Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 15, 2012 2:05:27 GMT
You probably don't know any specific shortcuts. I have a video of Time Flier that I'm going to upload later.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 18, 2012 0:57:50 GMT
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eNetro314
Experienced Marbler
Home of the Gravity Swap series and 2nd Home of the Marble Blast Levels Series!
Posts: 166
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Post by eNetro314 on Dec 18, 2012 21:23:45 GMT
The teleported on the trapdoor is pretty impossible and useless.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
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Post by Blasted Marble on Dec 18, 2012 22:47:39 GMT
how is the teleporter useless?
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eNetro314
Experienced Marbler
Home of the Gravity Swap series and 2nd Home of the Marble Blast Levels Series!
Posts: 166
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Post by eNetro314 on Dec 18, 2012 23:48:11 GMT
The teleporter takes longer than the trapdoor to open.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 18, 2012 23:50:51 GMT
Did you put the teleporter.dts in the interiors folder?
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eNetro314
Experienced Marbler
Home of the Gravity Swap series and 2nd Home of the Marble Blast Levels Series!
Posts: 166
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Post by eNetro314 on Dec 19, 2012 4:15:10 GMT
Oops, I finally did put the teleport in that folder, but the level won't load for some reason.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 19, 2012 4:18:03 GMT
Check the .mis file.
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eNetro314
Experienced Marbler
Home of the Gravity Swap series and 2nd Home of the Marble Blast Levels Series!
Posts: 166
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Post by eNetro314 on Dec 19, 2012 4:19:59 GMT
I changed to data/shapes, so it's all good.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 20, 2012 6:03:49 GMT
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Post by Beack on Dec 20, 2012 23:50:01 GMT
looks great, downloading!
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Post by Buzz Carols on Dec 21, 2012 0:53:15 GMT
The following is Buzzmusic100...Good level. Ever played my level "Gauntlet Revisited"? If you have, you probably know that I like the style of Gauntlet and think that it should be used in levels. I think Paradise Gauntlet is a very fun level. My favorite thing is definitely how well put together the level is. But here are a few things I would've changed (the first three things are just minor things): * The first moving platform is really[/u] slow. * The "In-Bounds Trigger" should've been taller because it's easy to Super Speed out of bounds getting out of the tower. * The OOB trigger that prevents a shortcut was on the platform and this caused me to go OOB for no reason. * I think the representation of Gauntlet could've been executed better. The feel of Gauntlet is a race to the top with long or tall, but simple, challenges that feel free and race-like. I didn't see that in this compact, small level other than in the color scheme. I guess you could call this level "Compressed Gauntlet", but "Paradise Gauntlet" sounds like a race on a big scale. I mean the representation of Gauntlet was good, just not great. At least you had the yellow bumpers. However, I do think this is a very fun level. The level building was great especially since the placement and structure of the towers fit in so well. This level is great for if you just want some fun simplicity. But other than the well-executed towers, bumpers, and color scheme, this didn't really seem like a Gauntlet Paradise. Still, I encourage you in your level building.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 21, 2012 1:34:13 GMT
Buzzmusic100: I know what you mean by "The OOB Trigger Prevents a Shortcut on the Platform." But it will never do if you do this: Press Ctrl+P at the same time to pass the OOB trigger(My Upcoming Marble Blast Levels video will show that trick). And that first MP is supposed to be slow. That part was about patience.
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Post by Buzz Carols on Dec 21, 2012 2:10:46 GMT
"I meant that I could hit the OOB trigger without doing the shortcut because the OOB trigger was partially on the platform with the help trigger. I've seen the Ctrl+P trick before in videos, but I don't want to cheat my way through an OOB trigger that's supposed to prevent a shortcut." - Buzzmusic100
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 22, 2012 3:52:32 GMT
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 22, 2012 3:56:50 GMT
Also, I have an idea on how to pass a shortcut in "Paradise Gauntlet". Jump from the tower to the mud section after you get the gem from the top of the tower.
