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Post by MadMarioSkills on Jul 30, 2012 19:53:20 GMT
So while dabbing around with .dts and HxD, I found out you can fix the gems so that they aren't overloaded with env mapping from far away. Figure 1: The gems are env mapped all up in this level Figure 2: Going into HxD, changing the section "enviro1" to "enviro0" Figure 3: Gems are now textured from afar and retain env mapping So what is enviro1 even for then?
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Post by Perishingflames on Aug 11, 2012 5:31:01 GMT
Very cool find. How does this affect cpu/fps?
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Post by Jeff on Aug 11, 2012 15:22:37 GMT
@mms awesome find, looks much better.
@pf i don't think that would effect cpu/fps at all. Your largest thing that affects fps and cpu always seems to be particle emitters.
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Post by Aayrl on Aug 27, 2012 3:15:42 GMT
One would assume pre-loading textures on gem surfaces may hinder video performance. You would have to do some stress testing with several gems on several different machines to find the full effect. Granted, gems are limited to a few hundred at the max, so the difference would be virtually unnoticeable.
Particles on the other hand can be emitted x number of times every y milliseconds, hence why you experience some nasty frame-rate loss when you have particles with a 25000ms lifetime emitting every 10ms.
~Aayrl
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