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Post by Lonestar on Aug 19, 2007 22:39:38 GMT
I finally finished Timely Ascent. It didn't really take a long time to do, it was just waiting for the HP laptop so I could use Quark and file transfers between Pablo so he could put the MPs in. As proof that I'm not slow at Quark, I also started and finished Michael's MBP Adventure today, and it'll be uploaded later. I can't get CyberDuck to open the ftp, and I have a few minor texture fixes. So check out TA, and tell me what you think.
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Post by Andrew on Aug 19, 2007 22:53:11 GMT
You did really well on the conversion. I don't mind having one less MP. Couple of issues: - The first platform with the TM is too high, making the UT path impossible. Please lower it a little. - No IBT. I look forward to more conversions from you!
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Post by Lonestar on Aug 20, 2007 2:25:37 GMT
Thanks for the comments Andrew. Od course I forgot the IBT, I never remember those. I'll double check with Matan if the UT path is impossible now, but I agree that I can't get up there. We'll see if Matan can, and if not I'll change it. I finished Michael's Adventure: MBP! too. As soon as CyberDuck plays nice, it'll be uploaded. EDIT: Uploaded.
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Post by Andrew on Aug 20, 2007 2:42:43 GMT
Awesome job! Just needs some trim and it'll be all set.
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Post by Lonestar on Aug 20, 2007 2:45:16 GMT
Yeah, I can't believe I forgot the trim. I'll reupload tomorrow with it added.
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Post by IsraeliRD on Aug 20, 2007 8:56:08 GMT
Timely Ascent will need a major re-do and recommended to use the 1 = 32 technique as the UT is literally impossible neither is the edge hit. The platform with the TM's too high, and the platform for the edge hit is too low... using the 1 = 32 technique will be very useful in here.
MAMBP is very good. Needs scenery though...
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Post by Oaky on Aug 20, 2007 10:01:10 GMT
NO SCENERY! I am going to make a thread about this right now.
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Post by Lonestar on Aug 20, 2007 11:54:29 GMT
MAMBP isn't done cuz I have to add trim and scenery. As for TA, the platform for the edge hit isn't too low, the trim is just sticking out making the platform a little longer, and screwing up whatever technique you had for the edge hit. If the TM platform is lowered slightly, the same route is possible via wall hit though, so that path could be taken instead.
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Post by IsraeliRD on Aug 20, 2007 12:11:35 GMT
Remove that trim then And make wall-hit possible as well, lower the TM height!
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Post by Lonestar on Aug 23, 2007 3:18:03 GMT
I've pretty much finished MAMBP, (got Quark and the HP to work together today) my parents won't let me on the HP now though, so I'll finish it tomorrow really fast.
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Post by Lonestar on Aug 23, 2007 23:54:54 GMT
Just at the last minute, Lonestar finishes the final step in MAMBP's interior processes and is now home free as he just needs to get CyberDuck to freaking work and upload to ftp. You will only need to download the new dif, the old mis will work.
EDIT: both MAMBP and TA's new interiors uploaded.
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Post by Pablo on Aug 24, 2007 0:20:39 GMT
Great Job on MAMBP! I love the trim and scenery. Awesome TA also. Scenery is a little sparse, but ok. Trim is great, level overall is awesome.
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Post by Lonestar on Aug 24, 2007 0:25:56 GMT
*reminds Pablo that he did scenery for TA*
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Post by Pablo on Aug 24, 2007 0:38:49 GMT
Lol, I forgot. I also did some trim, I think...
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Post by Lonestar on Aug 24, 2007 0:40:30 GMT
No, I did the trim in that one. And just something else, I promise I've uploaded the final MAMBP interior, I uploaded the wrong one on accident. So there, it's done.
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Post by Andrew on Aug 24, 2007 1:23:18 GMT
Found an error in MAMBP: and in TA: Please fix these errors ASAP. Otherwise, TA and MAMBP look great now! Good job!
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Post by Lonestar on Aug 24, 2007 1:55:28 GMT
I only fixed the interior, not the mis, so of course TA is messed up, how like me to miss that. I'll fix MAMBP too.
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Post by Pablo on Aug 26, 2007 14:10:39 GMT
Timele Ascent has no inBounds.
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Post by Lonestar on Aug 26, 2007 22:01:02 GMT
I know. All TA problems fixed soon.
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Post by Lonestar on Sept 16, 2007 22:54:20 GMT
...a considerable delay later, I have finished Medieval Maze! Celebrate and enjoy! On ftp under Replication Levels>Lonestar
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Post by Pablo on Sept 16, 2007 23:30:43 GMT
Awesome replication, LS! I love the new scenery.
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Post by Lonestar on Sept 16, 2007 23:41:29 GMT
There is also a new location for the EE. It's fairly easy to find, but it was a perfect opertunity to make something awesome so I did. Anyone found it? Request that UT be lowered to 30 secs... it's always been a bit high and this conversion has a shortened route inside the big tunnel with the gem inside (oh wells ), and I can easily do 28.xx. Thanks in advance.
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Post by Andrew on Sept 17, 2007 0:22:18 GMT
Great job on this conversion, LS! It looks perfect, no mistakes that I saw. Loved the scenery, too. BTW, I found the EE. It's not that hard to find if you know where to look. 10/10
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Post by Lonestar on Sept 17, 2007 0:42:28 GMT
And as a bonus, TA is now re-done! The edge hit is possible, the wall hit is easier and it's got an IBT. Lonestar>TA.zip
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Post by IsraeliRD on Sept 17, 2007 4:34:22 GMT
My comments: TA -> Perfectly done and built. I got pissed off with the MPs (TM started up before I got to goal, so missed UT) and when I hit 2.42 I said "screw that" and use the helicopter with the pole hit next to it and barely made it to the goal (now 2.42 matches my top time) with 4.76 TM Bonus. It needs IBT editing though, so ill do that. MM -> Love the new one and great egg position though rather obvious. UT I can lower to 32 or 33 (choose please) and that's as low as I will go. I do have a complaint that needs a small fix and I highlighted it in red. Note that it's the whole section:
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Post by Oaky on Sept 17, 2007 10:53:52 GMT
Interior for Medieval Maze is spelt wrong, but that is only a small concern. Love EE position, nice rep in general. I reckon UT be 32 if that's the lowest (should be 30 IMO...).
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Post by IsraeliRD on Sept 17, 2007 11:55:02 GMT
Yea he noticed it too late so it gets fixed for staff version. 2 more intermediates to go and we done.
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Post by Lonestar on Sept 17, 2007 12:09:44 GMT
I can do sub 28 so UT of 30 would make more sense, but if we have to choose between 32 and 33 it'll be 32.
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Post by IsraeliRD on Sept 17, 2007 12:16:09 GMT
I can do sub 28 so UT of 30 would make more sense, but if we have to choose between 32 and 33 it'll be 32. We're the pros, so 30 for us is easy. What about the less pros
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Post by Oaky on Sept 18, 2007 9:44:47 GMT
w00t! I'm a pro! I seriously reckon UT should be 30 though...
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