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Post by IsraeliRD on Oct 14, 2012 9:46:46 GMT
Hey there,
The last feature we are going to present came around the same time as the PhysMod. You will not believe just how hard it was to keep it a secret for over two and a half years.
This feature is self-explanatory and one of the biggest features in PlatinumQuest, so we’ll let you enjoy.
Showcased: Locomotion, by Andrew Sears
This concludes our PlatinumQuest Feature Spotlights. Coming up in a few months will be our second trailer.
Moving on, The Platinum Team
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Post by IsraeliRD on Oct 14, 2012 9:47:32 GMT
And for those that wonder, we've actually shown this in Trailer #1 (the moving arrows in the gravity level), so if you didn't believe our lie and knew this wasn't a moving platform, well done! We also displayed this again in the previous spotlight with the help messages. We're sneaky like that. FYI trailer #1 actually had 2 levels with this. Have fun finding the second one.
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Post by [DWARF] RDs.empire on Oct 14, 2012 10:06:13 GMT
Highly amazing! I imagine lot of new level deas that this will make.
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marblejc
Beginner Marbler
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Post by marblejc on Oct 14, 2012 10:10:47 GMT
I love the idea! It could make the marble chase the gem for the whole level!
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l1chable
Intermediate Marbler
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Post by l1chable on Oct 14, 2012 11:41:03 GMT
I was waiting for this ! It looks awesome !
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Post by ProMarbler on Oct 14, 2012 12:29:13 GMT
I seemed to have lost my jaw, I am sure I had it before I saw the expanding and shrinking platforms. How in the world did you code that? Was that even possible? Was it a seizure?
Great job! Would asking for it now push the release date? I need a cookie.
Oh, and what shocked me the most was that Matan didn't even get the platinum time.
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Ben
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Post by Ben on Oct 14, 2012 12:41:40 GMT
The name of this spotlight corresponds what the video has shown: Move on, people! Or you can't finish this level.
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Post by Jeff on Oct 14, 2012 14:23:21 GMT
Awesome as expected, looks awesome. Believe it or not folks, about a year ago I was about ready to code this into project revolution..but decided not too lololol. Great minds think alike I guess?
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Post by Tech Warrior on Oct 14, 2012 14:28:09 GMT
Just amazing! Yet another feature that opens up doors for custom levels.
I'm much anticipated to see that second trailer of yours.
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Threefolder
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Post by Threefolder on Oct 14, 2012 18:30:33 GMT
Oh my gaaaaa-
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Post by Alexis on Oct 14, 2012 18:40:38 GMT
I guess it wasn't easy to code But honestly, it looks odd. I like the idea but it's hard to imagine a moving... diamond/super-jump/etc...
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Marblemaster1 (Frosty)
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Post by Marblemaster1 (Frosty) on Oct 16, 2012 4:16:58 GMT
My mind... I think it just exploded. Who do I ask to pay for medical services? [ontopic] Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away!
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Post by Stal on Oct 16, 2012 11:21:29 GMT
Wow, that's really amazing. Didn't people say this stuff was impossible not that long ago?
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Post by Kostas on Oct 16, 2012 15:32:46 GMT
This is so coooool.
Nice spotlight, PQ is awesome.
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Post by Pablo on Oct 16, 2012 17:31:49 GMT
My mind... I think it just exploded. Who do I ask to pay for medical services? [ontopic] Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away! I'd say it's within a hip pop step jump of our current position!
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Post by ProMarbler on Oct 16, 2012 21:31:16 GMT
You made it work?!
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Post by Kostas on Oct 17, 2012 11:47:46 GMT
You guys are having fun hiding the new feutures from us.
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Post by Don.Gato on Oct 18, 2012 18:58:12 GMT
Moving gems is sweet, but scaling moving platforms..... Wow. What's next, rotating MP's (pleasepleaspleasepleasepleaseplease) Great work guys, can't wait.
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Oct 19, 2012 0:59:01 GMT
Very nice. I think it will add a fun twist into the game that I have been longing for.
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Gary
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Post by Gary on Oct 20, 2012 10:56:37 GMT
really amazing..really coooooooool.
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Post by ProMarbler on Oct 20, 2012 11:24:07 GMT
Wow. I was just thinking about this, and my mind just went crazy with ideas. Would they be able to scale and move at the same time?
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Post by IsraeliRD on Oct 20, 2012 12:13:19 GMT
See the end pad doing that in the video
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Emil
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Post by Emil on Oct 20, 2012 17:35:22 GMT
So somebody finally did it...
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Ben
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Post by Ben on Oct 21, 2012 1:19:50 GMT
See the end pad doing that in the video I watced that video the beginning of few seconds. I'm really confused how do you did like that... End Pad goes here and there, I thought only gems can run anywhere. But later, after I watched the whole video, running end pad and scaling a platform are much more crazy than running gems.
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Post by ProMarbler on Oct 21, 2012 3:39:35 GMT
Water Flood! (Lava, perhaps as well? )
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Emil
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Post by Emil on Oct 21, 2012 7:32:11 GMT
Is there triggers and markers for them, or is there a random movement thing also?
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Post by IsraeliRD on Oct 21, 2012 9:53:17 GMT
Both. Obviously you must put the markers down but then you can specify randomisation.
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Post by ProMarbler on Oct 21, 2012 13:52:55 GMT
Moving Out of bounds trigger? I'd make suggestions in the essay topic, but I'd have no way to know if the features are actually thought up/implemented or not. Did I see something about a trailer #2 sometime in the future?
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Emil
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Post by Emil on Oct 21, 2012 18:33:23 GMT
Tunnel vision with moving oob triggers...
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Post by IsraeliRD on Oct 21, 2012 20:38:22 GMT
Did I see something about a trailer #2 sometime in the future? Coming up in a few months will be our second trailer. Nope, I don't see where you got that idea from.
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