Hey guys just as a reminder, there are some really good suggestions from page 1-3 in here and a lot of them are possible, but we haven't added them to the list because they are not supported by the community. If you like a suggestion and think it would be great to see on MBP, just quote the suggestion and say that you want it and reason why. If we get
at least 5 people on a suggestion, it will go for the list and will have highest of chances to go into MBP (unless it's impossible, or if we run out of time, of course
).
Some of the suggestions that need support:
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(7 votes)Separate high scores for each marble size, plus a few more sizes (something in between regular and small marble 1 and something larger than big marble 3).
A display of how large/small the marble is compared to the default marble (like 1.5x).
Compare high scores between different marbles.
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(8 votes)An option to turn on/off a checker that will check if you have all interiors for a level being loaded.
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(8 votes)A skybox changer. Possibly you could select the mode, and then select the skybox you want to go with it.
TO ADD: have more skyboxes, plus custom made ones.
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(7 votes)Timer that shows how much Time Travel Bonus you have left
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(5 votes)A better "GUIed" level editor.
A level editor with buttons and a walkthrough.
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(5 votes)A LEPrefs.cs that can remember all values set by the user (starts default, but is modifyable).
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(7 votes)Game = "Platinum";
or
Game = "Gold";
if Game isn't specified, then:
Game = "Platinum";
If:
Game = "Gold"; , all scripts and sound files will direct to their MBG Powerups and Sounds equilavent.
This would also affect the PlayGUI and Scoreboard, achieveing 100% MBG for MBG levels. Unknown effect for Leaderboards.
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(8 votes)Expand the options menu to 'Gameplay' header where you can modify game values automatically. Options can be included for;
Default Gravity
Jumping
Rebound
Recoil
Friction
Diagonal speed = Forward Speed (so diagonal is the same as forwards)
Other characteristics
Everything can be changed with a few sliders, buttons and maybe number inputs.
Have a 'Default' option so that players can play on the Leaderboards. If values not at default, they can't access LBs.
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(5 votes)The game needs to store (offline) top 5 scores instead of 3.
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(8 votes)Automatic Demo Recording - A recording is automaticalyl made under some name and when the player finishes the level, he can press a button to save the recording (under a new name of course, else it's overwritten).
Reload button so that level reloads and the player can restart the demo without having to go through a huge process.
Note: Please expand such system so that the .rec doesn't screw up, for example you can't restart during a demo recording session, so if the player restarts he should be notified the the .rec file will not be saved/work and he has to reload the level. Perhaps add a 'reload' button to the 'ESC' menu as well?
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(5.5 votes)Last 25 levels played feature in the search feature so that "you can find that one you randomly clicked".
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(3 votes)
- A "Restart from Last Checkpoint" button.
(AllowLastChkpt = "1"; (Rolling to Eternity and other levels can be cheated this way using TMs))
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(6 votes)Platinum/Ultimate tags showing on the Leaderboards next to the times like they do in Singleplayer, if possible. Possible on general or just personal? On general it would be interesting to have a "P" or "U" tag, maybe just a single picture with a single letter in the P/U colors?
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(3 votes)
A "levels not completed" feature that show which levels the player did not finish. (um, might overload customs)
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(6.5 votes)Levels released feature (like TotDay) that shows level name/author and a download link to it on PhilsEmpire server. Works on mac if they're able to do an interior test.
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(2 votes)
Maybe make a file for mac that launches MBP in an interior test mode, quits the level and goes back to main menu (this way TotDay works?).
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(1 vote)
A button that disables the qualify and par times of all levels. Does not work on Leaderboards?
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(7 votes)Ability to play custom levels (non-online purposes) on the leaderboards (they give no rating of course) so that you can talk to other players.
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(6 votes)Add leaderboard achievements to offline (first four pages)
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(9 votes)New achievements
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(7 votes)Add scores (to show) how much each achievement is worth on the achievements page on LBs.
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(6 votes)Gem Radar (the arrows like in MBU/O)
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(6 votes)Bonus levels for completing achievements
Eg. you unlock a hidden level for getting 60 EEs, another level after getting all 120 EEs. Maybe after getting a sub minute on Theif you unlock a hidden sequel. After beating BF's UT you unlock a hidden extra Battlecube level. After getting over 10mil points in the LBs you unlock another level etc.
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(7.5 votes)Frictionprefs.cs SEPARATE from LBs so that players can make custom frictions.
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(2 votes)Sequential Gems
This could work a couple of different ways. Each gem could have a field called collectOrder or something like that, and you'd input 1-99, which makes you unable to collect gems not next in the sequence. It'd add some variety to level strategies. If GemRadar is ever implemented, it could most effectively be applied to this concept. That way there's only one arrow at all times. Also, you could somehow code to make all gems, except the one supposed to be collected next, invisible, so that after you collect the one gem, the next one is plotted. I believe (not know) this is possible, as how else do you guys get the gems to respawn after a checkpoint spawn?
Obviously, without the GemRadar or the invisible gems, a sequential gem order might not be as practical because it'd be hard to tell what gem you need next other than the logical level flow. An idea to HELP solve this is sequential GROUPS. So if many gems are near each other, you could label all their collectOrders to equal the same number, so it didn't matter which OF THAT GROUP that you collected first.
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(2 votes)Statistics screen displays Total Time for MBP & MBG separate difficulties.
On the Leaderboards, players can see other players' total times for MBG/P.
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(1 vote)Overall time and amount of levels played in General Rating Board.
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(1 vote)A button in the options menu which allows players to change proxy settings, hence connect to Leaderboards via HTTPS, and add proxy/port.
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(2 votes)Add to Leaderboards the same achievements as in singleplayer, and add Gold Times as well.
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(1 vote)Add achievements to leaderboards that indicate progress, such at 30 Platinum Times, 40 Ultimate Times, 80 Gold Times etc.
Without your support the above cannot happen. Please
Quote the suggestion(s) you think would be best and post your reasoning why!