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Post by Andrew on Feb 25, 2007 18:33:29 GMT
If you thought the name "Timely Ascent" sounded familiar, well, you're right. I have decided to do my own MBU conversion for MBP, for the level "Timely Ascent". I will try to replicate it as faithfully as I can without using QuArk. The level is of intermediate challenge and should be fun to play. At least I hope it is. I will start this level very soon. (I hope.) Status:Planning/Building/Testing/ Released
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Post by robotmarble on Feb 25, 2007 19:30:03 GMT
Can't WAit
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Post by phil on Feb 26, 2007 20:17:06 GMT
*I wish I could get everyone in MBP staff to know how to use QuArK *
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Post by IsraeliRD on Feb 26, 2007 20:21:33 GMT
I wish you would tell me how to make moving platforms in quark!
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Post by Ian on Feb 26, 2007 21:10:43 GMT
I wish Garagegames would hurry up with Constructor so mac people can make interiors!
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Post by robotmarble on Feb 26, 2007 21:56:08 GMT
You can export .maps with blender and then have someone with QuArK export them. Also Constructer will most likelly cost money just like everything GG
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Post by Lonestar on Feb 26, 2007 21:58:29 GMT
Constructor: $50-80. Blender's MAP exporter sucks, you can't add textures any easyer than with dts shapes. And you still need a PC.
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Post by Ian on Feb 26, 2007 22:40:13 GMT
No matter the price I'm going to get Constructor for my B-Day or Christmas or something. Or maybe anytime I want. Man, I'm using the smiley a lot latley.
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Post by Lonestar on Feb 26, 2007 23:04:06 GMT
No matter the price, I'm just going to get Constructor as soon as it gets out. btw, did you notice Matt updated his blog? There's also a thread he linked us to, so there's some progress to look at.
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Post by Perishingflames on Feb 27, 2007 22:45:23 GMT
What's constructor?
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Post by Lonestar on Feb 27, 2007 23:17:03 GMT
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Post by Ian on Feb 27, 2007 23:17:33 GMT
It's like QuArK being made by garagegames, only it will be a lot better.
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Post by Ian on Feb 27, 2007 23:17:59 GMT
Lol, Lonestar posted while I was typing!
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Post by Perishingflames on Feb 28, 2007 13:24:26 GMT
Wow that really looks awesome.
When is it supposed to be released?
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Post by Ian on Feb 28, 2007 17:45:53 GMT
Coming soon!
Lol.
No release date yet.
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Post by Andrew on Mar 15, 2007 22:53:57 GMT
Back on topic...*cough* I have started planning out the level conversion. I will start building it tomorrow and it should be done (hopefully) by early next week. I hope you like it.
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Post by Andrew on Mar 16, 2007 20:11:27 GMT
Status upgraded to "Building".
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Post by Andrew on Mar 21, 2007 1:51:09 GMT
Good news! "Timely Ascent" is now COMPLETED!This level will be released tomorrow. I will test to make sure every route, normal to Ultimate Time, is possible, and also to make sure there are no mistakes or misalignments. Also thanks to Matan for helping me with the custom moving platforms. Par Time: 30.00 Platinum Time: 12.00 Ultimate Time: 4.00 to 5.00 (undecided yet) MY BEST TIME: 3.454 There are no gems, and all the times listed above are possible. It should be a fun, intermediate challenge for all players. I hope you enjoy it! Pre-release screenshot:
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Post by IsraeliRD on Mar 21, 2007 7:16:38 GMT
Um, I decide Ultimate Times, not you, thanks Looking forwards to it. Did you fix the marble gets stuck in interiors?
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Post by Andrew on Mar 21, 2007 21:25:07 GMT
RELEASED!!Get it at the ftp under "Andrew Sears" and download the TimelyAscent.zip folder. Make sure to place the mbp_MPtemplate 1.dif directly into the interiors folder. You will need this for the moving platforms. Enjoy! And please comment!
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Post by IsraeliRD on Mar 21, 2007 21:34:10 GMT
Excellent level! 2.46 best time (best catch @ 2.38). However, you can still get stuck in a wall but it's a minor
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