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Post by phil on Feb 18, 2007 5:42:35 GMT
I (finally) got the chance to change the mud in Diamond Seeking Fun into ice Here it is: (link to some place that doesn't exist anymore and shouldn't worry you but you still don't need to know it) It also contains a .mis file. The little slopes which hold the gems, are taken out (the gems aren't taken out!). I have lowered the gems down to where they should be I can't convert it with Learning the Spin, because I can not find the .map file In that case, we could put Learning the Spin into Director's Cut, but make it include the mud texture. Would that be fine? I'll make another level similar to LTS, but I hope it will be more fun, better designed and with some moving platforms I'll call it Surface Control It'll come out soon (trust me Matan )
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Post by IsraeliRD on Feb 18, 2007 8:10:53 GMT
1) Thank god 2) Let me think about that. We will need a new mud texture if we approve of that and of course, I need to approve of that in our case, because then only Director's Cut levels can have mud in them.3) Looking forwards to it. I hope it WILL come out soon
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Post by phil on Feb 18, 2007 9:12:40 GMT
I think we'd need a new mud texture
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Post by Ian on Feb 18, 2007 13:07:06 GMT
I'm on it. Oh, and Take a Stroll uses mud too.
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Post by IsraeliRD on Feb 18, 2007 14:04:17 GMT
But all Mud levels got to Director's Cut. Let me add this to the list of friction surfaces.
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Post by phil on Feb 19, 2007 21:14:16 GMT
Ah, I forgot about Take a Stroll. I'll fix that as well
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Post by Lonestar on Feb 19, 2007 21:29:59 GMT
Couldn't we just draw an ice texture, and give it the same name as the mud texture? Then we wouldn't have to change all those levels.
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Post by IsraeliRD on Feb 19, 2007 21:33:19 GMT
haha and call it what? an ice less slippery due to the presence of some water?
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Post by Ian on Mar 1, 2007 2:33:52 GMT
I finished the new mud texture and put it on FTP. Whoa! A muddy tile! That's something you don't see everyday!
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Post by IsraeliRD on Mar 1, 2007 2:40:44 GMT
Oy, we forgot to tell Ian. MBP DC won't have mud Actually... [looks at MMG] we might be able to squeeze it in... Phil, forget LTS and TAS, we'll let them be mud.
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Post by Ian on Mar 1, 2007 3:04:36 GMT
Wait, what? So, mud will be used in MBP, but just for those two levels? Okay, but who says we still can't use my texture?
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Post by Perishingflames on Mar 23, 2007 21:59:27 GMT
Alright I have a few new problems in your new version of Diamond Seeking Fun.
The first is the gem that is straight ahead from the start. I would center that on the platform and lower it just a bit.
The second is the gem inside the thing that slopes up then inward (you know what I am talking about, right) which is also on the bottom floor and that gem needs to be lowered just a bit also.
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Post by robotmarble on Mar 23, 2007 22:35:55 GMT
I personally liked the other one better. Just change the texture give it the same name. Redirect it to a new mud texture that is .01 different and let us all be happy.
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Post by IsraeliRD on Mar 23, 2007 23:14:35 GMT
For the last time, no MBP level will have mud in it. I am still waiting on Phil to recreate Take a Stroll... and Spin Practice into ice
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Post by robotmarble on Mar 23, 2007 23:26:42 GMT
What I am saying will fix that. you know in the init.cs just change the bottom where the texture are so it takes Ice instead then change the PIC
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Post by Lonestar on Mar 23, 2007 23:34:20 GMT
Or make the mud texture look the same as the ice one, and change it's friction to match ice in init.cs. The only difference is that there'll be a "mud.jpg" that looks like ice.
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Post by technostick on Mar 28, 2007 0:49:46 GMT
Or make the mud texture look the same as the ice one, and change it's friction to match ice in init.cs. The only difference is that there'll be a "mud.jpg" that looks like ice. That's what I would suggest.
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