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Post by [DWARF] RDs.empire on Oct 3, 2012 10:39:39 GMT
Looks a bit confusing at start but it could turn in nice speedy level.
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Post by Beack on Oct 3, 2012 22:44:48 GMT
You should make it as a level, it looks pretty cool. well, I was starting with a random thing and this is coming out (like the most part of my levels), anyways this will be a level, but it doesn't coming soon (I don't have much time for Marble Blast) and...thanks for the feedback
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Oct 8, 2012 22:15:22 GMT
That looks really nice! Please turn it into a level!
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Post by Beack on Oct 11, 2012 1:30:30 GMT
That looks really nice! Please turn it into a level! OK It will be a level.
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Post by Beack on Oct 13, 2012 15:22:13 GMT
Remember that level? New in progress: With no Name Progress: 35% Done Now it's finished Whole Level (need tester/s for the Platinum Time and Ultimate Time and a name) PM me if you want.
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Post by Jeff on Oct 13, 2012 15:26:51 GMT
Beack, that level just looks totally amazing. Awesome job, seems a little more different than some of your previous levels. Keep up the amazing work, well done.
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Post by Beack on Oct 13, 2012 21:56:18 GMT
asuul741 will test the level, it will be reeased soon as possible. Thanks for all the feeback and support during all the time
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Oct 14, 2012 12:30:21 GMT
I cannot wait for that brilliance!
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Post by Beack on Oct 14, 2012 22:47:50 GMT
BUMP: Fixed the links on the following levels. (all in the first post) - Training Grounds - Doube Face Course - Skyland - Tighrope Challenge - Battle Towers - Mission - Red Road - Strange - Friction Land - Play With The Wind - Sinuous - Sky Course [3 of 3 levels] - Simple Way Pack [4 of 4 Levels] Levels Lost: - Cyclone toss 2 LEVEL RELEASED: Name: Challenger Difficult: Mid Advanced Download Link: First Post
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Oct 15, 2012 20:26:10 GMT
When I try to play Challenger, I get a console.log error. Any idea what's wrong? Every other level works fine. The only other time I get a console/log error is with Planar Plaza.
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Post by Andrew on Oct 15, 2012 20:55:08 GMT
When I try to play Challenger, I get a console.log error. Any idea what's wrong? Every other level works fine. The only other time I get a console/log error is with Planar Plaza. You probably don't have Beack's Emerald Moon sky, which is the skybox used in this level. You can find the download link here.
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Post by Buzz Carols on Oct 15, 2012 21:27:56 GMT
Nicely done Beack! Buzzmusic100 played this level. Here's his review... Please don't take this review personally. Criticism only makes level builders better. Challenger is a skill-course with not much of a theme, but a great layout. The challenges were good and the length was good as well. I really like the look of it, but it's nothing special scenery-wise. Still, this was very fun to play! Originality: 7.5Kind of a mix of original challenges and generic challenges. You've got original stuff like the ice slope with the tarmac slope above, the bowl full of friction, and the moving platforms at the end. But then you've got a regular JB challenge, a regular fan challenge (I know it's friction-filled, but it doesn't add anything), the bouncy floor challenges, and the invisible floors. Remember, if you can't think of a new challenge, it may not be a good idea to use over-used challenges. Also, I can't really say that the idea/theme is original at all. Creativity: 8.5The problem is that there really is no idea for the level as a whole. It's just a skill-course. But it's done pretty well. There's some great variety in this level. Fun Factor: 8.5As a whole, this is a really fun level! But there are some parts that are frustrating to me. The half-pipes are not entirely fun and some MPs are sort of hard. Other things are sort of frustrating like the friction bowl, but it's still a fun level. Replayability: 9Nice length, pathfinding opportunities, and good challenges. This level is very fun to replay! It makes you want to get a lower time and you can find new paths if you want to. Plus it isn't TOO frustrating. Nicely done! Challenge: 8Everything I said about the fun factor can also be said here. There are some parts that are harder than others. Nothing else to say really. Level editing: 9Pretty good job, but what's up with the sides of the half-pipes? Also the walls of the hole after the fans are odd. Still, good job overall. Presentation: 9I don't like the picture at all. It doesn't show what the level is. It just shows a small part. Also, there isn't an author for the level. But the actual level is very well presented. I love how it looks. You change colors, but not too much. Everything is jumbled together well. I also like how the pillars holding up the platforms take care of the scenery. Very good job! Other notes:The TMs could've been better. Some are completely pointless like the invisible floor TM and the one right after it. The name was only ok. FINAL SCORE: 8.5Nice job Beack! This was a great skill-course. Just try to make more creative challenges and ideas.
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Post by Jeff on Oct 15, 2012 23:37:03 GMT
Believe it or not, that name already exists, try looking in marble blast emerald's pro levels, higuy created a level a while back called "challenger" Just wanted to point that out.
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Post by Beack on Oct 16, 2012 0:06:18 GMT
@pyro (Pyro MBP 724): ......That's weird, because the level was tested before the upload, what says (console) andrew: Really? I tough I edited the .mis to change the skybox before uploading it @buzzmusic100/adjallas; Nice review, really apreciated and I totally forgot add the author, but tbh I didn't cared about the scenery, the level looks well already without it, also for my long time without making levels (a year or maybe more tim), this was a good result. Jeff: didin't know, well I never played MBEmerald, and the signature is 600x250? looks really big. Also: New Level Coming! (BUT, i have this problem, looks my last post), but I'm busy in in real life (the always boring supervision), will continue it in the weekend.
