Post by main_gi on May 12, 2013 20:18:23 GMT
My past was a really unknown one, and nobody really knew about it.
I was trying to make a mod that actually worked without telling anyone. I also followed the MB forums. This was before any of the other mods, so this was started right when Marble Blast Platinum 1.10 was announced. I have no backups, so you can choose not to believe me. However, I have very close memories of some of these levels.
> This mod used single interiors from MBP. I had no idea how to work Quark at the time, so I used them and changed the actual texture used.
> There were SIX types of "times". One was Master, colored red, and the others were gold, orange, grey and green. But I thought I had a blue...
> The more I type this, the more I remember.
> Beginner had 27 levels. In fact, all the sections had 27 levels.
>> The Super Jump level used a brown texture. It had two instances of Super Jumping and one of the milestone times were 6 seconds.
>> One level I found particularly long started with the Thrill Ride interior with gems and you needed to collect gems from Skate Park, Jump Jump Jump and another grass interior. The time you'd need to complete this was around 1 minute 30 seconds.
> Intermediate section was cleared out for no reason. This contained some of my favorite levels, a few I remember:
>> A "tunnel vision" level where your marble vision was impaired and you needed to find gems. This was either Advanced or intermediate but LEVEL THREE.
>> There was a level where the finish pad was incredibly large at the bottom of the map. Problem was getting the gems and THEN falling. The colors used were mainly red, and you went at high speeds. This was level 15 or 16.
>> The final level was a water platform with tons of tornadoes.
>> Speaking of tornadoes, I used an interior from a different game and proceeded to play with tornadoes in it.
>> A level between that had moving platforms that would spring you inside an area.
>> A big maze-like map or something that was black in color and looked strangely like an MBU custom modern map, now that I think about it. I believe this was the testing room for my maps.
> Advanced section was a castle based map with the background completely black. Gyrocopters were spammy.
>> Another was a huge ice based map where the ground was ice and there were two sections.
>>> One section was full of trees and time travels.
>>> The other section used a LOT of TubeTwist's .dif files. Also there was a super jump staircase.
>>> I don't remember finishing this level, OR the minute time was so long -- a hallucination reveals this as 6minutes 37seconds.
>> Then there was a large construction map where super jumps and Gyrocopters were used, getting gems at every floor. I remember needing to scale this really high.
>> Also, I used a long slide .dif that you traveled far and back in this one level.
> I had no graphical skill at the time AND I was using paint so no transparency; so I used Tubetwist's number icons in the number files. I realized the benefit of it too, since it had levels up to 16, I could have up to 160 gems without fault. This leads to great memories of levels and certain time constraints because I know I made it and put it in there with those times.
> The music was directly taken from Minigolf Mania, but not the interiors...maybe.
> And no, this isn't downloadable. Why? Because the computer caught a virus and I had no backup.
> After all the Intermediate levels were missing I made a new set of 16. I forgot them all. Maybe.
> I think I made a mini mod or something after that, which MAY have included the tunnel vision level. In custom. And THAT reminds me of a new level phase...
>> One water level where you needed to explore the behind of something to get the best possible time.
>> Level 11 used a Tornado Bowl .dif and gravity modifiers.
>> One level was huge scale with a navigate-able building. There were gems, super jumps and Gyrocopters.
>> Level 7 involved the 7 of Diamonds. I needed to use careful placing of interiors -- I don't use QuARK (or however you type it.) I wanted Hearts or Spades but Diamonds was the easiest to interior...ize.
>> One -- I mean Level 1 used a house design. I needed around 17 different interiors. Shame, I wanted to have the marble descend into the toilet at the end. But the marble cracks the window.
>> Level 2 and 3 were played together.
>>> Level 2, the marble ran into a building.
>>> Level 3, the marble took gems inside the building.
I love remembering more and more! Someone may be able to create a mod just like this. If it helps, I came up with Marble Blast Bronze first with it. Then again, that would mean it's worse than Gold
Seriously, if I had a two use time machine I'd backup all the maps, levels, interiors and come back to real life. Then I'd download my stuff, instead of doing something other than that.
> Anyone remember a large ice mountain with three gems? I used to play that level a lot. If you don't, it was probably my creation, but it seemed so not like my level design... it had different music from MBG, so it threw me off. But this would NEVER be from another mod. It had a hut at the top and you needed to find the gems and climb.
> If anyone wants to guess who I was, I used to be 3rd place in HMC in Leaderboards *MBP*
>> I also had all the level packs in MBP. Not saying I finished all of them.
>> When the Leaderboards first started I was the first person who finished Beginner Level 25, Battlecube; and got the "The Dragon Awakes" medal or somesuch.
>> I completely stopped playing MBP when LBs was down, decreasing my skill greatly.
>> When MBF and PQ were delayed, I just stopped affilating anything with Marble Blast. If I didn't, I'd probably be able to get my hands on a copy of MBF Beta. :c And I'd test it, too. For real.
A lot of these use Orbz! I just found out that:
Ice big mountain level is my own. It uses the hut.
The level 26 advanced is a usage of the Haunt things.
There is also another level with yellow texture that uses a lot of super jumps...
Level 25 is a large thing that uses a lot of Rocketbowl difs that are scaled high but after the Ship, then Bridge then the lot of super jumps on the construction area.
