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Post by IsraeliRD on Aug 30, 2013 2:37:46 GMT
Trace started a stream called one day level, where he makes a full MB level in a day, and named the level Fizzy Cherry Soda because ponies are the best. Due to lack of ideas it fell through and Trace asked if I could pick up on the level and do whatever I want with it, and release it. I had no problems and decided to play around a bit. Within an hour Trace found a theme for his level and decided to continue it. But, I also came up with an idea for the level and wanted to try it out. Trace had the brilliant idea to have both levels released to see how one map file could spawn two completely different levels. After a day I asked him if we could have Buzzmusic as well, to get three different results and he liked the idea and agreed, and so Buzzmusic joined in. You can download all three levels as well as the original map file by clicking HERE (click me guys.)Enjoy! Fizzy Cherry Soda, by Trace Fizzy Cherry Soda 2, by IsraeliRD Fizzy Cherry Soda 3, by Buzzmusic The original Please be aware the flexicubes were added in a later revision from Trace and are not available in the map file attached.
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Post by Trace on Aug 30, 2013 2:44:19 GMT
Yay for more levels! Someone should tell Matan to make more levels They're fun!
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Aug 30, 2013 2:51:12 GMT
Really cool idea, especially because it looks like you guys have totally different styles
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Aug 30, 2013 3:42:53 GMT
I played all 3 of the main levels quite a few times, and while all three of them were very nicely built, all three of them differed in playability for me. But I did enjoy all three of them for the most part.
Matan's level was middleground for me. A really nice design, and pretty good in gameplay with no serious issues. The only part I found to be a bit bothersome was the "piston" moving blocks, though I managed to get it after a few tries so it wasn't too much of a hassle and it provided a decent challenge. Overall it's a very solid level.
Buzzmusic's level was sadly the weakest for me. The concept and level design was really nice, but the execution was a bit shaky. After playing it a few times I managed to get a hang of it, but then a problem arose, which was the time limit. Maybe if it was more flexible it wouldn't bother me as much, but as it is right now it's not too friendly towards the lower tier players like myself.
Trace's level was probably my favorite. I've always been a fan of the construction type appearance as it always added more "life" to the level design. Not only that but the gameplay I found to be the best, mostly because it felt like it gave a fair and enjoyable feel without being cheap in its difficulty.
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Sefaro
Beginner Marbler
pls
Posts: 35
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Post by Sefaro on Aug 30, 2013 3:57:44 GMT
I agree that Trace's level was probably my favourite out of the 3. A very simple yet fun level to mess around with. My best catch so far is 2.01 and I still have yet to work out good path for it. the other levels were a meh for me but I shouldn't expect so much from a level that was made in one day, but overall these levels were very fun to play.
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Post by Buzz Carols on Aug 30, 2013 14:33:46 GMT
ChaosUnown: I tried to make the par time really harsh so that finding a quick path would be a necessity rather than an option. But thanks for the comment! Glad you enjoyed the levels. Also, great job, Matan and Trace.
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Aug 30, 2013 18:12:28 GMT
Cool! Only in MY MBP, can I change the skyboxes? I got new ones!
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Post by Trace on Aug 30, 2013 20:49:21 GMT
Cool! Only in MY MBP, can I change the skyboxes? I got new ones! I honestly have no idea what you mean when you say anything anymore. Are you allowed to modify a file and not distribute it? What do you think? Honestly Ralph, do you even think before you post things?
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Post by Jeff on Aug 31, 2013 19:01:23 GMT
3 nice levels by 3 awesome builders.
Love that you guys did this, will download soon.
