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Post by robotmarble on Feb 17, 2007 14:39:30 GMT
I will post all of my coding progress here.
Teleport: -Done
Multi Teleport Supports Up To 10 Triggers: -Done
MMG Teleport Supports 20 Triggers: -Done
Checkpoint: -cmd to server defined. -Changes Parent Trigger When Passed Through -Respowns you at the Trigger, but you don't get any items or time you had before
Hazards: -Magnet: Done
.cs files added to the game -Teleport.cs -Checkpoint.cs
Projects On The Drawing Board: -Back Tracker Trigger... Prevents Cheating. Instead of Putting an OOB you can put one of these. It locks the level you are playing so you have to play the last one over. (Not-Approved)
-AI Marbles that do something... Marble's with thier own mind that Run around the mission and could hurt you on impact. (Not-Approved)
-New Marble Looks... If you find one hidden in the level you get to play with a different exclusive marble skin for the rest of the game (Not-Approved, but Phil mentioned it somewhere)
Also Matan:
For the MMG teleports do you want me too add them when MMG is done or should I send a mission with them all lined up and you can just move them to the right place?
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Post by Ian on Feb 17, 2007 15:05:13 GMT
Back Tracker Tirgger? So, if you go OOB, you have to do the last level over again? That would COMPLETLY ruin the fun of MBP.
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Post by robotmarble on Feb 17, 2007 15:47:19 GMT
No only if you try to cheat. I dout it will get approved.
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Post by Ian on Feb 17, 2007 15:50:31 GMT
So, how will it work? Like, if you use the corner-cheat thing, THEN it will do that?
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Post by robotmarble on Feb 17, 2007 15:53:05 GMT
No Like if the finish is under the start platform and you fall instead of playing the level you will get kicked out of the level and it will be locked.
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Post by Ian on Feb 17, 2007 15:54:15 GMT
How will the game be able to tell?
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Post by robotmarble on Feb 17, 2007 15:55:19 GMT
You put in a trigger
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Post by IsraeliRD on Feb 17, 2007 15:55:40 GMT
Kinda sucks especially in the expert levels lol.
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Post by Ian on Feb 17, 2007 15:56:35 GMT
Yeah, but how will it tell that you cheated?
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Post by IsraeliRD on Feb 17, 2007 15:58:20 GMT
RM will pop up a code that if you get pass this trigger then it will lock the level. How do you think the game gives you IBT? Coz you freaking went out of the trigger. This trigger is like the OOB one... enter it and ur busted.
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Post by Ian on Feb 17, 2007 16:00:42 GMT
Uhh... I still don't get it. How will the game tell that you cheated???
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Post by IsraeliRD on Feb 17, 2007 16:02:23 GMT
In the codes the OOB trigger, if you enter it, gives you an out of bounds message and you have to restart right? well the code for the trigger tells the game that it needs to restart. this is what RM is trying to do... get this code but instead DISQUALIFY the player for that level.
TBH i dont really like this idea. it's good but frustrating.
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Post by robotmarble on Feb 17, 2007 16:02:49 GMT
Matan what about the MMG trigger?
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Post by IsraeliRD on Feb 17, 2007 16:04:20 GMT
Leave it till I'm done. You should release it for others to use it too.
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Post by robotmarble on Feb 17, 2007 16:08:03 GMT
It is extremlly complex and the file is bigger then game.cs so and the words say Something about the hole you are in. I will realese the Multi Teleport if they need it.
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Post by IsraeliRD on Feb 17, 2007 16:09:09 GMT
It is extremlly complex and the file is bigger then game.cs so and the words say Something about the hole you are in. I will realese the Multi Teleport if they need it. Over 20kbs big? CRAP!!! That's big!
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Post by robotmarble on Feb 17, 2007 16:10:04 GMT
Around 21.2kbs.
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Post by IsraeliRD on Feb 17, 2007 16:16:07 GMT
I'm proud to have a CS file for a level of mine that is really big
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Post by robotmarble on Feb 17, 2007 17:07:50 GMT
What should I name it? Also I can make hazards and powerups to put in the .cs too? Want anything? I can make a spinning windmil.
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Post by IsraeliRD on Feb 17, 2007 22:57:41 GMT
What should I name it? Also I can make hazards and powerups to put in the .cs too? Want anything? I can make a spinning windmil. I was going to get Phil to make me an interior but if you can make one that also blows the player backwards a bit (really smallishly but if the marble stop you can actually see it in action) and also it has a hole in the middle for the player to pass
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Post by robotmarble on Feb 17, 2007 23:14:21 GMT
I'll try I can make it go backward easilly. The hard part is the interior.
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Post by phil on Feb 18, 2007 5:58:56 GMT
BackTracker TriggerI think the BackTracker Trigger can be 'evil' Nice idea, but it would frustrate people like Matan said. AI MarblesReminds me of Marble Madness though I haven't played it I don't really think so that much, because once again it could cause frustration, and we don't really want annoyance in MBP. RM, you could give me a different idea of what AI marbles could do though New Marble Looks!Surely would approve that! We could maybe have it so the powerup you collect would be the marble with the marble skin? We could like have one marble skin powerup for each of our level builders which would make 8 different skins. Great thinking RobotMarble!
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Post by Ian on Feb 18, 2007 13:10:08 GMT
Yeah what Phil said.
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