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Post by Lonestar on Jul 3, 2007 5:15:25 GMT
Fixed my problem with the dts exporter. Actually I didn't, but they released a new version that makes it easyer to texture meshes (you ONLY have to unwrap UVs), and I know how to that, so I'm good now. So, what should the new sign look like? It can be anything we want. (but it probably can't flash like our current one, only one texture dunno how to do .idl files, I think they're outdated and aren't used anymore ) EDIT: I got three ideas. It took like 15 minutes, so they aren't particuarly good, but I like at least one of them. Numbah 1 I know we won't use. Numbah 2 is ok, and personally I like Number 3. Tails and Evil Bad doing shadow puppets from the glowing core, lol. Once again, if you don't like these, I can make up more.
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Post by IsraeliRD on Jul 3, 2007 6:05:23 GMT
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Post by Lonestar on Jul 3, 2007 13:56:24 GMT
I have a collision box dts I made a while ago that can replace the finish sign in Bent Reality. Getting the scale exactly the same would be near impossible with Blender. But can make it similar enough in dimensions that other levels shouldn't need to be changed. I don't think I'll get .ifl to work with Blender though. I can make up for it by animating the finish sign, and imo that's even more awesome. I could like, make some little marbles orbit around it or something.
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Post by IsraeliRD on Jul 3, 2007 14:07:26 GMT
Haha that would rock. Anyway, I'm open for suggestions all time they're actually good.
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Post by Ian on Jul 3, 2007 22:18:12 GMT
Howabout you make it so that there's like a big line of particles coming out of the top like in MBU.
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Post by Lonestar on Jul 5, 2007 4:30:46 GMT
So... you guys want me to just make something and see if you like it, or should I make some sketches?
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Post by IsraeliRD on Jul 5, 2007 4:37:09 GMT
Start with some sketches. I don't want to have the MBU style as it's stupid and we dont want to have MBU stuff either.
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Post by Lonestar on Jul 5, 2007 4:43:26 GMT
I could make it glow with some kind of particle emitter if that'd be cool. Would that be cool? Oh man, with that in mind I'm having some ideas of things that would just look friggin' awesome, but not really do anything. lol. A'ight, I'll do some sketches. I'll post some tomorrow probably.
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Post by Lonestar on Jul 5, 2007 16:18:16 GMT
Holy marbles! I just did a test replacing the start and end pads with quicksand, and they still work! You'll spawn above the center of the quicksand, and finish above the geometry for the end pad! That means I could make us new start/end pads as well. I'll post pics of those ideas too.
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Post by phil on Jul 5, 2007 23:48:27 GMT
That's a good way to test Extending your idea slightly about the particle emitter, it could maybe have some soft 'plasma'ish particles could fly out of the finish sign or pad, smoothly and slowly Too much would wreck the look of it :-\
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Post by Lonestar on Jul 6, 2007 1:40:06 GMT
Yeah, the finish sign #3 used a glowing center that could be particle and geometry-based. It looks cooler in my head then on paper, though.
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Post by Ian on Jul 6, 2007 1:40:31 GMT
So, that shadow puppet sign is THE BEST FINISH SIGN EVAAAARRRR!!@!!@111
I like #2 the best.
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Post by Lonestar on Jul 6, 2007 1:42:31 GMT
I could combine the hollow outer shell of #3 with the spinning thing in #2 and that'd be pretty good too. Anyone want other ideas?
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Post by Andrew on Jul 6, 2007 1:52:47 GMT
Personally I think both the second one and the third one look awesome; I can't decide which one I like better! Like LS said, it would be cool if we combined both designs into one.
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Post by Lonestar on Jul 6, 2007 2:04:17 GMT
I'm having a way awesome idea that combines them both and something new, I'll draw a sketch and make a Flash to show what it'd look like animated. It's more awesome then both of those, so it'll be great.
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Post by Andrew on Jul 26, 2007 0:27:28 GMT
Any progress?
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Post by Lonestar on Jul 26, 2007 0:54:39 GMT
Working out some issues, otherwise I've just completely forgoten about it. I'll get Blender on my laptop and give it another go.
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Post by Lonestar on Aug 14, 2007 2:01:26 GMT
I fixed the texturing, but the dts only shows up in ShowTool and Torque 1.5, not MBP...
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