I was trying to make a mod that actually worked without telling anyone. I also followed the MB forums. This was before any of the other mods, so this was started right when Marble Blast Platinum 1.10 was announced. I have no backups, so you can choose not to believe me. However, I have very close memories of some of these levels.
> This mod used single interiors from MBP. I had no idea how to work Quark at the time, so I used them and changed the actual texture used.
> There were SIX types of "times". One was Master, colored red, and the others were gold, orange, grey and green. But I thought I had a blue...
> The more I type this, the more I remember.
> Beginner had 27 levels. In fact, all the sections had 27 levels.
>> The Super Jump level used a brown texture. It had two instances of Super Jumping and one of the milestone times were 6 seconds.
>> One level I found particularly long started with the Thrill Ride interior with gems and you needed to collect gems from Skate Park, Jump Jump Jump and another grass interior. The time you'd need to complete this was around 1 minute 30 seconds.
> Intermediate section was cleared out for no reason. This contained some of my favorite levels, a few I remember:
>> A "tunnel vision" level where your marble vision was impaired and you needed to find gems. This was either Advanced or intermediate but LEVEL THREE.
>> There was a level where the finish pad was incredibly large at the bottom of the map. Problem was getting the gems and THEN falling. The colors used were mainly red, and you went at high speeds. This was level 15 or 16.
>> The final level was a water platform with tons of tornadoes.
>> Speaking of tornadoes, I used an interior from a different game and proceeded to play with tornadoes in it.
>> A level between that had moving platforms that would spring you inside an area.
>> A big maze-like map or something that was black in color and looked strangely like an MBU custom modern map, now that I think about it. I believe this was the testing room for my maps.
> Advanced section was a castle based map with the background completely black. Gyrocopters were spammy.
>> Another was a huge ice based map where the ground was ice and there were two sections.
>>> One section was full of trees and time travels.
>>> The other section used a LOT of TubeTwist's .dif files. Also there was a super jump staircase.
>>> I don't remember finishing this level, OR the minute time was so long -- a hallucination reveals this as 6minutes 37seconds.
>> Then there was a large construction map where super jumps and Gyrocopters were used, getting gems at every floor. I remember needing to scale this really high.
>> Also, I used a long slide .dif that you traveled far and back in this one level.
> I had no graphical skill at the time AND I was using paint so no transparency; so I used Tubetwist's number icons in the number files. I realized the benefit of it too, since it had levels up to 16, I could have up to 160 gems without fault. This leads to great memories of levels and certain time constraints because I know I made it and put it in there with those times.
> The music was directly taken from Minigolf Mania, but not the interiors...maybe.
> And no, this isn't downloadable. Why? Because the computer caught a virus and I had no backup.
> After all the Intermediate levels were missing I made a new set of 16. I forgot them all. Maybe.
> I think I made a mini mod or something after that, which MAY have included the tunnel vision level. In custom. And THAT reminds me of a new level phase...
>> One water level where you needed to explore the behind of something to get the best possible time.
>> Level 11 used a Tornado Bowl .dif and gravity modifiers.
>> One level was huge scale with a navigate-able building. There were gems, super jumps and Gyrocopters.
>> Level 7 involved the 7 of Diamonds. I needed to use careful placing of interiors -- I don't use QuARK (or however you type it.) I wanted Hearts or Spades but Diamonds was the easiest to interior...ize.
>> One -- I mean Level 1 used a house design. I needed around 17 different interiors. Shame, I wanted to have the marble descend into the toilet at the end. But the marble cracks the window.
>> Level 2 and 3 were played together.
>>> Level 2, the marble ran into a building.
>>> Level 3, the marble took gems inside the building.
I love remembering more and more! Someone may be able to create a mod just like this. If it helps, I came up with Marble Blast Bronze first with it. Then again, that would mean it's worse than Gold
Seriously, if I had a two use time machine I'd backup all the maps, levels, interiors and come back to real life. Then I'd download my stuff, instead of doing something other than that.
> Anyone remember a large ice mountain with three gems? I used to play that level a lot. If you don't, it was probably my creation, but it seemed so not like my level design... it had different music from MBG, so it threw me off. But this would NEVER be from another mod. It had a hut at the top and you needed to find the gems and climb.
> If anyone wants to guess who I was, I used to be 3rd place in HMC in Leaderboards *MBP*
>> I also had all the level packs in MBP. Not saying I finished all of them.
>> When the Leaderboards first started I was the first person who finished Beginner Level 25, Battlecube; and got the "The Dragon Awakes" medal or somesuch.
>> I completely stopped playing MBP when LBs was down, decreasing my skill greatly.
>> When MBF and PQ were delayed, I just stopped affilating anything with Marble Blast. If I didn't, I'd probably be able to get my hands on a copy of MBF Beta. :c And I'd test it, too. For real.
A lot of these use Orbz! I just found out that:
Ice big mountain level is my own. It uses the hut.
The level 26 advanced is a usage of the Haunt things.
There is also another level with yellow texture that uses a lot of super jumps...
Level 25 is a large thing that uses a lot of Rocketbowl difs that are scaled high but after the Ship, then Bridge then the lot of super jumps on the construction area.