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Post by IsraeliRD on Jan 5, 2007 17:18:28 GMT
You know pipecap.dif? try and get it on 2-4 different MBP textures, as we cannot use that one in MBP. By having MBP textures on it we can use it. Please do so.
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Post by IsraeliRD on Jan 7, 2007 7:36:56 GMT
Nevermind, I vote keeping pipecap.dif from MBG to MBP. We'll texture it sometime (by making a new pipecap.dif which will be called... pipecap2.dif ) but keep the original. Besides, I used it in HMC2, and it has no substitute. God Andrew Sears will love this challenge!
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Post by Ian on Jan 7, 2007 13:10:41 GMT
pipecap.dif allready uses MBP textures.
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Post by phil on Jan 8, 2007 2:03:17 GMT
I've made some new tube textures BTW. I'll post a link later.
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Post by Ian on Jan 9, 2007 22:12:36 GMT
I've made some new tube textures BTW. I'll post a link later. Post it please.
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Post by phil on Jan 9, 2007 22:13:28 GMT
Sure GET IT HERE: Edit by Matan for public access: NO showing our FTP
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Post by Ian on Jan 9, 2007 23:27:43 GMT
Does this mean we can use them in our MBP levels? Hope you say yes, CUZ I'M GOING TO!
Edit: Actually, they only replace the warm textures. The others are located and named something else. Oh well, I guess I have to use that plain halfpipe form pipe dreams in my level.
Double Edit: Actually, can we re-name and put them in the right place and use the tube and HP interiors in our levels?
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Post by Ian on Jan 10, 2007 1:41:42 GMT
Triple Edit?!: Some of the tube interiors also use a seconed texture. Oh well. QUAD EDIT?!?!?!? : Oh wait. The green one works. Nvm.
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Post by phil on Jan 10, 2007 2:10:11 GMT
Of course you can Ian!
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