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Post by robotmarble on Mar 16, 2007 18:37:35 GMT
I have had a few Ideas for MBP Custom Powerups. If they are ok with everyone I will start them.
1. Anti-Friction: Stops The Friction Force on Certain Objects (Ice, Water, Sand, Mud, ext) for a set amount of time.
2. Spider Marble: Alows your marble to climb vertically until it wears off.
3. Marble Grounder: Increases you Marble's Stick to the ground so you are not picked up by Cyclones.
4. Discharger: Turns off land mines and nukes
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Post by IsraeliRD on Mar 16, 2007 21:46:59 GMT
Discharge and Spider Marble are the best imo. However, I think Discharge would be the best. I also wonder if you like my Antigravity powerup idea Reminder of my idea: For a limited amount of time, once activated, your marble will no longer be affected by gravity. By moving with your movement keys, you can go forwards, backwards, right and left with ease. To move up and down, use either the mouse of keyboard keys. This allows the marble to move in all directions.
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Post by technostick on Mar 17, 2007 0:20:51 GMT
I also particularly like Discharger.
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Post by Ian on Mar 17, 2007 1:07:18 GMT
Discharger. Don't think we need any of the others though, IMO.
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Post by robotmarble on Mar 17, 2007 12:04:09 GMT
I think 3 and 4 are best, but having anti-friction would be so cool.
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Post by Ian on Mar 17, 2007 12:27:53 GMT
What's the point of putting friction surfaces in if you're going to put an anti-friction in too? Also, tornadoes still cause lots of trouble when they don't lift you up. They can still pull you in. Actually, it makes it harder to escape tornadoes if you don't get thrown up. Try it.
Also, we have enough powerups allready.
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Post by IsraeliRD on Mar 17, 2007 12:41:19 GMT
"3. Marble Grounder: Increases you Marble's Stick to the ground so you are not picked up by Cyclones."
Now, how many levels actually DO use cyclones?
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Post by robotmarble on Mar 18, 2007 11:12:10 GMT
What's the point of putting friction surfaces in if you're going to put an anti-friction in too? Also, tornadoes still cause lots of trouble when they don't lift you up. They can still pull you in. Actually, it makes it harder to escape tornadoes if you don't get thrown up. Try it. Also, we have enough powerups allready. Ian you are to stubborn if we are not going to change game code we might as well make a PLatinum Level Pack.
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Post by IsraeliRD on Mar 18, 2007 11:46:34 GMT
I sort of agree with Ian. The game basically came with all powerups you ever need.
Number 3 is literally not needed. How many levels REALLY use cyclones, and when they do, don't you think they're there for a reason? It's just easier to get around cyclones.
Number 1: Idea is good, but too general. I can see people do it on Ice and space, but again, how many friction forces are there in each level? And again, they're there for a reason. Like in RUC.
Number 2: A good idea, but right now there are no levels which ever require that. I would love to see this on Stairmaster hahaha.
Number 4: An excellent idea, but again, very few levels use mines/nukes. I might put one for Nuke Field and the only way to get to it is via a Nuke. Oh, the irony!
But I also agree with RM: Wind (never saw anyone using it) is kind of ok, but is not needed. Magnet is ok you just need to know how to use it. Nuke is by far an excellent idea. It lags some comps (like PF's comp) due to all the effects, but I like them nonetheless.
Also you didn't reply to my Antigravity idea, which should be of some discussion imo because it enables some interesting new gameplay ideas.
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Post by Ian on Mar 18, 2007 12:32:53 GMT
Agreed with Matan completly.
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Post by robotmarble on Mar 18, 2007 12:41:55 GMT
I like the idea matan, but I think it would be kind of cheap. It would allow you to do all of the above and is basiclly the gravity changer with a time limit added.
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