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Post by Imperial on Sept 1, 2013 4:32:57 GMT
Trace's level is the most appealing to me based on the sceneries provided. Just as ChaosUnown pointed out, I loved the 'under construction' theme of the level. I also had fun exploring around and collecting the TMs. It is also great for pathfinding when you can alter the order of collecting the gems and TMs, at the same time not having shortcuts that skipped the level too much. However, I'd say the TMs are used a bit excessively, together with the fact that their time bonus are all the same undermined its fun factor. It turns out that you can finish the level in under 3 seconds because the clock stops at the first TM until you finish, this makes the level less replayable since all that matters is how fast you catch the first TM. Matan's level is more balanced in all aspects. The placement and time bonus of the TMs are made more legitimately compared to Trace's, and it's amusing to read the humorous texts that Matan put out throughout the level. However, it doesn't has a particular theme and kinda makes things ordinary and not too unique. Also, it would've been better if an Ultimate Time had been added. Buzzmusic's level is unfortunately inferior to the other two in my opinion. I had no idea where I should go after launching up the slope. The part with the fans and the bouncy slopes is also quite annoying. On the bright side, the level is the best for pathfinding among the three and I had a great time finding a good path in order to beat the par time and gold time. Overall, I really enjoyed playing all of the three levels, and it is just amazing how you guys can build three different levels of your own style based on the same map. Based on the above, I'd say Trace's and Matan's levels are equally good and I can't really choose a favourite. I look forward to playing the future levels that are also built in a similar way, if there are any.
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Post by IsraeliRD on Sept 1, 2013 4:57:28 GMT
My level was made for mbg, hence mbg only texs. It does have music/author if you play in mbp. I didn't put in ut or hard gold because: 1) i wanted it accessible for beginners and easy to beat 2) i wanted players to find the shortcuts themselves, and be rewarded for it (except one shortcut, you get a help trigger per shortcut) rather than force them to find and use only one. For a simple level it contains more routes than you'd expect.
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Sept 1, 2013 14:15:14 GMT
No Trace, you lost it. I said only for MY MBP. And I did nothing to these levels.
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Post by Jeff on Sept 1, 2013 16:16:11 GMT
Then trace answers you (although in a smart way, he's right).
I don't understand. What was the issue then if you did nothing? Do these people here honestly care if you change your reference of the .dml file so that you can enjoy a different skybox? And if they do, its a shame.
So the point is, if you ever feel the urge to change a skybox for yourself, go for it.
Problem solved.
Now, back on topic:
I didn't play them yet, but I will very very soon. From the responses and from the pictures, it does seem like trace and matan's levels are easier than buzz's, but from me not playing them yet, fun wise I'm not sure. I'll have to repost my thoughts when I actually play them however.
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Post by Trace on Sept 1, 2013 23:50:48 GMT
Trace's level is the most appealing to me based on the sceneries provided. Just as ChaosUnown pointed out, I loved the 'under construction' theme of the level. I also had fun exploring around and collecting the TMs. It is also great for pathfinding when you can alter the order of collecting the gems and TMs, at the same time not having shortcuts that skipped the level too much. However, I'd say the TMs are used a bit excessively, together with the fact that their time bonus are all the same undermined its fun factor. It turns out that you can finish the level in under 3 seconds because the clock stops at the first TM until you finish, this makes the level less replayable since all that matters is how fast you catch the first TM. Matan's level is more balanced in all aspects. The placement and time bonus of the TMs are made more legitimately compared to Trace's, and it's amusing to read the humorous texts that Matan put out throughout the level. However, it doesn't has a particular theme and kinda makes things ordinary and not too unique. Also, it would've been better if an Ultimate Time had been added. Buzzmusic's level is unfortunately inferior to the other two in my opinion. I had no idea where I should go after launching up the slope. The part with the fans and the bouncy slopes is also quite annoying. On the bright side, the level is the best for pathfinding among the three and I had a great time finding a good path in order to beat the par time and gold time. Overall, I really enjoyed playing all of the three levels, and it is just amazing how you guys can build three different levels of your own style based on the same map. Based on the above, I'd say Trace's and Matan's levels are equally good and I can't really choose a favourite. I look forward to playing the future levels that are also built in a similar way, if there are any. I like time modifiers Anyway, next time I'll consider making a "professional" level in terms of the perfect time not just being how fast you can hit the first TT. I really like the level aside from that, think it turned out pretty well.
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