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Post by Lonestar on Nov 10, 2007 21:22:04 GMT
Finished Michael's Final Adventure, and you better freaking enjoy it because Constructor sure didn't enjoy the map. Took a lot of cross Quark work to do, which I won't bother you with, so just play it. I'm not a happy person right now, but getting this done almost helps.
It's on (some place you really shouldn't know of its existence).
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Post by Andrew on Nov 10, 2007 21:52:39 GMT
If you DON'T MIND me saying so, I'd rather have a rug slope as in the original instead of the sand. The rest of the interior is awesome, however. Great work!
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Post by Lonestar on Nov 10, 2007 22:09:46 GMT
I made it sand because sand is yellow and rug wasn't, seeing as the rest of that part was yellow I figured the colors would match. Because both sand and rug are high friction materials, there's little to no change in gameplay so I say it stays as is.
And btw, a new version of the interior will be up soon. I'm adding a fix that will make the UT path a little more possible.
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Post by Lonestar on Nov 13, 2007 23:43:03 GMT
mis re-uploaded with an EE.
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Post by Oaky on Nov 14, 2007 9:57:18 GMT
Most of the poles are all stuffed at the top, and at different heights too. Yes, I know the EE is behind one but it should still be fixed (put EE on the top of it and you don't need the gyro).
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Post by Pablo on Nov 14, 2007 12:18:02 GMT
I'm fixing the poles along with the tightrope and trim textures, don't worry.
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Post by Lonestar on Nov 14, 2007 21:55:19 GMT
Trim textures were fine, the poles were also intentional. Just remove the cone on top, don't move them back. If you want something to be fixed, you can just as easily ask me to do it, why does Pablo always do everything?
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Post by IsraeliRD on Nov 14, 2007 23:39:06 GMT
Because he's the fastest of us?
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Post by Lonestar on Nov 15, 2007 0:11:37 GMT
But I made the map, I can easily do a small fix at a moments notice.
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Post by Pablo on Nov 15, 2007 0:51:51 GMT
The map is reuploaded in Replications>LS. You did a great job, Lonestar! Besides the trim texture (which I changed but can easily change back) and the poles (now topless ), I found no problems. The tightrope textures looked fine.
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Post by IsraeliRD on Nov 15, 2007 0:58:12 GMT
You sure? Check ingame next time P.S. - It's not the only one, check carefully EACH tightrope at the top, 3 of them are misaligned that way.
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Post by Lonestar on Nov 16, 2007 4:46:06 GMT
In my opinion, this isn't bad for two hours work, even though I found the original map for the bit with the ice theme and the crater in the middle... it helped. Either way, I'm done with Slip Up and thus done with Constructor, w00t. Get it on the ftp.
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Post by IsraeliRD on Nov 16, 2007 7:31:23 GMT
1 complaint: There is a 1x1 ice platform to the left of the lvl (where the lowest diamond is)... I can see its a gap filler but the sides have white trim and it doesnt go well with the wooden brown texture.... Can you remove it and fix the MAP to include it? thanks.
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Post by Lonestar on Nov 16, 2007 13:44:58 GMT
Yeah, I noticed when I was making the mis. I had it as a gap when I made the map in Quark, but then it turned out you couldn't jump it so I added the 1x1 platform. I'll fix it when I get home from school.
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Post by Andrew on Nov 16, 2007 19:55:29 GMT
Please fix the texturing of the sides of the finish platform so it matches the scenery. It doesn't match at all; to me, they totally clash. Plus it's stretched. (note in the pic the finish platform and and the surrounding scenery)
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Post by IsraeliRD on Nov 16, 2007 20:20:23 GMT
I noticed at the start next to the ice platform with the starting area that there's a misalignment (a small gap). Please fix.
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Post by Lonestar on Dec 2, 2007 22:20:00 GMT
Final of MFA is done, and will be uploaded shortly.
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Post by Lonestar on Dec 4, 2007 15:32:20 GMT
*Just on a side note*
I got a sub-8 on MFA on camera, so I uploaded it to (some place you really shouldn't know of its existence). Find it under videos/Lonestar.
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