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Post by Andrew on Nov 6, 2007 23:30:13 GMT
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Post by Riblet on Nov 6, 2007 23:59:33 GMT
Lookin' great! I can't wait!
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Post by IsraeliRD on Nov 7, 2007 1:28:24 GMT
You could wait for MBP so you can wait for that ^^
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Post by Riblet on Nov 7, 2007 5:12:22 GMT
Think of it like this: I've been waiting for MBP for...months. The annoyance of the wait died down. I'm a patient person. It's an expression. LIVE WITH IT!
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Post by technostick on Nov 7, 2007 8:33:02 GMT
Those screenshots look very nice! Looking forward to it. But I can wait...
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Post by Oaky on Nov 7, 2007 8:52:06 GMT
Looks cool! I can't wait for many things in life, so gimme it!!!
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Post by Mkbul on Nov 7, 2007 8:56:48 GMT
Looks really huge and wonderful! I can`t wait! This level looks great!
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Post by Imperial on Nov 7, 2007 10:54:33 GMT
Seems a great level! Looking Forward for it
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Post by Andrew on Nov 10, 2007 2:47:30 GMT
TALENT SHOW RELEASED![/size] Prepare to walk across tightropes and rollers, fly through rings, roll through claustrophobic tubes, jump through marble-high gaps, and more as you show off your best stunts and tricks! This level is fun and enjoyable, and is great for pathway-finders, especiallty for the gold time. Also, it got a great review from the Dragon God. So enjoy, and leave comments, please.
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Post by Riblet on Nov 10, 2007 3:02:49 GMT
Whoo! First to download! Creativity:4/5. A lot of the challenges have been used in other levels, like Pascal's (Toy dream, or something) and I'm pretty sure it's Technostick's, (I can't remember the name exactly, it was like obstacle course training, or something), and not much was new, but compiling it together like this was nice. Originality:3/5. Similar to creativity, challenges have bene used in other levels. The level itself if similar to some other compiliations of small, short challenges, but it was different, so that's good. Replayabiility:3/5. I am NOT a pathway finder, only really wanted to play it a few times to get better at the few challenges. Sorry Fun Factor:3.7/5. Good variation, and I like the general style of the challenges. Nothing too new, idea wise, and it's a nice break from the style of everyone else, but going along with replayability, I don't really need to play it again for awhile. Level Editing:4.5/5. The only error I could find was on the moving platform farther away from the start pad, if you were to not hop off immediately, it would pop back up and then go back down before it made it all the way to the top, then repeat. Nothing major, and MP's are tremendously hard to make, yes I know, yet still something stopping it from being perfect. (sorry, i'm kinda harsh here...) Challenge:5/5. Nothing's too hard, all the challenges just take a little getting used to/time to complete. The the only thing that really set me back much was the tighrope. (Well, it's the only thing that can set you back, a few more OOB triggers could have been nice) Great job here. Presentation:Bleh, I dunno...As I said before, I don't like having to find the pathway myself, so having things in a blob like this isn't my favorite. It looks really nice, and the TTs all around are fun to run into, but it didn't really jump out at me as "LYK 0MG"...so the rating will have to be imtooindecisive/5. Overall: 7.5/10. urg...it just...well...isn't that great. Fun, but not 'lemme play this level a few more times' kinda fun. Edit: ..ed due to crappy tuping skolls.
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Post by Andrew on Dec 2, 2007 0:26:14 GMT
"Hitting the Edge" is about a quarter complete. I'm still busy a lot, so I don't know when the level will be done, but I'll try to have it done within the week.
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Post by Oaky on Dec 2, 2007 0:54:33 GMT
Hi Andrew! Glad you're back to posting! Can't wait for the level! Well done on LotM btw!
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Post by Imperial on Dec 2, 2007 5:05:17 GMT
Me too! Can't wait to your level!
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Post by Andrew on Dec 4, 2007 23:57:55 GMT
Level on hold until my DC replacement levels for MBP are completed.
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Post by Andrew on Dec 10, 2007 22:59:06 GMT
I have finished my DC replacement level, so progress on HtE has resumed. Expect a release by this weekend.
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Post by Andrew on Dec 14, 2007 2:43:18 GMT
Hitting the Edge is now COMPLETED and sent off to Matan for testing. Will be released tomorrow afternoon (my time).
