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Post by Oaky on Aug 20, 2007 10:05:10 GMT
Hey all.
I reckon that too many of the levels have scenery (ie. posts and arches). I love the open feel of the few levels that have them (Busy Bee and Gravity Knot) and reckon that around 30 - 40% of levels should be 'open'. When I make Par Pit, I will make it open. I reckon the same should be done for MA:MBP, Nuke Field, Bumpy Highway - the list could go on forever. So basically what I am saying is that not all levels need poles and arches. We don;t want players to feel closed in. I like them, but not at all when they are in almost every single level.
Thanks!
Oakster
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Post by IsraeliRD on Aug 20, 2007 10:10:18 GMT
Phil's lvls are staying as current (that's already 20%), the rest can be done as ppl want. Scenery makes it look better in most levels, though, but some dont need as much as the rest.
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Post by Pablo on Aug 20, 2007 11:52:35 GMT
I think we should put scenery in most levels because scenery (poles and arches) have become "MBP's look". They are one of the major things that separates MBP from MBG - an entirely different look in levels that have scenery. I am in favor of not having quite as much scenery, as it can give a closed look (points to 1st quarked version of Sprint). I usually have poles/towers once every 512 or 640 units in QuArK.
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Post by Oaky on Aug 21, 2007 10:11:02 GMT
I agree completely about Sprint.
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