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Post by IsraeliRD on May 14, 2007 22:55:17 GMT
Just to let you know it's on the FTP in the root folder This is PC version only, but mac people can fish out anything in the marble folder except for the DSO files in the marble/client/UI folder. However, since I suspect the DSOs will work fine on the MAC, you can try and copy-paste them all EXCEPT for Playmissiongui.gui.dso. However, you can try and copy-paste it too. Note the two folders added in the root folder and some new files to the root folder -> MBP Rating System.xls (needs microsoft excel), Easter Egg Guide, Ultimate Time Guide and MBP ReadMe.txt Please read them all, especially the last one. Happy Marble Blasting, Matan
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Post by Lonestar on May 15, 2007 2:01:39 GMT
Just a couple things... it's missing the concrete texture and my re-sized mbp_wall texture... it makes some interiors white. And for Macs, the marble texture doesn't work. But other than that, this is awesome! GG's gonna be impressed. Do they know how much we changed it? EDIT: Hey, the magnet's missing too! What's up?
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Post by IsraeliRD on May 15, 2007 8:22:37 GMT
Magnet ain't missing, I tested it before you. but please list missing interiors/textures and link me to them.
I didn't add magnet to the list of hazards though, damnit.
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Post by technostick on May 15, 2007 11:34:40 GMT
What is deckthehalls.dif doing in there?
Also, Gravity Knot has lots of misalignments.
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Post by IsraeliRD on May 15, 2007 12:20:56 GMT
Next version:
- Remove Deckthehalls.dif - Try and somewhat fix Gravity Knot - Add textures + interiors by Lonestar if he ever tells me what they are
Also Beau and I are working on a MAC version.
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Post by Ian on May 15, 2007 20:05:36 GMT
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Post by Lonestar on May 15, 2007 20:18:50 GMT
it's missing the concrete texture and my re-sized mbp_wall texture... Magnet doesn't show up in any levels... Did you move it to a different folder?
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Post by IsraeliRD on May 15, 2007 21:26:07 GMT
No, it's still there. I have it fine and even Technostick could install it correctly (before release of this version).
Check the codes YOURSELF.
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Post by Lonestar on May 15, 2007 21:55:42 GMT
I'm not saying you removed the magnet from the coding, I'm just saying it's not showing up in any levels.
Object 'Magnet' is not a member of the 'GameBaseData' data block class marble/data/missions/custom/MagneticAdventure.mis (0): Register object failed for object (null).
Maybe it's a PC Mac difference...? I looked in the mis code for the magnet and it wasn't defined as a hazard the way other dts shapes are. Strange... Is no one else having this problem?
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Post by Perishingflames on May 15, 2007 22:02:05 GMT
No, it works fine for me.
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Post by IsraeliRD on May 15, 2007 22:03:32 GMT
Has to be your comp, as everyone else (even PF) got it working as far as I know. Maybe you placed it in the wrong folders.
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Post by Lonestar on May 15, 2007 22:17:07 GMT
In the coding for the magnet, I noticed:
Classname = "Fan"; Is that right?
Further up in the console, it gives an error saying it cannot re-declare object 'Magnet' with a different class, and the same with the Nuke, but that does work. I'll work on it, but I can't figure out what I could have done wrong...
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Post by IsraeliRD on May 15, 2007 23:14:01 GMT
I already tried and the classname didn't matter. The magnet appears under STATIC shapes hazards NOT shapes hazards
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Post by IsraeliRD on May 15, 2007 23:17:51 GMT
LONESTAR TELL ME WHAT ARE THE INTERIORS AND TEXTURES MISSING SO I CAN ADD THEM FOR THE NEXT VERSION DON'T COMPLAIN ABOUT MAGNET I NEED TO KNOW THESE MISSING STUFF NOW!!![/SIZE]
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Post by Lonestar on May 15, 2007 23:46:47 GMT
it's missing the concrete texture and my re-sized mbp_wall texture... God, those are the missing textures, there are no missing interiors. I've told you three times now.
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Post by IsraeliRD on May 16, 2007 3:58:24 GMT
where can I find the mbp_wall resized?
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Post by Lonestar on May 16, 2007 11:55:26 GMT
In my interior download for medieval maze. In Lonestar/interiors/castlepeices.
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Post by IsraeliRD on May 16, 2007 12:33:30 GMT
You never added it!!!
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Post by IsraeliRD on May 16, 2007 12:54:33 GMT
ok we found it under midmaze but i still cannot release the MAC till marble's fixed.
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