MegaMarbler
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Post by MegaMarbler on Nov 20, 2012 23:04:37 GMT
MegaMarbler's Custom Levels Thread format This thread is where I'll post all of my Marble Blast custom levels. To see a picture of the level before downloading it, click the map's name (only available once the map is downloadable). To download a map, there will be a "Download" button under each level. A brief description of the level will be provided after the level's title. To check a level's status, it will be colored based off of the color code below. Color code Map abandoned / put on hold Map not started / just an idea Map being created Map completed / downloadable Level Packs None available. Individual Downloads Recoil Ruckus - Just a simple level where you use Marble Recoils to get around. DownloadRainbow Platformer - A level where there are many colorful platforms with gems and powerups scattered throughout the map. There are many paths, but can you find the fastest? Not yet downloadableSpace Skating - With jumping disabled and the floor having 0 traction; you better sharpen up your aim. Not yet downloadable
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Post by Beack on Nov 21, 2012 1:21:38 GMT
That's your first level?
looks really good, Downloading!
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MegaMarbler
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Post by MegaMarbler on Nov 21, 2012 1:58:16 GMT
My first level but I've had experience with the Constructor in the past
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Post by Jeff on Nov 22, 2012 2:46:35 GMT
Nice job, its great to see another active community member who is already contributing even though the person is rather new ^_^
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MegaMarbler
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Post by MegaMarbler on Nov 22, 2012 15:12:59 GMT
New projects have been started. Check the first post for details.
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Post by Buzz Carols on Nov 22, 2012 17:11:36 GMT
The following review is by Buzzmusic100...
Very good first level! It's clear that you are great at Constructor. Nicely done with the curves. The gameplay certainly didn't fail. I was quite impressed with how original this level was! I loved the first challenge and the wall-hit. But I thought the non-Marble Recoil challenges were a bit out of place. But they did still contribute to the level's fun factor. In fact, this level is REALLY fun! I can keep replaying it a lot! It's at that great amount of difficulty combined with the extra chance to go really fast and the length is perfect. You certainly aced replayability. Texturing was pretty good. You did well with the curves. As a suggestion, there are a couple of really short brown sides to some platforms that I think would be more fitting with the mbu_edge_white2 texture (AKA trim). And while I really liked the way you used mbu_edge_white2 at slanted parts instead of mbu_edge_white (don't know if it was intentional or not) there are some people who prefer it with mbu_edge_white instead. But if that's your style, you can do it. Sort of like what Oaky did. Oh, and what are those two platforms way below everything else?
Originality: 8.5 While the general idea is regular, your challenges are pretty original! Nicely done.
Creativity: 7.5 I honestly think the tightrope challenge was out-of-place. You could've just used more MR challenges. But you still did good with order and such.
Fun Factor: 9 Very fun overall! Especially if you know all the tricks for this level (like gaining speed).
Replayability: 10 Like I said, you got everything right! I have lots of fun replaying this.
Level editing: 9.5 The only thing wrong is the split at the back of the first curve. But that's so minor and everything else is so well done.
Presentation: 9 Just remember the things I said about texturing. Other than that, you did really good! And sometimes I would suggest scenery, but here it's not all that necessary.
Overall score: 9/10
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MegaMarbler
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Post by MegaMarbler on Nov 22, 2012 18:11:06 GMT
Oh, and what are those two platforms way below everything else? Just decoration. Although, one of them has another purpose, but I'll try not to spoil it. Also, does anyone know how to: (1) Change the music of a level (I've tryed changing it in the .mis file AND in the in-game editor, but no matter what I change it to it plays the same song). (2) Disable jumping for a level (I'd assume you'd have to put something in the .mis file. If anyone can help me that would be fantastic *Looks at Jeff*)
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Post by Jeff on Nov 22, 2012 18:47:52 GMT
1. HiGuy is dying to get that for you, he will post below
2. Untested, but try the following, add this at the bottom of your .mis
function iDoNotWannaJump() { cancel($j); if (!$Game::Running) { if (isObject(defaultMarble)) defaultMarble.jumpImpulse = 7.5; return; } if (isObject(defaultMarble)) defaultMarble.jumpImpulse = 0; $j = schedule(50,0,"iDoNotWannaJump"); } iDoNotWannaJump();
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Post by Hi Guy on Nov 22, 2012 18:58:24 GMT
1. unTested, probably working. Certainty level: 95 100%
function coolTunes() { if (Canvas.getContent().getName() $= "PlayGUI") { playMusic("song name here with extension.ogg"); return; } else if (Canvas.getContent().getName() $= "PlayMissionGui") return; schedule(100, 0, coolTunes); } schedule(100, 0, coolTunes);
Add to the top or bottom of your mis
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RandomGuy14
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Post by RandomGuy14 on Nov 22, 2012 19:56:03 GMT
Recoil Ruckus looks nice! Haven't downloaded yet (I have family over for Thanksgiving), but I will soon!
