whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Jun 12, 2013 18:13:03 GMT
Marble Blast Powered UpMBG As It Should Have Been Download: www.dropbox.com/s/ywkqcnafzmq8e9q/MBPU.zipSoundtrack: www.dropbox.com/s/zuhfypgma4ejyqf/MBPUSoundtrack.zipTrailer: www.youtube.com/watch?v=MXXi0EnBnP0The fifth and final version of MBPU is the greatest yet, including a wealth of new features. Overall, MBPU adds 25 levels to the game, including a new category of "Sandbox" levels, which show off experimental features. I'd like to thank everyone who helped me with this project, especially Jeff and HiGuy for their code, and marble2 and Threefolder for their levels. Features: 1.0:- New Sandbox levels including: lava crater / airplane, icy hazards, fake / invisible platforms, underwater effects, and rotating platforms
- Super Speed glitch now completely eradicated from the face of the earth
- Added fully integrated XBOX controller support
- Currency system provides incentive to play levels and ways to skip ones you don't like
- Skill points hidden in levels--collect all 40 for a reward!
0.4:- Minor Super Speed fixes
- New .srec system for level recordings (call dorecorddemo(1)
- New Misc tab in Options for powerup effect disabling and "sneaky camera"
- Updated version text
- Some MBCT and Special Jumps fixes
- Sandbox levels: tornado chase, springboards, marble-pushing gate puzzles, oil powerup, Limbo level
- Anti-hack code to protect against MBG piracy
0.3:- New Sandbox levels including: Marble Blast Competency Test (MBCT), weather effects, Super Glue PowerUp, spherical gravity, and time-stopping powerup
- Super Speed more like the original powerup's behavior
- New .rec files and Mac/Windows .rec system
NOTE: There are known (unresolved) crash bugs, especially on the MBCT. If you know how to fix this, PM me.0.2:- PowerUp Doubler doubles any powerup's effect
- Five new levels using the PowerUp Doubler
- New "Grander Finale" final level combines every challenge
- Sandbox levels show off various other codes and .mis mods (PM me if you want to use the code from them elsewhere)
- Sandbox codes include: Tic-Tac-Toe, a music-based lock, double jumping, rotating propellor platforms, and marble density modifiers
- Small changes and fixes to other MBG levels
- Other small things, e.g. Level Editor no longer cuts off music and looping sounds
Please leave any questions or comments in this thread, or PM me.
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Post by Jeff on Jun 13, 2013 0:10:34 GMT
Neat mod, will have to playtest it. Thx for the credits in the readme
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Post by Trace on Jun 13, 2013 0:25:21 GMT
Superbounce makes my camera mad shaky.
Superbounce sort of still lasts through level transitions.
Anti-recoil forces my FoV lower or something like that.
Doubler is way more than double, at least for the SJ. Seemed like 3x as much.
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Jun 13, 2013 2:17:27 GMT
Superbounce makes my camera mad shaky. That's intentional. I'll reduce the effect. Superbounce sort of still lasts through level transitions. I can tell why this happens. I'll fix it. Anti-recoil forces my FoV lower or something like that. Again, intentional, but I'll lessen it. Doubler is way more than double, at least for the SJ. Seemed like 3x as much. It doubles the impulse. Somehow, contrary to what I would think, this manages to cause a much larger jump height. I've built some level design off of it by now, so I won't change it. EDIT:Super Jump height is quadrupled with the Doubler. This goes against my physics intuition, which tells me it should be multiplied by sqrt(2) if impulse is doubled (which it is). I have no idea why this happens.
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Post by Trace on Jun 13, 2013 6:32:53 GMT
I would say remove the changes from the Superbounce and anti-recoil. They don't really fit and don't serve a purpose.
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Post by Aayrl on Jun 27, 2013 20:41:49 GMT
I would love to see some code that provide the camera shake/squeeze effects described by the Super Bound and Anti-Recoil power ups. Someone may find a use for them down the road - because visuals are always fun.
~Aayrl
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Jul 18, 2013 4:04:41 GMT
If you haven't seen it yet, there's a new release! Check the first post.
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mvossman
Beginner Marbler
[ss:Default Skin]
D-D-drop the bass!
Posts: 25
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Post by mvossman on Jul 18, 2013 20:43:22 GMT
I downloaded it, Playmission.gui broke
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Post by Jeff on Jul 18, 2013 21:36:19 GMT
What do you mean broke? It is working fine for me.
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mvossman
Beginner Marbler
[ss:Default Skin]
D-D-drop the bass!
Posts: 25
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Post by mvossman on Jul 19, 2013 2:57:00 GMT
What do you mean broke? It is working fine for me. Like, it didn't work. The buttons didn't function, except the home button.
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Jul 19, 2013 3:44:30 GMT
Odd ... check to be sure you have playMissionGuiScripts.gui.dso. Also, check to be sure the playMissionGuiScripts line is present in marble/client/init.cs.
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Post by Alexis on Jul 19, 2013 9:56:23 GMT
Looks like an extension of MBG, i love the idea I like the idea of camera's movements when using power-ups, but the effect is too strong. All the stuff in the sandbox are epic. I especially liked Propellors and marble's material power-ups. I'm looking forward to more stuff
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Jul 21, 2013 18:11:35 GMT
WOW
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mvossman
Beginner Marbler
[ss:Default Skin]
D-D-drop the bass!
