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Post by Beack on Nov 15, 2012 1:38:04 GMT
Well this is the case:
every time I do the interior test for a level in MBG every time I touch a land mine the game crash, also even if I add the land mines manually in the Level Editor it crashes too.
A bit more explained.
-I create any map in Toeque Constructor and before finishing it, I add the land mines in the map and save it.
-I convert it with map2dif and do the interior test
-Then I accidentally touched a mine and the game crashed saying "marbleblast.exe stopped working"
Note: It's only happens in MBG and when I add itmes in Constructor, adding the item manually avoid the problem, but it's too annoying locate the land mines.
Another thing, is when I edit moving platforms in the .mis and save the mission, the mission doesn't load.
Basically is for the missions that I have t split the map in many part, Do I have to create a map only for the moving platforms (sorry for the noob question)
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Post by IsraeliRD on Jan 3, 2013 22:39:06 GMT
ew, stupidly late response.
Anyhow, it could be the mines aren't being added properly by constructor (which has a tendency to mess up). However the game has this habit of crashing randomly in a level with mines/nukes but not on other levels. In such cases there's nothing you can do but copy the mission file data into a new file and delete the mission file you got that crashes marble blast; likewise adding them manually or via the .mis is the next-best solution as well.
Its practically nothing we can do about it except workarounds.
Editing MPs in the .mis require you to change their baseposition/baserotation for changes to take effect. Likewise you need to check the .mis for any possible errors done due to editing (marble blast loves doing that).
MPs do not require a separate map, you can do it with the other parts and then in the interior test they'll show up with the maps in question. However it would be best to do a map with only the MPs (if you split up a ton) but remember to leave a normal poly with them or else MB crashes.
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Post by Beack on Jan 9, 2013 2:28:34 GMT
eew, late reply
With the mines problem, I tested copying/pasting the mission and works most of the times, stills crash ocassionally (very ocassionally) thanks for the tip.
*don't lock it yet*
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Post by IsraeliRD on Apr 3, 2013 2:52:49 GMT
Eeeewww, can I lock?
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Post by Beack on Apr 9, 2013 18:00:50 GMT
Yes The "Eeewww" thing was hilarous XP
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