blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Aug 5, 2013 22:51:10 GMT
Hey everyone, just want to see what quality settings majority of people are using to make sure I'm adequately testing the materials and graphic features at the settings most people are using. Personally I use the second highest settings, because I can't live without reflective marbles . But I'd like to know what everyone else is using.
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Post by - rollcage (¬‿¬) - on Aug 5, 2013 23:09:41 GMT
I have a computer from 1492, so I use the lowest.
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Post by Jeff on Aug 6, 2013 5:17:20 GMT
highest
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Post by Perishingflames on Aug 6, 2013 6:13:07 GMT
Medium setting. Otherwise my laptop decreases my sperm count.
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Post by Hi Guy on Aug 7, 2013 2:15:37 GMT
Lowest is the only thing that runs for me with > 30 fps. Anything else makes movement "sticky" and unresponsive
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Post by Trace on Aug 7, 2013 5:49:14 GMT
Le Highest
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Post by IsraeliRD on Aug 7, 2013 11:06:04 GMT
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main_gi
Intermediate Marbler
Solving a Rubik's cube in less than [s]2[/s]1 minute[s]s[/s].
Posts: 83
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Post by main_gi on Aug 7, 2013 11:47:36 GMT
Alright then. Second highest, even though I don't actually have an FPS decrease from the highest.
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Post by ProMarbler on Aug 7, 2013 16:48:14 GMT
Got on a laptop (better than all the other computers here ), and just realized that highest quality is on the RIGHT side of the slider. Labels would be nice. I though it was better on the left because of antialiasing, which had an unusual effect of making the text exceptionally blurry. Font smoothing shouldn't do that. Anything above medium has very noticeable lag/stuttering.
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Post by Sporlo on Aug 7, 2013 17:32:51 GMT
^Yeah, I was going to suggest, eventually, that you should change up the GUI to make the text and other elements crisper and, er, more modern (at the very least, higher resolution).
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Aug 7, 2013 19:00:11 GMT
The left side of the slider actually reduces resolution of the Font atlas I'm using, so the text get's blurry. I'll add indicators for which side of the slider is High and Low, eventually font will change, just have to make a new font atlas, which is a bit of a pain.
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