blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 23, 2013 15:56:06 GMT
I have a couple of new projects on my plate now, which require my attention, so while I will still be continuing to work on this daily, I may not make the "leaps and bounce" progress I was before. Right now I am taking RD.Empire's suggestion and fine tuning the physics. I've fixed up the acceleration, and tightened up the gravity and air movement, but the jumping is still giving me problems. Soon today I'll require at least two people to be on to start tag, as you can't really gauge the ball movement physics when you are it, as you get all types of movement enhancements.Edit: Updated version out, two people are required to start a game of tag, if you are the only one in, you will just be a regular ball. I'm also trying to figure out the best way to go about making a custom map, because Apex, while awesome, was designed for marble blast, and doesn't utilize the ability to use concave colliders or advanced surface shaders. Added volume control to the main menu, and for a while, starting the game will automatically place you in the settings screen until most people have seen and set them. Edit: Working on gem collection mode, and have to use game instance updates, so bear with me if you go on and can't play tag
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Jul 24, 2013 16:39:06 GMT
Seems interesting.
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 24, 2013 16:42:07 GMT
Hunt mode progressing faster than I anticipated, should have a good playable version out today
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Nihahhat
Intermediate Marbler
You can't handle the whoa
Posts: 81
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Post by Nihahhat on Jul 24, 2013 20:56:29 GMT
Nice shininess!
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 24, 2013 23:11:30 GMT
Now, if your graphics setting are at the second highest notch or above, your marble will have reflections!
Edit: Camera now has a fixed distance from the marble and camera collision is much better. Powerup hit boxes are larger, and I've once again tweaked movement physics to make it all bit tighter. If you're lagging, drop your quality in the settings menu, for a web app, there are a lot of effects going on (gem reflection and refraction!)
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Post by Perishingflames on Jul 25, 2013 5:00:14 GMT
The camera is awfully close now, I would adjust that. Mouse sensitivity went way up too, even at the lowest setting it's too jerky for me
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Jul 25, 2013 9:58:50 GMT
You made your own PQ feature?
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 25, 2013 14:59:58 GMT
The camera is awfully close now, I would adjust that. Mouse sensitivity went way up too, even at the lowest setting it's too jerky for me I don't think I changed anything with the mouse sensitivity, but I'll add another notch to bring it down even further (I use max sensitivity ).
I might just add back the camera zoom, but limit max zoom a bit in.I just added an extra notch to the sensitivity slider (1/3 previous min) and re-allowed zoom, but not as far out. Let me know if the sensitivity setting is OK for you Perishingflames
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