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Post by robotmarble on Dec 15, 2006 22:00:20 GMT
I'm going to get someone to help me make an AI of a robot that shoots things at you. Can we put it in MBP?
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Post by IsraeliRD on Dec 15, 2006 22:02:53 GMT
Oh that sounds so much fun ! I don't see why not to - go for it
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Post by robotmarble on Dec 15, 2006 22:39:04 GMT
Yes! I can't do it mysef so I'm using GG resources.
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Post by robotmarble on Dec 15, 2006 22:59:07 GMT
Umm Well this may accually not work. Sorry Guys I tested it the guy chases you, but the bullets don't do anything when they hit you. MBG was not made to support weapons so I tried using a bumper script so when you got hit you were pushed. It dosn't work. It's over.
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Post by robotmarble on Dec 15, 2006 23:05:19 GMT
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Post by IsraeliRD on Dec 15, 2006 23:55:30 GMT
Hey, it would be fun to have something chasing you even if it doesn't do anything.
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Post by phil on Dec 16, 2006 7:59:08 GMT
I agree
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Post by robotmarble on Dec 19, 2006 20:06:36 GMT
I fixed it I can now inflict damage to your marble, but a few changes and questions:
1. Now they will be auto turrents.
2. This would be hard, but do we want health like if you hit a mine or get shot you have health that goes down
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Post by phil on Dec 19, 2006 23:38:26 GMT
But just remember, we have to keep it actually like MBG!
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Post by IsraeliRD on Dec 20, 2006 5:20:50 GMT
HIT THE ROBOT'S HEAD TO KILL IT!!!!!!!
DIE!!!
Anyway, what is being done to the marble when hit?
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Post by robotmarble on Dec 20, 2006 20:11:56 GMT
I have a damage hit thing set up. I have health for the marble, but right now it has one hit then it dies and restarts. If you want more health I can do it, also we could just make it bounce it back. You kill it by having it fall off the world marble.cs can't handle the marble attacking something. It follows you so you can lure it off with gyrocopter or something. It is not very smart.
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Post by IsraeliRD on Dec 20, 2006 20:44:40 GMT
I'd have the marble hit 3-5 times before death. Maybe even a great fall with no shock absorber could kill the marble
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Post by robotmarble on Dec 20, 2006 22:22:30 GMT
Yeah health for everything even landmines and tornados. This will be Awsome
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Post by IsraeliRD on Dec 21, 2006 6:14:33 GMT
Can you configure the health hit per object?
Tornados shouldn't do anything. Mines inflict 2 points of health. A fall (VERY BIG) makes it 5 (1 only with Anti Recoil [Shock Absorber]), Super Bounce inflicts 1 point. Very fast wall hit is again 5, 1 with SA, 3 with Super Bounce?
Have a starting 100 points so you have a while before dying. Each Robot shot is 10 points down.
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Jase
Advanced Marbler
[ss:Default Skin (DO NOT TOUCH)]
Posts: 243
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Post by Jase on Dec 21, 2006 20:50:59 GMT
Wont this remove the fun of Marble Blast because it is going to be NOTHING like the current MBG.
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Post by phil on Dec 21, 2006 21:20:44 GMT
I agree with Jase. We're not completely changing the game like that. It simply just won't be right But good try,
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Post by robotmarble on Dec 22, 2006 23:08:31 GMT
Now that I think about it health is a bad idea it won't be like MBG, but i don't see what is wrong with robots whose shots push you
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Post by IsraeliRD on Dec 23, 2006 18:20:47 GMT
Add the push force, that'd be fun!
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Post by technostick on Dec 30, 2006 14:00:32 GMT
I just feel a small need to contribute here... that I absolutely object to the idea of health. The fun of MarbleBlast will be removed if there be to many properties and variables of the marble. Thus I am glad that this has been removed.
In my opinion, it would be better that the marble be to die after one hit. This means that the robot fires less bullets, but with greater accuracy. Such a hazard can be envisioned to create an "advanced" environment without actually making the level itself hard.
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