of ideas, so I started stringing together curves
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dobrakmato
Advanced Marbler
C# Code master[ss:Default Skin]
Are you a XNA developer? Contact me!
Posts: 314
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Post by dobrakmato on Mar 14, 2011 18:57:27 GMT
Looks amazing and awensome!
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Post by ridley^2 on Mar 14, 2011 19:12:07 GMT
Soooo many currrrrrrrrrrrrrrrves.
Do want.
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Post by Pablo on Mar 14, 2011 19:39:30 GMT
You're channeling Dr. Seuss. Who cares if it has gameplay, Matan?
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Post by IsraeliRD on Mar 14, 2011 22:54:17 GMT
Yeah, the fact it will make you drool all over the place and just seeing all those curves will be satisfying enough
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Post by marblefire on Mar 15, 2011 4:20:25 GMT
Everyone knows that gameplay is just a lame excuse for not knowing how to build sexy levels.
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Post by Don.Gato on Apr 9, 2011 15:07:59 GMT
Done.
I could use a couple of UT testers before I release though...
It's actually pretty fun...
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Post by Don.Gato on Apr 12, 2011 4:18:34 GMT
Screw it, released...
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Post by [DWARF] RDs.empire on Apr 12, 2011 4:43:06 GMT
Finaly. Cant wait to test it.
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Post by Pablo on Apr 12, 2011 9:11:28 GMT
Downloading. Should be great.
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Post by technostick on Apr 12, 2011 10:42:50 GMT
A beautiful level indeed. Bouncy is annoying, and you made the most out of that! 24.37 no jumping, no TT (for once, without getting stuck for 5 seconds in the bouncy tube).
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Post by Xuan on Apr 12, 2011 11:14:17 GMT
awesome!
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