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Post by robotmarble on Mar 24, 2007 13:33:37 GMT
My Multiplayer Level Will Be Called _____________(Can't Think of a name) I made a sketchup model of the interier, then brought it into blender and exported it as a .map. I was hoping someone could add textures and export it as a .dif. Here is a file containing The sketchup model, a .kmz file of it and the .map. If the .map dosn't work can someone make a replica of it in QuArK? Thanks. Here: Edit by Matan for public access: NO showing our FTP A Piccy: Help me think of a name.
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Post by phil on Mar 25, 2007 5:49:10 GMT
Lol, Marble Metropolis? Looks like a city
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Post by robotmarble on Mar 25, 2007 12:23:08 GMT
Can It be done? I mean coverting the .map
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Post by IsraeliRD on Mar 25, 2007 12:54:25 GMT
Before you ask us to convert, first provide us with everything. Every .map file comes with textures and if these are new textures then we need them.
Edit, I tried to convert and it's missing a file called
(either .jpg or .png)
what the hell is your texture that you called it
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Post by Lonestar on Mar 25, 2007 13:13:40 GMT
I had that too, I think the Blender Exporter gives things the texture "a" when you don't give it one. And RM, Blender's MAP exporter is like the dts one. It hardly ever works and you need to do special stuff to make it work.
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Post by robotmarble on Mar 25, 2007 17:12:58 GMT
It works and since I didn't have textures on it I had hoped you would add them for me. Just basic MBP textures. If I need to I will, but then I will need to know the texture names. Can you just make and a.(whatever) and test it? Just to see if it works. LS do you like the sketchup model?
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Post by Lonestar on Mar 25, 2007 17:19:10 GMT
Another thing: the sketchup model will not work. Your MAP must be made up of individual convex polygons, this is a massive concave model. You have to re-make it in convex peices for it to work.
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Post by robotmarble on Mar 25, 2007 17:26:09 GMT
You mean make it a component?
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Post by Lonestar on Mar 25, 2007 17:34:29 GMT
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Post by robotmarble on Mar 25, 2007 17:51:10 GMT
I don't think that is right. I have done it then looked at it in a 3d player an dit worked.
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Post by Lonestar on Mar 25, 2007 18:15:11 GMT
But it will not convert to dif. MAP will work, but dif won't.
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Post by robotmarble on Mar 25, 2007 20:50:48 GMT
i still don't believe you
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Post by Lonestar on Mar 25, 2007 21:01:30 GMT
Why not? This is how QuArK and the dif format works, you can only use convex shapes. Some one with QuArK back me up on this!
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Post by robotmarble on Mar 25, 2007 21:15:23 GMT
That is CRAP!!! MIne is convex
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Post by Lonestar on Mar 25, 2007 21:19:45 GMT
No, your mesh is imported from SketchUp. It's one giant concave model.
Something that has been said by the creators of every MAP exporter:
Blender is a modeling/rendering program for detailed models, very opposite from a brush editor. Although a MAP appears to work in Blender, it may be a very different story with any brush-specific program. To prove it, I will convert your MAP.
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Post by Lonestar on Mar 25, 2007 21:38:46 GMT
Surprise surprise:
ERROR:CSG Brush::selfClip: Talk to David Moore. Must increase planepoint buffer size.
Do you know what that is? It's a failed MAP. Just like I said would happen. Why didn't you believe me? You might know more about coding, but I know more about the MAP and dif formats, and using their programs. It will never work untill you make it in Blender out of convex shapes, and give them textures. You give them textures the same way you do with dts shapes, so you know how to do it. When you fuffil the basic requirements for a dif shape, re-post the MAP.
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Post by IsraeliRD on Mar 25, 2007 22:03:50 GMT
Torque doesn't support concave shapes. Thus it cannot covert MAP files. Also QuArK won't start up the MAP file unless it has all textures present from the start [ie, you need to give them to me and not in a.jpg format) + it's in convex form, as Lonestar said. Unless you can do these 2, don't bother asking from us for a .DIF .
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Post by robotmarble on Mar 25, 2007 22:10:47 GMT
Ok well can phil make a replica or something.
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Post by IsraeliRD on Mar 25, 2007 22:30:19 GMT
We cannot until we see the WHOLE level.. platform by platform, start/end pads etc... what that there's above is nothing.
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Post by Lonestar on Mar 25, 2007 22:35:12 GMT
See, I do know what I'm talking about. You should listen to other people when you don't know what you're doing.
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