Posts: 25
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Post by mvossman on Jul 21, 2013 19:29:13 GMT
Ok, nvm, its working great! I can't beat tic tac toe! ): Musical pads are like impossible I Love the Double jump/bounce/wall jump. I kinda like the propellers! Marble Materials are amazing! Whirli, this is amazing. I hope you make more MBG mods in the future !
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Jul 22, 2013 5:45:14 GMT
I already have the next five Sandbox levels planned. They'll be delayed a bit (HD just crashed), but to give some vague hints: - Standardized testing!
- Atmosphere!
- Crazy vector math!
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Thrilling chases!
- A more realistic version of a powerup!
And last but certainly not least, look for a new version of the Super Speed with all of the kinks worked out (the new version has no noticeable difference from the original engine code). EDIT: By the way, TTT has a few strategies that win a large portion of the time (going by phone numbering, try moving in 8, 4, 7). As for the music code ... did you try Close Encounters?
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Jul 22, 2013 6:50:06 GMT
What an epic stuff it promises! I'm looking forward.
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Jul 24, 2013 18:50:21 GMT
NOTE: Due to an executive decision, the "thrilling chase" promised will unfortunately be delayed until the *second* upcoming release of MBPU. The feature I have planned in the meantime is even more amazing in my opinion. At present, I'll only say that it relates to spiders.
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Jul 29, 2013 2:13:41 GMT
New version should be up in a bit! Check the first post.
EDIT: Oh, and take the MBCT! Post scores (seen in the upper left of the screen) in this topic when you're done. My best is 1507—what's yours?
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Post by Trace on Jul 29, 2013 5:54:56 GMT
New version should be up in a bit! Check the first post. EDIT: Oh, and take the MBCT! Post scores (seen in the upper left of the screen) in this topic when you're done. My best is 1507—what's yours? Ohh I just have end time.. do I have to restart the level then? EDIT: 1569 on second try, messed up on final part. God I hate tightropes.
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Post by Alexis on Jul 29, 2013 9:54:24 GMT
MBCT makes MB lag. Anyway i got 1677, very nice stuff
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Post by IsraeliRD on Aug 2, 2013 8:24:38 GMT
1684, 2:45.20
I absolutely am frustrated at the "effects" of the powerups, and nearly blew up HiGuy's ears when I used the Super Speed on the spider level. I was actually shot to the left without any way to control the marble. It doesn't shoot you forwards at all, but left, all the god damn time. I wasn't even pressing any key except 'W' (forwards).
Please make an option to disable the effects, they're far more frustrating than fun and they're annoying the heck out of me in the MBCT.
Edit: Special Jumps level doesn't work at all. Whenever I hit a wall however it suddenly takes the power of the "mid-air" jumps I've been trying to do and blasts me off the level.
Edit 2: got a bit more used to the annoying effects, 1,700 2:29.44
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Aug 6, 2013 2:45:10 GMT
1) I'll add an option to disable the powerup effects in 0.4. 2) What route *exactly* were you taking to get the Super Speed to glitch up that way? I've *very* rarely had that glitch happen, but then again, the same thing happens in typical MBG. (I've also never gotten it to occur on that level.) Regardless, I'll add some code that should keep the SS from being too nasty. 3) As far as Special Jumps, that's a known glitch. It usually works if it's the first level that you play (at least for me). I've never heard of the "blast off the level" part, though. I suspect it's getting detected as a wall jump. (If you hear a goofy boing noise when you hit the wall, that's what's happening.)
I'm planning on integrating the MBCT and Special Jumps code into the other scripts (rather than keeping it a .mis mod), so there's less crashing / brokenness.
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Post by Jeff on Aug 6, 2013 2:50:37 GMT
I actually like the effects. So I'm happy your keeping it as an option and not removing them.
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Aug 6, 2013 3:55:47 GMT
Okay, so far there's a "Disable PowerUp Effects" option (fully functional). I also modified the Super Speed code—it should now be mathematically impossible to get shot off to the side (the worst that could happen would be being shot straight up). You'll see these changes in 0.4!
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Post by Jeff on Aug 7, 2013 4:36:23 GMT
I love the spherical gravity!!
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Aug 7, 2013 17:42:54 GMT
Was working on integrating the MBCT code ... meanwhile, I got a 1539. Only missed the last gem.
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Aug 20, 2013 19:10:06 GMT
New version up!
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Post by Trace on Aug 20, 2013 19:32:29 GMT
Retried MBCT, 1629 my best score now.
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Post by Jeff on Aug 20, 2013 19:36:27 GMT
This mod deserves much more attention and recognition than it is getting. Its made by 1 person and a couple of contributers. The coding is amazing, and the levels are fun to play. Why isn't everybody downloading this is beyond me. Whirligig, keep up the fantastic work, it is sooo awesome!
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Post by Don.Gato on Aug 20, 2013 21:01:38 GMT
Finally downloaded it aaaand...
Having the same issue mvossman had. Only button that functions in the level select menu is Home.
The MBPU app does have a PlayMissionGuiScripts.gui.dso, and there is a line for it in the init.cs
Not sure how to go about fixing it. Mac OS X 10.6.8.
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