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Post by MadMarioSkills on Feb 21, 2011 3:26:54 GMT
Mario 64 trees! Made em' when I was bored The first pic is the trees facing the sun, the second pic away. They rotate automatically/always face you due to them being Z billboards. Unlike a regular billboard, the z billboards only rotate around the Z (Torque's vertical) axis.
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Sim Nine
Advanced Marbler
Mr. Random Task[ss:Prolassic]
The world is open source.
Posts: 348
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Post by Sim Nine on Feb 21, 2011 3:41:52 GMT
Nice... but I have a few other random questions. How is the marble shiny like that? And how did you make that landscape-like platform the marble is on?
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Post by ridley^2 on Feb 21, 2011 7:05:10 GMT
That's awesome stuff Mario!
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Post by xnanux1 on Feb 21, 2011 7:44:54 GMT
Loookss greeaat!
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Post by Stal on Feb 21, 2011 13:06:08 GMT
How do you convert Wings 3D models to .dts? Anyway amazing model.
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Post by MadMarioSkills on Feb 22, 2011 0:40:45 GMT
@sim - The marble look 'shiny' from a billboard in front of the marble, I did that because my computer can't properly display Marble Blast's environment maps. And the landscape is something I made with MilkShape's height map generator. You can the landscape on the first page, its called 'River Terrains'.
@stal - I export things from Wings3D as an .obj then import it into Milkshoop.
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Post by Pablo on Feb 22, 2011 1:31:30 GMT
Those are wonderful. Mario Blast!
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Post by MadMarioSkills on Feb 22, 2011 2:08:10 GMT
Thanks. I took your idea of the 8-Ball on the super jump, and I also made the spring more of a solid color. I thought this wouldn't turn out too well, however, it fits in nicely with Marble Blast's cartoony atmosphere. I might remake the 8-Ball since the one it has now is directly from Google images.
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Post by Andrew on Feb 22, 2011 4:09:25 GMT
Awesome stuff as always!
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Post by Pablo on Feb 22, 2011 12:08:18 GMT
Great!
Do you know how to animate shapes? If so, could you make the spring "pulse" (scale up and down) a little?
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Post by MadMarioSkills on Feb 22, 2011 12:29:53 GMT
I think you need to edit some scripts a bit to tell it to animate.
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Post by [DWARF] RDs.empire on Feb 22, 2011 14:03:55 GMT
I think you need to edit some scripts a bit to tell it to animate. Thats right you need to add simple code to tell your spring when it needs to move. Making that thing to move is bigger problem since you need to add bones and animation.
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Post by MadMarioSkills on Feb 23, 2011 0:03:59 GMT
Hrm, I had a quick go at it, and it seems like I'd need quite a few bones to make it pulse without a noticeable steep drop in a few segments. I'm decent at editing a few things in animations, but not making them.
Also, does the superjump look okay, or are there still some improvements that need to be made?
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Uil
Advanced Marbler
Marble Blasting Level Creator[ss:Default Skin]
YES
Posts: 339
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Post by Uil on Feb 24, 2011 17:02:46 GMT
Awesome Stuff! But where can you download the epic trees?
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Post by Stal on Feb 24, 2011 20:15:15 GMT
Make it an MBG marble. MMS, make
SuperHump::OnAdd(%this,%obj) { %obj.playThread(0,"animationname"); }
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Post by lamp47 on Feb 25, 2011 13:05:34 GMT
Those look great
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Post by - rollcage (¬‿¬) - on Feb 26, 2011 13:33:57 GMT
Awesome stuff!
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Post by MadMarioSkills on Mar 10, 2011 2:21:21 GMT
Make it an MBG marble. MMS, make SuperHump::OnAdd(%this,%obj) { %obj.playThread(0,"animationname"); } Heh, SuperHump. And thanks for the code. However, its a bit useless if I can't even animate the shape. Maybe it could help me for something else. Anyways, I released the new superjump and added it to the first page. Thanks for the feedback that helped me make the superjump much better!
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Post by Stal on Mar 10, 2011 2:28:58 GMT
Spring needs a more "ribbed" look, too flat and grey.
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randslider123
Professional Marbler
C&C Fan[ss:Flamethrower]
They have guns too?
Posts: 371
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Post by randslider123 on Mar 10, 2011 4:01:13 GMT
Just as it was finished, more criticism. In my opinion, they look great.
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Post by - rollcage (¬‿¬) - on Mar 10, 2011 23:43:12 GMT
Love the new SJ
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Post by Andrew on Mar 11, 2011 4:37:46 GMT
Looks nice MMS.
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Post by [DWARF] RDs.empire on Mar 11, 2011 5:31:36 GMT
Nice. Maybe i could help you animate spring if you would send me ms3d file .
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Post by MadMarioSkills on Mar 12, 2011 21:53:54 GMT
I could animate the spring if I took the time, but I'm just too lazy.
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NaCl586
Professional Marbler
Searching Stolen Seven Gems[ss:Phil'sEmpire Skin]
MBElite Level and Skybox Designer
Posts: 490
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Post by NaCl586 on Mar 16, 2011 15:25:09 GMT
Mario 64 tree is beautiful .. really
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Post by horus on Apr 3, 2011 10:10:30 GMT
Woaaaahhh. Does it work in MBG?
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Post by [DWARF] RDs.empire on Apr 3, 2011 10:58:50 GMT
YES
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Post by MadMarioSkills on Apr 3, 2011 15:39:57 GMT
Yes, everything I make here is made to work with MB. You can get all my released models on the first page. I also have a marbles thread here.
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Post by MadMarioSkills on Apr 20, 2011 22:44:18 GMT
I was trying to see how many polys MB could handle before it gave out to make a marble called Overkill, when this little abomination came about (it was a sphere in Milkshape). It's 12k polys and really eff'd up. Now a question arises; should I make a marble out of it?
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Post by IsraeliRD on Apr 20, 2011 22:56:20 GMT
Do you want to make a marble out of this?
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