blueteak
New Marbler
Game Design & Programming
Posts: 6
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Icon
Oct 14, 2013 3:02:23 GMT
Post by blueteak on Oct 14, 2013 3:02:23 GMT
Here is the icon for my WIP game. and here's a concept image of a turret: Still hard at work on a final feature before I open up a public alpha
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Matthew
Experienced Marbler
[ss:Default Skin]
I'm salty.
Posts: 127
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Oct 14, 2013 3:07:06 GMT
Post by Matthew on Oct 14, 2013 3:07:06 GMT
I think the icon looks great! I also love the turret.
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Icon
Oct 14, 2013 3:17:56 GMT
Post by blueteak on Oct 14, 2013 3:17:56 GMT
Thanks, took the simplistic approach to icon design. I really want to show off some of the other units/buildings but I feel like I need to let everyone experience it for themselves when I release the alpha.
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Oct 14, 2013 5:33:42 GMT
Post by Perishingflames on Oct 14, 2013 5:33:42 GMT
That turret looks sick. Have you done much 3d modeling before?
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Icon
Oct 14, 2013 21:58:15 GMT
Post by blueteak on Oct 14, 2013 21:58:15 GMT
Ya, I do 3D modeling and rendering, I used to do TONS durring high school. I have folders and folders full of 3D renders.
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Oct 14, 2013 22:03:06 GMT
Post by blueteak on Oct 14, 2013 22:03:06 GMT
Oh, forgot about this one... Have the whole start-finish pics too. Wireframe w/ AO:
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Post by Perishingflames on Oct 14, 2013 22:08:01 GMT
Wow, incredibly detailed.
I know MB map building isn't that similar but are we going to be treated to a custom level by you sometime?
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Icon
Oct 15, 2013 0:38:23 GMT
Post by blueteak on Oct 15, 2013 0:38:23 GMT
I'm not sure, I don't use the normal MB map building tools, but I'll consider it
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Oct 17, 2013 11:44:44 GMT
Post by Frozen Marble on Oct 17, 2013 11:44:44 GMT
What software do you use?
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Icon
Oct 17, 2013 17:59:46 GMT
Post by blueteak on Oct 17, 2013 17:59:46 GMT
Cinema 4D
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Oct 17, 2013 19:58:11 GMT
Post by Jeff on Oct 17, 2013 19:58:11 GMT
if that can get it to somehow convert to either a Dynamix Interior File (DIF) or DTS (Dynamix Torque Shape??? idunno) then you could use it.
DIF is an old legacy format and DTS is native to the Torque Engines.
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Icon
Nov 2, 2013 1:41:53 GMT
Post by blueteak on Nov 2, 2013 1:41:53 GMT
Dunno, I can export as most regular 3D file types (.obj, .fbx, .3ds, .stl etc) so if THOSE can be converted to dif or dts than sure.
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Nov 2, 2013 2:30:18 GMT
Post by Jeff on Nov 2, 2013 2:30:18 GMT
obj2dts dif probably not as its an old legacy format that isn't even used by the torque technology anymore for the past few months. Google up "Dynamix Interior Format"
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