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Post by Andrew on Dec 14, 2007 21:22:06 GMT
"Hitting the Edge" is now released! One of the many skills Matan and Xelna use in making every world record is edge-hitting. If you've always wanted to try this skill out for yourself and be as good as them, this level is a good start. Then we can get good enough to knock Matan and Xelna off the records board for good! (kidding ) This level is fairly easy, with a medium gold time. (Can you find the shortcut to get it?) There are several kinds of challenges presented to the player as they learn how to edge-hit. Also, there are no gems or Time Travels to worry about. Enjoy and comment, please!
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Post by Andrew on Dec 24, 2007 20:34:24 GMT
(Quintuple post w00t! ) Added several new level ideas I got over the last few days: "Bounce Control", "Treasure Hunter's Realm", "Doors", "Hazard Havoc", and "Reflux". See the top post if you want more information on these levels. As for level building, I will not start doing any until after the holidays are over. Then I will probably start working on "Sky Towers 2". So stay tuned!
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Post by Andrew on Jan 3, 2008 23:18:07 GMT
"Sky Towers 2" was started two days ago and progress is coming along, albeit slow. Expect further info + piccies in a few days!
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Post by Andrew on Jan 12, 2008 21:25:24 GMT
NEWS UPDATE: (finally! ) 1.) Even though "Sky Towers 2 " was started a week and a half ago, it had not appeared under "Levels in Progress". Now it has, so you can read all the info about it. 2.) Speaking of "Sky Towers 2", progress has been very slow. I haven't even finished the first tower yet. Hopefully I will pick up the pace of my building, and release by February. 3.) Some info about the level: - The first tower will be focused around moving platform challenges. It starts out simple, with the player just riding a MP to the next platform. You will have to avoid hazards while on a MP, and at one point, MPs will be the hazards themselves. - The second tower will be designed so that most of the challenges take place INSIDE the tower. The challenges will be normal and without a specific theme. 4.) I have added a section to the first post titled "Level Packs". Every once in a while, I will create packs of levels instead of single ones. I have decided to release all my previous levels in a series of level packs, so they will all be easily accessible. Be sure to check it out, as I will be making these level packs listed after "Sky Towers 2" is done. (P.S. Could people please comment on this news, so my string of consecutive posts here is broken? )
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Post by Perishingflames on Jan 12, 2008 21:30:06 GMT
It sounds great, Andrew. Can't wait for it!
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Post by Pablo on Jan 12, 2008 23:38:22 GMT
That sounds very nice! I always like levels where you go inside and outside of towers.
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Post by Imperial on Jan 13, 2008 1:14:37 GMT
Sounds really awesome like the first one! I just can't wait to play this awesome series!
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Post by Oaky on Jan 13, 2008 1:27:27 GMT
Yay MPs
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Post by slang on Jan 13, 2008 3:17:04 GMT
Looks great, like always!
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Post by Andrew on Jan 18, 2008 3:52:16 GMT
As you may not know, recently I received a new computer, a MacBook Pro. After taking a few days to get MBG and MBP situated on it and everything, I have resumed level building. The first tower is now nearly complete. Progress is still fairly slow, but I am trying to pick up the pace. I am still shooting for a release by January 31st. Here's two preview piccies to tide you over... (check out that awesome Leopard desktop, w00t!)
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Post by Imperial on Jan 18, 2008 8:19:39 GMT
The tower lokks really great! Well done!
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Post by technostick on Jan 18, 2008 11:04:59 GMT
Remember originality!
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Post by Andrew on Jan 21, 2008 17:54:42 GMT
Bad news: My MBG and MBP were having compatibility issues, and somehow in the progress of restoring my custom levels, I put in an old version of "Sky Towers 2" in my custom tab, and lost the newer one. Therefore, the level has been officially put on hiatus. But I have some good news to make up. I WILL BE DOWNLOADING CONSTRUCTOR!! My first level to be made in Constructor will be "Bounce Control". After that, I will remake ST2 in Constructor, to make it look better than ever and more creative. I will also work on the planned level packs, and hopefully release them by the end of the month. Stay tuned!
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Post by Pablo on Jan 21, 2008 19:36:19 GMT
That's great, have fun with Constructor! I guess you're the last "traditional" level builder to finally switch over...
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