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Post by MadMarioSkills on Apr 9, 2009 2:44:01 GMT
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Post by technostick on Apr 10, 2009 9:18:56 GMT
Nice curved interiors, and a fun level with an interesting layout. As for any new level creator, pay more attention to the alignment of items.
7/10
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Post by MadMarioSkills on Apr 10, 2009 14:19:43 GMT
Okay. The only reason a few parts were not alligned right is because I was getting mad because it wasn't working right. I'll be more careful next time Edit: I went back through and aligned some of the objects right, I would put a new link if f***ing Vista would take screenshots for me right. Every time I try to take a level picture with Vista, I appers black.
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Post by ridley^2 on Apr 10, 2009 15:05:48 GMT
Cool level, 8/10!
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Post by MadMarioSkills on Apr 10, 2009 17:18:16 GMT
I'm working on another level, here it is so far.
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Post by 123zc on Apr 10, 2009 19:44:16 GMT
That's AMAZING!!!
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Post by Andrew on Apr 10, 2009 20:14:01 GMT
That looks really cool!
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Post by Ari on Apr 10, 2009 20:45:29 GMT
looks great!
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Post by Pablo on Apr 10, 2009 22:08:55 GMT
Looks really nice, reminds me of the end of TTOTS.
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Post by MadMarioSkills on Apr 10, 2009 22:24:17 GMT
Oh $h!t. I tried to test it. I opened I in map2dif and it said again: This sould never happen: 0 verts in a vis link? But quark says its fine.
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Post by 123zc on Apr 10, 2009 23:55:21 GMT
Try cutting it into 2 parts, half in each, and putting them together in LE. That usually cures vislink errors.
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Post by Pablo on Apr 11, 2009 0:23:18 GMT
Or, if you have any curves, make them in a separate interior. It's always a good idea to back up your maps, so you can go back to an earlier stage that worked when necessary.
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Post by MadMarioSkills on Apr 11, 2009 0:25:04 GMT
I'm just going to cut off the part of the level i know that works, and make sperate interiors for now so I can tell which section messed up. Update:
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Post by MadMarioSkills on Apr 12, 2009 3:10:02 GMT
F**king hell! Every time I open a part in QuArk because Map2DIf says somthing is wrong, some of the polys are broken and there are faces everywhere!
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Post by Perishingflames on Apr 12, 2009 3:16:21 GMT
Use the search broken polys and faces tool to auto-select them so you can delete them all. Usually its just additional faces to your map, but sometimes, some of the actual brushes are bad... if that's the case, there's really nothing you can do.
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Post by MadMarioSkills on Apr 12, 2009 3:21:06 GMT
I delete them but they come back to haunt me
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Post by MadMarioSkills on Apr 18, 2009 22:46:36 GMT
Ok, because interior test is jerk and my computer hates me, I've decided to start a new level (I'll probably finish the other one some time.) I'm using custom textures.
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Post by Andrew on Apr 18, 2009 22:49:51 GMT
Good-looking level so far (and great textures, too).
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Post by MadMarioSkills on Apr 18, 2009 23:30:44 GMT
I created the textures with a program called GIMP 2
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Post by Pablo on Apr 19, 2009 2:27:16 GMT
Nice start to your level!
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Post by MadMarioSkills on Apr 19, 2009 3:29:49 GMT
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Post by MadMarioSkills on Apr 21, 2009 1:20:18 GMT
I finshed my new level You can get it here www.mediafire.com/?kixyjzyjzzz Its called Gray Gravity. Just put the mis file in missons\custom and the dif file in interiors. For MBP
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Post by Andrew on Apr 21, 2009 4:37:45 GMT
Nice level, but I have a few issues: 1.) You forgot to include the custom textures. The level is all white-colored as a result. 2.) No level picture. Including one will give you a higher score in presentation. 3.) The mines make my game crash whenever I hit one. Can you make a version that uses nukes instead? I hate to nitpick, but if you want to become a great level builder, you need to remember these key things.
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Post by MadMarioSkills on Apr 21, 2009 21:08:00 GMT
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Post by ridley^2 on Apr 22, 2009 16:29:15 GMT
Cool!