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Post by Buzz Carols on Dec 22, 2012 23:47:21 GMT
The following Buzzmusic100…
This is one of your best levels. You certainly showed that you are capable of using friction creatively. Glad you have a long level after so many short ones. The originality was good and the colors were great. Here are three things I'd recommend (and I'll try to be brief):
Scenery - Using traditional brown towers around your level makes it feel less empty and it's even better if you think of different and new scenery ideas. Time Modifiers - While not really necessary, it's always good to have some optional challenge in the level. Checkpoints - I was glad when I got the first and only checkpoint because there was a huge lack of them before. Adding some more would reduce frustration. Even if you want the level to be hard, checkpoints are still a necessity.
8.5/10
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eNetro314
Experienced Marbler
Home of the Gravity Swap series and 2nd Home of the Marble Blast Levels Series!
Posts: 166
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Post by eNetro314 on Dec 23, 2012 2:25:08 GMT
Frictional Philosophy Rating 3/5 Smiles This is a very creative level and is highly recommended for speedrunners. However, there are some frustrations encountered during experience. First, the (green) bumper force can sometimes make the player a hard time to get the gem, plus there should be a checkpoint to reduce frustration. Another frustration encountered is the rug-fan challenge. All in all, a fun level to play with. -eNetro50
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 27, 2012 3:35:07 GMT
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Post by Andrew on Dec 27, 2012 4:04:55 GMT
Ugh.... Two more levels Don't tell me you're getting sick and tired of making levels!
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Dec 27, 2012 4:13:35 GMT
I'm not.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 1, 2013 19:59:36 GMT
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Post by Beack on Jan 1, 2013 20:34:39 GMT
Arrowhead looks good, extremedly garish but good Pathfinding Qualification, looks really interestig. one Question: Do you tried splitting the map to get the curves work?, I want to see some curvy levels from you =P
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 1, 2013 20:40:03 GMT
I'll make a map splitting test level. EDIT: I made 3 brushes. I copied one in a new map. Then I saved those 2 maps as BluePart and YellowPart. I put them in Map2Dif and when I tested one of the difs the Yellow part didn't show up. Is something wrong?
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 3, 2013 5:24:54 GMT
So what I mean is I did everything you said about splitting maps but I converted something1.map in Map2Dif and Map2Dif PlusMBG and something2.map in only Map2Dif PlusMBG. I tested both converted difs but one of them showed in game. What should I do?
Also, I made another level. Check out the main thread of my levels in page 1.
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Post by Beack on Jan 4, 2013 2:15:35 GMT
Convert both maps with one map2dif and try adding them in the LE, if not, try with the other map2dif and try they in the LE.
for give some sort of explain, there is a map2dif problem in one of the converters, because I use map2difPlusMBG for MBP too and converts withtout problems, just more glitchy.
also new level looks good too, but relax a bit with the scenery, adding the pilars in "strategy" places is better that fill the level with pillars arround it (just an opinion), you can also add different scenery to make the level more attractive.
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Post by Alexis on Jan 4, 2013 13:08:38 GMT
I have 7.77s on the last moving skycraper level. The gold time is way too high (25s) Nice level. I think it can go sub 7.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 4, 2013 16:00:56 GMT
I have 7.77s on the last moving skycraper level. The gold time is way too high (25s) Yeah. I made the Gold time 25 seconds to make it easier for novice players.
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Jan 4, 2013 18:28:00 GMT
New Level..... Again. Anyways, its called Complex Speedrun and it has an ample of teleporters - www.mediafire.com/?c9aay0bsae7n2dfPlatinum Time: 35.00 Ultimate Time: 15.00
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Post by Beack on Jan 5, 2013 2:34:06 GMT
Looks good, one suggestion...use the modify button, even if the posts are in different moments, it's for have the forums organized.
Dowloadin the level (tomorrow, niw I'm tired after the work)
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