blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Aug 5, 2013 18:23:38 GMT
I added two more powerups to the game modes 1) A fan favorite... MEGA MARBLE2) A "Hand Brake" powerup that immediately stops you in your tracks, even if you are in the air. Check them out scattered throughout the maps (except King of the Hill...)
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Post by Don.Gato on Aug 5, 2013 20:47:56 GMT
Nice! neither of them show in the GUI power-up box though. The Mega Marble's effect seems to be a bit more... profound than MBO's. Not that there's anything wrong with that, it was just a surprise when I activated it. The Brake power-up could potentially prove very useful, and be an integral part of the multiplayer experience. Have you been playing Minigolf Mania?
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blueteak
New Marbler
Game Design & Programming
Posts: 6
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Post by blueteak on Aug 5, 2013 20:52:57 GMT
GUI works in Tag, doesn't in the others and I'll fix it this afternoon, Mega-Marble is a little too fast atm, jump may be a bit high, but I think the size increase is cool even if it is more than MBO (watching massive marbles fly through the air in tag looks amazing). Never played Minigolf Mania, do they have a similar brake power?
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Post by Don.Gato on Aug 5, 2013 23:29:48 GMT
GUI works in Tag, doesn't in the others and I'll fix it this afternoon, Mega-Marble is a little too fast atm, jump may be a bit high, but I think the size increase is cool even if it is more than MBO (watching massive marbles fly through the air in tag looks amazing). Never played Minigolf Mania, do they have a similar brake power? Yes, though it's activated upon collection, as are all the powerups in the game. It came to mind partly because it is very similar to MBG, using much of the same code. I think the stop power-up is the only one not taken directly from MBG.
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