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Post by MadMarioSkills on Apr 28, 2009 22:40:43 GMT
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Post by ridley^2 on Apr 28, 2009 23:25:48 GMT
Cool! How do you make the ramps though? I've tried everything =(
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Post by MadMarioSkills on Apr 30, 2009 22:54:32 GMT
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Post by ridley^2 on Apr 30, 2009 23:41:09 GMT
Well, this level was quite the big one, and i have some stuff to say. If you don't want to look at the rants, just ignore them. I got kinda frusturated. I also liked the level, so dont get angry at me because you just read the dislikes. Read the likes and suggestions, they are alot nicer. DISLIKES It seems there is a ton of repitition here. I gave up after 8 minutes of trying to get past the extreemly annoyingly placed bumpers on the ramps. It seemed like everything was just copied and pasted over and over... Other then the ramps. I also got annoyed after the repeated jumps because i kept on going too fast, and falling off. In your next level, can you please make a sandy wall to break the speed? Maybe a time travel on top to make the level funner. Im trying to not be offensive, but give advice. LIKES I still like the screenshots of the level and how everything is so neatly aligned, and all the curves and ramps that take me forever to make! I also love the half-half pipe near the middle of the level, and how i can pass it so easily In your next level, im suggesting making more challenges e.g. bouncy floors, random force floors, more gravity modifiers and tightropes instead of numerous jumps. I love the ramps! This is a level that i could pass off as an advanced level, due to all of the numerous jumps, and bumpers. One more thing... Do you think you can add more time modifiers to increase the challenge and fun? Time modifiers are basicly the key to making a great level. I like how you put in checkpoints at the key areas of the level. SUGGESTIONS First off, you forgot to include the textures along with the file. Please put the textures into the file, then re-upload the file. Thanks! In your next level, try making alot of different challenges instead of copying and pasting over and over. This will increase the fun of the level. Try adding more then 1 floor type e.g. carpet, bouncy floor, random floor. These increase the challenge and the fun. Add time travels! These make the player go out of the way, and also have an oppurtunity (dang it im bad at spelling!) to shave some time off the clock, increasing the challenge and the fun level.. Add more powerups!!! Powerups increase the fun level by allowing the player to do amazing things. Try putting in 1 or 2 gyrocopters. Gyrocopters (as you noticed in your first level) allow the marble to travel mass distances, and basicly fly. They will also allow the player to find multiple paths, thus increasing the fun level by TONS. Get rid of most of the bumpers! Add bouncy floors instead. Bumpers are tilted, and bouncy floors are flat. Try adding some areas which require wall-hits. These increase the fun level, while also allowing a stop to fast motion, thus increasing fun level. Try building your levels with a certain path in mind. Try adding a tightrope or other small challenge with a time travel at the end of it. Add teleports! Teleports can take the marble anywhere. It also allows for bigger building areas. Learn how to make moving platforms. Moving platforms (as just mentioned) move on their own. Also moving platforms can propose a challenge. Say a straight, flat road. Put 2 moving platforms on that road. One moving one way, one moving the other way. This adds a challenge and more fun. With all this said, you should have some good ideas for another level. REMEMBER TO INCLUDE THE TEXTURES NEXT TIME! Heres my total oppinion to the level. OVERALL OPPINION Cool level! A bit annoying at parts, though. 9/10 for alligning (incorrect spelling, extreemly nice alignment). 3/10 for repitition (sorry) 9/10 for difficulty (very challenging, adding TT's will make it funner) 5/10 for fun (the level was very challenging, but the repitition killed it) Catagory: Intermediate/Advanced Overall: 6.5/10 Its amazing how your making your own textures! Keep up the good work! (Other then the repitition ) EXTRA THOUGHT (i shouldnt capatalize everything lol) P.S. Next time can you upload the level onto FileFront? Mediafire keeps having too many ads that i accidently click on. You don't have to, but it would be nice =)
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Post by Ari on May 1, 2009 10:29:32 GMT
you should submit these to LotM
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