|
Post by - rollcage (¬‿¬) - on May 10, 2011 1:17:57 GMT
texture use is very, eh, sureal (not a bad thing). Nice job!
|
|
|
Post by Don.Gato on May 10, 2011 1:34:47 GMT
That is an awesome texture...
|
|
|
Post by [DWARF] RDs.empire on May 10, 2011 12:17:30 GMT
Nice yob but i somehow stil dont like that level tough. Last time i played it i couldnt get pass firs bouncy platform.
|
|
|
Post by Xuan on May 10, 2011 15:18:22 GMT
nice!
|
|
|
Post by Andrew on May 10, 2011 19:34:31 GMT
Looks great!
|
|
|
Post by horus on May 11, 2011 19:08:35 GMT
Nice levels! I played some of them, they were pretty good.
|
|
|
Post by horus on May 11, 2011 19:10:07 GMT
I'm working on another level, here it is so far. By any chance, is that level called Plunge?
|
|
|
Post by Pablo on May 11, 2011 21:12:15 GMT
I either missed that picture you quoted or forgot about it. Looks fantastic! The wood grain should be going along the height of the columns though.
|
|
|
Post by Don.Gato on May 11, 2011 21:23:37 GMT
I know it's old, but if you still have that .map try converting it w/ Otto's Map Splitter application, it works…
|
|
|
Post by MadMarioSkills on May 12, 2011 0:05:27 GMT
It's some old level that I never finished, it got as far as the bottom of the hill in this image (to the bottom left is the bottom of the quoted pic's hill. The .map converts just fine.
|
|
|
Post by - rollcage (¬‿¬) - on May 12, 2011 0:28:08 GMT
Haha, cool!
|
|
|
Post by Don.Gato on May 12, 2011 0:29:30 GMT
Oh $h!t. I tried to test it. I opened I in map2dif and it said again: This sould never happen: 0 verts in a vis link? But quark says its fine. I think you were talking about that level. Anyway, it looks good, you should finish it...
|
|
|
Post by horus on May 12, 2011 16:15:21 GMT
Finish it!
|
|
|
Post by Xuan on May 12, 2011 17:20:06 GMT
it is awesome!
|
|
|
Post by ktbold12345 on May 12, 2011 22:01:36 GMT
I want that level done It looks so fun. Concrete Heights was a great level (annoying, but great.)
|
|