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Post by Pablo on Aug 27, 2007 21:16:25 GMT
Too bad. Well, since we definitely won't have MFA, I suggest using one of the following, already QuArKed levels: -Trigonometry (cool level with distinct pathways) -Sand Storm (same as above) -Don't Jump might be an option if it were QuArKed, which I could do if you want (if so, please send all maps ASAP!)
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Post by technostick on Aug 27, 2007 21:22:02 GMT
I think that the presence of the bouncy interiors rules out Trigonometry and Sand Storm. I have not gotten far enough in Don't Jump to know the level at all. (i.e. It's $£*&^%$ frustrating.)
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Post by Lonestar on Aug 27, 2007 21:58:02 GMT
I think MAMBP would work if we remove the cs scripts from MBP, leave only the dso's. Then no one could hack the teleport into MBG.
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Post by IsraeliRD on Aug 27, 2007 23:38:53 GMT
Choice of reasonings and that's final. The GUIs are completing today and sent to the reviewers:
1) MAMBP uses teleport. The copy-pasting of DSOs alone to MBG allows ppl to activate the teleport triggers, even if there's no DTS. Therefore, ruled out.
2) Sand Storm and Trigonometry are both excellent levels, Phil does not want Sand Storm in the demo. EVER. Not to mention both use bouncy floor.
3) The demo levels above do not use bouncy/random/teleport, thus their choice was clear.
4) Don't Jump's too hard. Uphill Racing at least does the job.
5) CS Scripts and GUI files had already been removed from the demo version and the editor had been set on the 'custom' tab only, though I think to change it to a different tab completely which doesn't exist, thus removing all possibility to activate the editor (unless some guy is smart enough to copy/paste the editor.cs from MBG to MBP).
The standings are final and all has been done. Any comments and suggestions you have are TOO LATE. LEARN TO FREAKING POST THEM WHEN ASKED, NOT WHEN IT'S TOO LATE.
Topic Locked. Staff will receive new GUIs with the intermediate levels once quarked (ie next version) and until then they can only get them via the Demo.
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