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Post by technostick on Sept 1, 2009 18:40:58 GMT
...
Great work for making light emitters work; this is an important step in the development of realistic themed levels. Lighting effects were previously restricted to the sky and sun (I am not sure if anyone else experimented with multiple suns).
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Post by IsraeliRD on Sept 1, 2009 21:37:35 GMT
there are custom levels with 2 suns, but dunno about any with 3+.
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Post by 123zc on Sept 1, 2009 23:00:31 GMT
@matan
Like what?
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Post by IsraeliRD on Sept 1, 2009 23:48:49 GMT
Just from the MBP LBs custom level packs alone:
Pipe Nightmare Sewer
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Post by Seizure22 (Witty Title) on Oct 11, 2009 0:09:30 GMT
Fullspeed - includes .map files mediafire.com/download.php?fr2nkimnmanIt's not totally finished (I would have liked to add more to the level) or fixed up, and I'm probably not going to complete it any time soon, since I'm busy on MB9. Includes .map files for you to use. @mods, please don't add this one to month releases
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Post by Andrew on Oct 11, 2009 2:05:17 GMT
Even if it's not finished, it's still a great level, although a bit unoriginal. I love the levels where the marble gets to go really really fast. One thing I noticed - you really need to work on your texturing, especially on the half-pipes. Huge stretched textures on curved surfaces look really ugly.
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Post by Perishingflames on Oct 11, 2009 3:10:42 GMT
DUDE HAHAHAHAHAHAHAHA. Was having an awesome run, going... probably the fastest I've ever rolled in Marbleblast. And then the game crashed. Rofl. Guess it couldn't handle speeds over (x) amount And on a sidenote, great level, really enjoyed it. And you don't want this added to RL because you aren't finished with it, or another reason?
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Post by Seizure22 (Witty Title) on Oct 11, 2009 3:15:31 GMT
Thanks. I didn't know of the curve texturing technique when I made it. I didn't change it at all from the previous version besides adding a desc, gold time, moved the finish pad, and another small thing, and I just wanted to get this out because somebody asked about it, so because it's so sloppy, I don't want it added.
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Koopshi
Intermediate Marbler
[ss:Flamethrower]
Back from the dead?
Posts: 115
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Post by Koopshi on Oct 11, 2009 4:28:14 GMT
Btw, if anyone wanted to know, I asked seizure about the level. But Anyway, even if it is sloppy and the textures are stretched, i really liked the level, especially the part with the spiral scenery. It was a bit like a roller-coaster at some points. Nice level seizure!
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Post by Pablo on Oct 11, 2009 11:35:31 GMT
PF, Marble Blast is capable of extremely high speeds, I've gotten over 12000 in MBA (where normal running + jumping speed is 300).
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Post by MarbleDuck on Oct 11, 2009 13:42:34 GMT
I hit a wall and it turned off my sound Also, I always get thrown out here: ANd you don't even need the SA here: nor here
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Post by Riblet on Oct 12, 2009 4:28:41 GMT
MarbleDuckTo avoid getting thrown out, facing downhill going down the slope just before that part, stay to the right side of the slide. Seems to work for me most of the time.
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Post by MarbleDuck on Oct 12, 2009 12:37:00 GMT
And Seiz let me retexture the thing, so... I am.
But how do you get the textures that stretched? I keep having to "Align to Face" everything.
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Post by Seizure22 (Witty Title) on Oct 12, 2009 13:18:39 GMT
"align to world"
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Post by Perishingflames on Oct 12, 2009 22:04:07 GMT
Shudder.
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FruBlox
Advanced Marbler
[ss:Default Skin (DO NOT TOUCH)]
It's marbling time!
Posts: 338
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Post by FruBlox on Oct 13, 2009 1:20:36 GMT
People just seem to care too much about texturing these days. The level was awesome, very creative and I don't mind the stretched textures at all, made it seem like one of those original MBG custom levels... ahh good memories. The idea with platforms scattered across the level is a great concept, because if you're going at extremely high speeds, why not make some scenery for it? The scenery made it feel like you were spiraling out of control, like you were going so fast everything seemed to bypass you, if you ask me, very original. Keep levels like these coming!
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Post by PHAIL maan on Oct 13, 2009 20:39:25 GMT
Is there an equation that was used to set the positions of the scattered platforms?
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Post by Seizure22 (Witty Title) on Oct 13, 2009 21:42:00 GMT
Constructor > top tab (Create, is it?) > Radial clone
I messed with the rotation/position settings until it did what I wanted, and also scaled it up, so it's larger at the start of it than at the end.
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Post by shadowsage on Oct 15, 2009 3:52:09 GMT
This was the most amazing level ive ever seen
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Post by MarbleDuck on Oct 15, 2009 21:26:25 GMT
aaaaannnnndddddd.... Retextured FullSpeed files.me.com/muirscotthamilton/pm4ed3ALSO, ignore the end of that long halftube. The Fullspeed_pt2 has the correctly textured funneler (the one that funnels you into the hollow macaroni near the long platform at the end)
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Post by shadowsage on Oct 16, 2009 2:45:50 GMT
Also, the level construction was AMAZING, MASTERFULL
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sepulchre213
Intermediate Marbler
No really, I'm just here cuz I'm bored.
Posts: 104
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Post by sepulchre213 on Oct 18, 2009 8:32:15 GMT
What was the thumbs.db for?
In other news, the levels were A.W.E.S.O.M.E.
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Post by Perishingflames on Oct 18, 2009 14:22:32 GMT
You don't need it, just delete. Thumbs.db are basically cached image files that windows uses (but are hidden files) and when the file is transferred to mac they show up.
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Post by IsraeliRD on Oct 18, 2009 14:34:03 GMT
it also makes loading of thumbnails a whole lot faster on windows
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Post by Riblet on Oct 18, 2009 15:12:22 GMT
Same thing if anyone sees a .DS_Store file or a .localized (or even .spotlight-v100). Stuff Finder on Mac will automatically put in every folder you visit to keep visual settings. Unlike on Windows, it doesn't really speed anything up for Mac.
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Post by shadowsage on Oct 19, 2009 0:52:21 GMT
siezure22=THE PROBOBLY BEST CODER!
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Post by nobody on Oct 19, 2009 1:15:38 GMT
You're really going overboard with this Shadow. Yes, he made a great level. Although, I wouldn't be calling him the best coder (no offense).
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sepulchre213
Intermediate Marbler
No really, I'm just here cuz I'm bored.
Posts: 104
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Post by sepulchre213 on Oct 19, 2009 6:38:55 GMT
I wouldn't call him a best coder.... If you did, then you've probly missed out, no offense.
What's a good shortcut for Fullspeed?
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Post by Pablo on Oct 19, 2009 11:19:16 GMT
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sepulchre213
Intermediate Marbler
No really, I'm just here cuz I'm bored.
Posts: 104
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Post by sepulchre213 on Oct 19, 2009 11:41:20 GMT
Darn. All I do is fall down to the blue platform below the part before the first funnel. Got 44.87 with it.
I hope you finish Fullspeed soon. It's really good. Replayed it 43 times already or so...
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