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l1chable
Intermediate Marbler
Posts: 108
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Post by l1chable on Nov 26, 2012 17:47:56 GMT
Those levels are awesome ! Great job Beack !
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Post by Beack on Dec 2, 2012 1:56:52 GMT
Hysterical Bump! Coming Soon! (maybe tomorrow) needs testing too, but I will accept volunteers tomorrow
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 2, 2012 2:11:34 GMT
Nice look at that level
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Post by Jeff on Dec 2, 2012 3:40:04 GMT
Great job beack, as always. Couldn't expect anything less from you!
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l1chable
Intermediate Marbler
Posts: 108
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Post by l1chable on Dec 2, 2012 8:17:46 GMT
This levels looks great !
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Post by Beack on Dec 2, 2012 16:55:36 GMT
Level released, look in the first post. Rhythm Roll PT: 45 seconds UT: 30 Seconds
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l1chable
Intermediate Marbler
Posts: 108
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Post by l1chable on Dec 2, 2012 18:40:01 GMT
This is a very good level , but when we are at the checkpoint , we don't know where to go
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Post by Beack on Dec 2, 2012 21:14:19 GMT
that supposed to be a small braintease, just pick any route available.
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๖ۣۜAddict™
Advanced Marbler
[ss:Resurrection]
ツ ツ ツ ツ ツ ツ ツ ツ ツ ツ ツ
Posts: 312
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Post by ๖ۣۜAddict™ on Dec 2, 2012 21:48:20 GMT
I'll test hysterical bump if you want.
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Post by Beack on Dec 3, 2012 3:02:19 GMT
I'll test hysterical bump if you want. The level was already released, and because I beated it in just one minute I added these times, if you want to test it, the download is in the first post (where the rest of the levels are). [Bit Off-topic] Well the level is called "Rhythm Roll" and the "hysterical bump" was for announce the level
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Post by Buzz Carols on Dec 4, 2012 2:02:46 GMT
The following is Buzzmusic100...
Very good level Beack! Definitely a creative one. The big MP part was pretty hard and it cost me some minutes, perhaps a checkpoint immediately afterwards would've been better instead of after the long jump challenge. I LOVED the easter egg! I also really liked the idea of this level. The theme of rhythm is something I don't normally see and your individual challenges were pretty creative too. The scenery is good, the curves are good, this is just a really well made level! Just wish the massive MP part wasn't followed by a challenge I kept failing at. It frustrated me but the level was great otherwise.
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Post by Beack on Dec 5, 2012 1:13:25 GMT
Thanks for the review, basially the idea of the level was totally random because I was listening some 90's music and *boom new level idea* , personally the grouped MP wasn't hard, even if this have an edge hit between it, I passed it without any fall off, same with the giant gap (but that was me, that doesn't have to be the same for everybody). The easter egg part was intentional (and also easy to get) the special about it is because is "just there!" and "go for it!", that's the reason of the help at the start. The main level is simple too but the Build was a bit complicated, because it's almos flawless, the only error I noticed in game is the sand stuff in the easter egg part, I putted more emphasis in the texturing and the scenery, I personally like this level more than many of my old additions great you liked too, it was really fun to made.
From now I will pause my level making to start specializing in the posibilities with more scenery, challnges, realism and many more stuff, hope this don't dissapoint anyone, from now I just created an awesome (for me) loop, just to show some things that any people can do with some effort, I will still make levels, but Maybe in more time. *Leaves a photo of a sexy loop*
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Post by IsraeliRD on Dec 5, 2012 2:40:13 GMT
Great loop. May I suggest using the edge_white_1 instead of 2 for the sides since it'll be a lot better.
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Post by Beack on Dec 11, 2012 0:15:09 GMT
Before: (in progress) Now: (in progress too ) -I don't know if call it "Sinuous II" because it will be a lot different. -Yes I will split in many maps to convert properly. -It's just a *tease* this level will take more than I spected (counting my lack of free time).
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l1chable
Intermediate Marbler
Posts: 108
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Post by l1chable on Dec 11, 2012 6:35:38 GMT
It looks great , really nice job Beack ! Look forward to play it. (PM me if you will need a tester !
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Post by Beack on Feb 19, 2013 0:49:20 GMT
Bumpage with pwnage Few days ago I found an old level that probably have 2 years in making and will be finished in the next few days, that level was called "Blue Neon" and mostly the old members know about it and now how many times I had to recreate that, because I didn't back up my hard disk. Where I found that, in my really old computer and with ton of bugs and malformed brushes, yesterday I finished the bugfixing and the whole level converts! , here is a pic about it. small note: It's converted with the old map2dif and it's have 1018 brushes, my level building and constructor are magic
About the others level on hold, the castle looking one will be finished and released too, it's will be some sort of hunt level with gems, power ups and some time travelers to finish the level faster, also will have underground routes and some places that are inside the level, this will be like a playground one, but with a strange layout. Sorry for the bad looking screenshot, there is almost no visible route on it.
There will be 2 more levels in the next few days (I only need to add th items) and sorry for my lack of activity in the comunity. Keep Blasting together with Marble Blast~Beack
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