blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 19, 2013 17:21:03 GMT
After a very long night, and with constant feedback from Trace and Jeff, I was able to fine tune the physics and add chat to the multiplayer! Also, thanks to Trace, I was able to use his Apex map to test with, which is awesome. Added a couple more tweaks as well, but have a look for yourself. Because I don't want people to have to enter credentials to play, you just get assigned a random player number 1-100. Press "t" to chat! As always, links in signature.
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Post by Trace on Jul 19, 2013 18:17:33 GMT
Coming along great, keep up the good work
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Jkk39
Advanced Marbler
Minecraft and MarbleBlast Fanatic!
Posts: 336
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Post by Jkk39 on Jul 19, 2013 18:47:15 GMT
Really looking good! Love how the sky pulls it together
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 19, 2013 21:22:58 GMT
The current game mode is TAG! Check it out if you haven't (also added back in chat since I broke it this afternoon ).
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Post by Alexis on Jul 19, 2013 21:40:02 GMT
Mouse sensitivity is way too strong, is there any way to reduce it? + and - keys Anyway, this is a very good start, looking forward to more stuff
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Post by Perishingflames on Jul 19, 2013 22:47:55 GMT
For me, the side of the screen is cut off (the chat is cut to the right of the player name). Also if I press t, it pulls up the chat box but doesn't let me type, nor exit out of it so I have to quit Chrome.
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 20, 2013 0:13:24 GMT
For me, the side of the screen is cut off (the chat is cut to the right of the player name). Also if I press t, it pulls up the chat box but doesn't let me type, nor exit out of it so I have to quit Chrome. There are currently no player names for chat, just a "| " to begin the chat text, so I figure your screen is set correctly since you described being to the right of where player names should be. The typing is a bit worrying, I'm not sure why you wouldn't be able to talk, I'll have to make the chat box more robust... Added friction data for ice and the green bouncy stuff. Also fixed powerup problems.
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Post by Hi Guy on Jul 20, 2013 0:51:41 GMT
@pf: I've found that this doesn't work well in Chrome. Trying it in Safari ran smoothly, though. You might have to use that.
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Post by Jeff on Jul 20, 2013 1:40:58 GMT
It was working fine in IE10, but its been lagging a bit for a while now. Time to try firefox I guess :3
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Jul 20, 2013 4:12:09 GMT
Added a menu screen, now there is just one link for single player and multiplayer (old single player link will no longer be updated). Inside the menu there is a settings tab that will let you change (and save) mouse sensitivity and quality, if it lags too much, pull the quality down, as the highest settings use expensive anti-aliasing and realtime shadows.
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