Post by Ian Cordle on Feb 25, 2013 16:49:22 GMT
Although I often try to rant quite a bit on my blog here because it's a great way to practice writing and to kinda get my ideas and interests out there to an enclosed audience, today I don't have any big ideas to write about. [Though I should probably do a new "Internet Sophistication Guide" soon!]
Recently, I have been contemplating making a few series of videos. I used to make countless videos on YouTube, short Marble Blast clips, montages and the like as well as a few short "Let's Plays" that I never ever finished. My YouTube channel, [valentinoian], has been quiet for a while and has only hit 150 subscribers after years of videos. I've taken most of my videos down now, so I can even re-hit that 100 video mark as I did before during my Marble Blast era.
It's actually kind of sad that my most viewed video was made in 2008, a camcorder tutorial on how to create a custom level in the level editor. I was 12. It now has over 11,000 views, as of February 25th. Though I don't expect to have a giant YouTube audience, I do want to expand and my 2013 goal is a bit lofty: 1000 subscribers and a completed Let's Play. I'm not going to advertise or push my videos onto people, but I do want to hopefully have some feedback from those on this forum. So I begin by telling my tale: How to prepare a good, professional Let's Play.
Let's Play The Longest Journey
Goals
I strongly believe that a good Let's Play has to start with the establishment of what your goals are. In this case, and in all of my Let's Play aspirations, I just want to show off a good game to people who can't, or don't, play it. I'm no entrepreneur, and I don't want to make money from this - I want to have fun by playing a great game and having someone else enjoy it with me. I'm not pewdiepie. The videos aren't about me, they are about the game. So, when I start planning, I want to give each viewer as good an experience as them playing the game themselves, if at all possible. That means no spoilers, no talking over cutscenes or dialog, and giving them the highest quality of content possible.
Technicalities
The Longest Journey is a long, old game. To make sure I have everything working properly, I will probably test run my first few videos, recording in as high quality as possible and balancing audio to make sure it is synced and tuned properly. I want everyone to see everything glitch free. But these things are obvious. A more realistic concern are things like video length, editing time, and video release intervals. Balancing what I can handle against what is reasonable for the consumer. It's far easier for me to create long videos, because editing time is generally a constant per video, and I have to record the same amount of gameplay regardless. Personally, I prefer 20-25 minute video releases 1-2 times a week (well, daily if the creator can, but clearly that's not viable). So, I plan to release 2 videos minimum a week, each video being about 20 minutes each. This hopefully will finish the game within... 8 months
8 months. It's a very, very long game. [and so I'll probably try to complete it a BIT faster]
Feedback
So, I begin the series in the next few days. I will begin a thread in my blog, most likely, which will have an embed of each video created, and I hope that you're interested in discussing it. There's quite a bit to talk about in "The Longest Journey," so let's get started!
Recently, I have been contemplating making a few series of videos. I used to make countless videos on YouTube, short Marble Blast clips, montages and the like as well as a few short "Let's Plays" that I never ever finished. My YouTube channel, [valentinoian], has been quiet for a while and has only hit 150 subscribers after years of videos. I've taken most of my videos down now, so I can even re-hit that 100 video mark as I did before during my Marble Blast era.
It's actually kind of sad that my most viewed video was made in 2008, a camcorder tutorial on how to create a custom level in the level editor. I was 12. It now has over 11,000 views, as of February 25th. Though I don't expect to have a giant YouTube audience, I do want to expand and my 2013 goal is a bit lofty: 1000 subscribers and a completed Let's Play. I'm not going to advertise or push my videos onto people, but I do want to hopefully have some feedback from those on this forum. So I begin by telling my tale: How to prepare a good, professional Let's Play.
Let's Play The Longest Journey
Goals
I strongly believe that a good Let's Play has to start with the establishment of what your goals are. In this case, and in all of my Let's Play aspirations, I just want to show off a good game to people who can't, or don't, play it. I'm no entrepreneur, and I don't want to make money from this - I want to have fun by playing a great game and having someone else enjoy it with me. I'm not pewdiepie. The videos aren't about me, they are about the game. So, when I start planning, I want to give each viewer as good an experience as them playing the game themselves, if at all possible. That means no spoilers, no talking over cutscenes or dialog, and giving them the highest quality of content possible.
Technicalities
The Longest Journey is a long, old game. To make sure I have everything working properly, I will probably test run my first few videos, recording in as high quality as possible and balancing audio to make sure it is synced and tuned properly. I want everyone to see everything glitch free. But these things are obvious. A more realistic concern are things like video length, editing time, and video release intervals. Balancing what I can handle against what is reasonable for the consumer. It's far easier for me to create long videos, because editing time is generally a constant per video, and I have to record the same amount of gameplay regardless. Personally, I prefer 20-25 minute video releases 1-2 times a week (well, daily if the creator can, but clearly that's not viable). So, I plan to release 2 videos minimum a week, each video being about 20 minutes each. This hopefully will finish the game within... 8 months
8 months. It's a very, very long game. [and so I'll probably try to complete it a BIT faster]
Feedback
So, I begin the series in the next few days. I will begin a thread in my blog, most likely, which will have an embed of each video created, and I hope that you're interested in discussing it. There's quite a bit to talk about in "The Longest Journey," so let's get started!