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MegaMarbler
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Post by MegaMarbler on Nov 23, 2012 0:24:32 GMT
@ Jeff / HiGuy
I'm retarded or something, so can you guys add the code into a .mis file and post it here? I'm trying many different ways of putting them in and it just freezes the level loading meter.
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Post by Jeff on Nov 23, 2012 1:02:25 GMT
Well, i would need to have your .mis file. PM me the file and i can put it in. However, all you gotta do is just copy the code we both gave and put it under the //---object write end--- comment. However, freezing the loading bar isn't a good thing haha. I hope its not my code
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Post by Beack on Nov 23, 2012 1:04:17 GMT
I know it's not the code asked, but works for me all the time Mission Info Stuff: In the Level Editor:
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Post by Jeff on Nov 23, 2012 1:06:18 GMT
Awesome guide Beack! Just remember fellow marblers that Beack's guide only works for MBP.
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MegaMarbler
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Post by MegaMarbler on Nov 23, 2012 1:26:51 GMT
@beack - Thanks, it worked. Jeff - Right now I'm trying to add the "no jumping" code into the "MissionTemplate.mis" so, if you could just add it in there that would be nice.
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Post by Hi Guy on Nov 23, 2012 6:21:52 GMT
An easier solution for the no jumping problem would be to put this code at the top of a mission file:
LocalClientConnection.player.jumpImpulse = 0;
Open your mission file in NotePad or TextEdit (pc/mac) and copy/paste that right on top of everything. Even before OBJECT WRITE BEGIN. Note this may "leak" into other levels, although getting around that is tricky
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MegaMarbler
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Post by MegaMarbler on Nov 23, 2012 15:30:50 GMT
Still won't work (Level loads put can still jump).
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Post by Jeff on Nov 23, 2012 16:12:53 GMT
An easier solution for the no jumping problem would be to put this code at the top of a mission file: LocalClientConnection.player.jumpImpulse = 0;
Open your mission file in NotePad or TextEdit (pc/mac) and copy/paste that right on top of everything. Even before OBJECT WRITE BEGIN. Note this may "leak" into other levels, although getting around that is tricky thats because localClientConnection.player does not have that property HiGuy (maybe u should go to sleep instead of being up at 1:21AM writing code ). try this: LocalClientConnection.player.getDataBlock().jumpImpulse = 0; or defaultmarble.jumpImpulse = 0;
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MegaMarbler
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Post by MegaMarbler on Nov 23, 2012 18:15:48 GMT
try this: LocalClientConnection.player.getDataBlock().jumpImpulse = 0; or defaultmarble.jumpImpulse = 0; Tried them both - still can jump.
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Post by Jeff on Nov 23, 2012 19:33:19 GMT
try:
function nojump(){ cancel($j); if (isObject(localClientConnection.player.getDatablock())) localClientConnection.player.getDatablock().jumpImpulse = 0; $j = schedule(100,0,"nojump"); }
package x { function GameConnection::onClientLeaveGame(%this) { Parent::onClientEnterGame(%this); cancel($j); if (isObject(%this.player.getDatablock())) %this.player.getDatablock().jumpImpulse = 7.5; } };
nojump(); activatePackage(x);
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MegaMarbler
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Post by MegaMarbler on Nov 24, 2012 20:19:03 GMT
Thanks Jeff! It works
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Post by Jeff on Nov 25, 2012 1:13:59 GMT
Thanks Jeff! It works Glad to hear. If you ever need something again, don't hesitate to ask me. I was looking like a noob there for a couple of days posting code that ended up not working ._.
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Post by Beack on Nov 25, 2012 2:02:50 GMT
Thanks Jeff! It works Glad to hear. If you ever need something again, don't hesitate to ask me. I was looking like a noob there for a couple of days posting code that ended up not working ._.lol, anyways, looking for another level
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Post by Lamp47 on Nov 25, 2012 13:43:39 GMT
Sounds great man! I'm really looking forward to Rainbow Platformer...
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MegaMarbler
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Post by MegaMarbler on Nov 25, 2012 17:16:18 GMT
Rainbow Platformer is near complete. The only thing left to do is put the gems in
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marblejc
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Post by marblejc on Nov 28, 2012 4:19:39 GMT
When will you release Rainbow Platformer?
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MegaMarbler
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Post by MegaMarbler on Nov 28, 2012 18:48:21 GMT
I'll release it tonight. (7 hours from this post)I've turned into a Jeff
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