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Post by Andrew on Aug 14, 2010 3:47:48 GMT
Nice!
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Post by MadMarioSkills on Aug 25, 2010 21:39:29 GMT
Made a marble looking thing half following this tutorial, because I use GIMP and some the images were missing. www.fpsbanana.com/tuts/2092The light on the left top corner is kinda weird, and the edges could use some touching up, but other than that I think it looks nice.
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narvoxx
Experienced Marbler
not short enough for one line
Posts: 167
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Post by narvoxx on Aug 25, 2010 21:55:07 GMT
Ye the flare seems missplaced, but looks pretty need besides that
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Mario
Suspended
[ss:Blue Groove (MF)]
Posts: 113
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Post by Mario on Aug 26, 2010 23:34:46 GMT
You can do it with photoshop or GIMP?
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Post by MadMarioSkills on Aug 27, 2010 0:11:29 GMT
The tutorial that helped me make it was for Photoshop, but I used GIMP to make it. @pablo (from 8 days ago ) I used Milkshape to import a .obj exported from CB Model Pro, then exported it from Milkshape.
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Mario
Suspended
[ss:Blue Groove (MF)]
Posts: 113
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Post by Mario on Sept 3, 2010 2:11:49 GMT
What is CB Model Pro?
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Post by marblefire on Sept 3, 2010 2:13:16 GMT
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Post by MadMarioSkills on Sept 4, 2010 19:31:30 GMT
Made a track with MX vs. ATV Unleashed editor, exported it as a height map and imported it into Milkshape. I had to cut it into 2 pieces because it used over 10,000 (a little more over 10,000 and MB crashes, at least for me). It also takes long to load and it lowers performance significantly. If I could make an optimized one, it would be neat in a race gamemode or something.
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Post by xnanux1 on Sept 4, 2010 19:34:50 GMT
DUDETHATLOOKSFUCKINGRAW O-Some job MMS
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Post by Aaron Y on Sept 4, 2010 19:36:35 GMT
Looks good!
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narvoxx
Experienced Marbler
not short enough for one line
Posts: 167
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Post by narvoxx on Sept 4, 2010 21:07:52 GMT
pretty cool! I wonder how it is to play on that
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Post by MadMarioSkills on Sept 5, 2010 6:25:32 GMT
Meh, it's okay to play on, it needs to be bigger or something to be fun. So I download "Cg Shader"(read about it here) with an OpenGL dll from here. It came with some glow/bloom shader, so I tried it out in Marble Blast. Weeeelllllllll... as you can see, it didn't turn out to well. It made the menu GUI all stretched out and there was no level or shapes. But, it did make a bloomed-up sky, which looked kinda pretty. Maybe someone could use their magical powers and turn it into something useful? I dunno.
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Post by Stal on Sept 5, 2010 6:42:42 GMT
That's cool Why did it stretch the gui/cut out the level?
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Post by Pablo on Sept 5, 2010 12:35:28 GMT
Sky looks great.
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Post by xnanux1 on Sept 5, 2010 13:53:03 GMT
I love the glow.
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Post by MadMarioSkills on Sept 5, 2010 15:10:19 GMT
Yeah, the sky looks great, but you can't see a thing Anyways, ...I ripped that.
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Post by Seizure22 (Witty Title) on Sept 5, 2010 17:58:06 GMT
@ dirt track Blender has a Poly Reducer script, which removes vertices while keeping the general shape @ gravity mod awesome, now those rings can be smoothed out proper
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Post by MadMarioSkills on Sept 5, 2010 18:52:33 GMT
Milkshape has something that removes vertices, but if I remove enough to fit under the poly limit of MarbleBlast it looks really bad. This OpenGL ripper doesn't seem to do uv maps very well... I also found out why the levels looked bad when ripped. It was because some parts weren't being ripped because I wan't looking at them.
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Post by MadMarioSkills on Sept 11, 2010 23:53:32 GMT
onomnomnom
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Mario
Suspended
[ss:Blue Groove (MF)]
Posts: 113
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Post by Mario on Sept 12, 2010 0:06:36 GMT
A deadly guy, marble died
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Post by Andrew on Sept 12, 2010 0:17:59 GMT
It's Marblaxia!
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Post by IsraeliRD on Sept 12, 2010 0:18:48 GMT
HAHAHAHAHHAHA, this is absolutely EPIC. Insta-lol'd. Andrew's comment is absolutely spot on there LOL.
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Post by ridley^2 on Sept 12, 2010 1:29:23 GMT
Pac-Man needs to learn that marbles aren't power spheres.
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Jkk39
Advanced Marbler
Minecraft and MarbleBlast Fanatic!
Posts: 336
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Post by Jkk39 on Sept 12, 2010 2:03:55 GMT
Marblaxia is awesome! You should make more levels marblefire. (I think you made em right?)
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Post by MadMarioSkills on Oct 6, 2010 2:55:48 GMT
Messin with clay rendering in Kerkythea. I think it looks kinda neat.
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Post by marblefire on Oct 6, 2010 3:50:48 GMT
Very cool! Marblaxia is awesome! You should make more levels marblefire. (I think you made em right?) I wish No, i've made 3 levels to date and none of them have anything to do with marblaxia
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Post by MadMarioSkills on Oct 27, 2010 0:49:01 GMT
Question Which one looks better?
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Post by Pablo on Oct 27, 2010 0:56:24 GMT
I don't like the plain white bits on either of them. The one on the right has a much more interesting black texture, but I think it's inappropriate for a mine.
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Post by Aaron Y on Oct 27, 2010 1:05:39 GMT
Agrees^
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Post by MadMarioSkills on Oct 28, 2010 0:36:21 GMT
The white spikes are actually textured, but you have to get pretty close to see it, I need to make the detail bigger. And about the second mine, I tried to make the black look kind of like the original.
Any suggestions on how the texture should look like to make it look better?
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