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Post by IsraeliRD on Jan 8, 2007 8:36:59 GMT
Ok, let me put it in an example: Take ice.jpg and its interior: ice_3x3.dif It's slippery. Very. Now, take that texture and make a copy of it and call it ice2.jpg and make a new interior: ice2_3x3.dif. This texture gets new friction values so that the interiors that use it... are not the ones that you'd be familiar with. That new interior could be... a bumper (or a trampoline), water, sand, carpet... makes me think of Dragged Up! using ice2.jpg as the carpet/rug LOL coz then you'd go up ICE like wtf m8 hahah Anyway, a normal looking floor could end up being SPACE or OIL!!! How fun is that? This is basically the Fake Floors idea... What you guys think?
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Post by technostick on Jan 8, 2007 11:40:57 GMT
Sorry to be so blunt... but... BAD IDEA.
One might as well delete all graphic texture differentiation if it not be equivalent to the texture itself.
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Post by IsraeliRD on Jan 8, 2007 14:27:53 GMT
We could always make a small mark to separate the real from the fake ones. Besides, think of the fun it can hold, not just the bad stuff. Jeez, you're always against stuff. Give it a go before saying "bad".
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Post by robotmarble on Jan 8, 2007 21:14:13 GMT
Yeah Matan this is a bad idea It would be cool for a puzzle game or for one or two levels, but I would not want to worry about rolling normally and then all of a sudden being messed up.
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Post by phil on Jan 9, 2007 0:37:54 GMT
I don't approve this idea.
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Post by Ian on Jan 9, 2007 2:20:48 GMT
Lol, bam goes this idea.
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Jase
Advanced Marbler
[ss:Default Skin (DO NOT TOUCH)]
Posts: 243
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Post by Jase on Jan 9, 2007 4:50:45 GMT
Yea this ideas out the door. Matan no one supports this decision
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