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Post by IsraeliRD on Nov 12, 2007 23:06:09 GMT
Uploaded Slippery Steps MAP.
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Post by Pablo on Nov 13, 2007 0:53:31 GMT
Fixed. SlipperySteps.dif is in Reps>Pablo>Additions
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Post by IsraeliRD on Nov 13, 2007 1:45:19 GMT
CRAP, I forgot from Par Pit (thanks andrew!), Pablo, you're assigned to it.
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Post by Oaky on Nov 13, 2007 9:21:21 GMT
Bouncing Fun is done! A big thanks to Andrew for aligning (a seriously big thanks as it's a huge level!!!) and Phil for fixing the bloody slope that stuffed up 7 times. Enjoy!
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Post by Pablo on Nov 13, 2007 12:21:45 GMT
Okay, I'll do Par Pit. Where is the MFA map?
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Post by Lonestar on Nov 13, 2007 13:41:24 GMT
It's on the ftp.
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Post by Pablo on Nov 13, 2007 20:29:50 GMT
Thanks. What do you want me to do with the tightrope textures?
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Post by IsraeliRD on Nov 13, 2007 20:36:06 GMT
Fix them. Note how some of the top tightropes have the textures misaligned (there's the dark line oing in the middle so it seems totally weird).
PS - note that Par Pit is yours to convert.
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Post by Pablo on Nov 13, 2007 20:54:33 GMT
Par Pit is 1/3 done.
Ok, I'll fix those textures. Also, MFA has edge_white2 for all trims, so I'll change it to mbu_edge_white2.
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Post by Lonestar on Nov 13, 2007 21:44:34 GMT
I made it edge_white2 on purpose...
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Post by Pablo on Nov 13, 2007 22:03:56 GMT
Why?
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Post by Lonestar on Nov 13, 2007 22:35:39 GMT
It fits with the color scheme of the whole level, and the use of the edge_white or whatever the texture for the sides of halfpipes are. I originally had edge_white2 on it, it didn't look as good.
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Post by Perishingflames on Nov 13, 2007 23:25:06 GMT
That's a mbg texture buddy. Only use the mbu_edge_white2. Can make it look good on half pipes and slopes easily.
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Post by Lonestar on Nov 13, 2007 23:33:23 GMT
...not in MBP. It's the name of an MBG texture, but it's MBP's texture.
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Post by IsraeliRD on Nov 13, 2007 23:50:43 GMT
Perishingflames says: lol Perishingflames says: wait, edge_white2 can be used in mbp levels?
[BIO] Israeli Red Dragon says: it is apparently a new texture for MBP and mbu_edge_white2 is a ‘third’ texture that is the most often required to use [and recommended]. Edge white and Edge white 2 are true MBG textures but when compared you find the original is 3kbs each and the new ones are 18... that’s because of Phil. He later made on mbu_edge_white2 which is a MBP standard which is most often required to use. However, since slopes and other stuff dont work well with such texture, it’s possible to use edge_white and edge_white2 but only for those kind of things. [BIO] Israeli Red Dragon says: however it’s now in MBG too [BIO] Israeli Red Dragon says: so only the mbu_ is mostly for MBP Perishingflames says: kay
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Post by Pablo on Nov 14, 2007 2:52:28 GMT
Uploaded maps that people asked me to.
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Post by Pablo on Nov 17, 2007 4:24:00 GMT
Despair interior is done! Finally, I'm done QuArKing (except for minor fixes). Only LE work remains before I release my 23rd replication level.
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Post by Oaky on Nov 17, 2007 6:56:36 GMT
Dizzying Heights is done! Feel free to edit the MIS or DIF/MAP and reupload them to the FTP if you wanna change something. Yes, I know some slopes have small misalignments - blame QuArK, it hates me. Also, don't yell at me for not making the trim at the end with the dirt texture. Blame QuArK again. Other than that, I hope you enjoy!
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Post by Andrew on Nov 17, 2007 14:21:35 GMT
Great conversion, Oakster! I loved the trees surrounding the level, it gave the level a unique feel. A faithful replication, but yeah, a LOT of slope misalignments. Send to Pablo to fix, please. Overall, well done! I knew you could do it before the due date.
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Post by Pablo on Nov 17, 2007 14:29:45 GMT
Great job Oakster! I loved it. Only a few things (for me to fix): -Change mbu_pattern_cool2 from size: 1 1 to size: 0.5 0.5 -Fix misalignments -Add trim on slopes EDIT: everything aligned (works in-game , just need to do trim and then I'll reupload. As well, consolidated DizzyingHeights and DizzyingHeights2 to one interior.
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Post by Oaky on Nov 18, 2007 0:37:10 GMT
DH MIS reuploaded with signs + EE.
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Post by Perishingflames on Nov 21, 2007 0:54:57 GMT
Getting Squeezed finished and uploaded! If it makes the final version, I will add in signs in a bit, and maybe an ee if I can find a nice spot for it.
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Post by Pablo on Dec 2, 2007 22:22:25 GMT
Oakster, I was playing Bouncing Fun (great job btw) and I noticed that the trim sections for the platforms in the "Stepping Stones" challenge have misaligned textures. Please click the align texture to face button.
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