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Post by Beack on Feb 23, 2013 20:11:37 GMT
@bastedmarble: there is no problem is they use it privately (because nobody can't check other people's computer until you have it in fron of you), but for a public mod it can't be used, because copyrights of that sound and every sound of MBU belong to MBU and not other mods.
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Post by Hi Guy on Feb 23, 2013 20:51:02 GMT
Oooh blast, I hope you guys took out the auto-updater Also, looks very nice. Can't wait to see the finished mod!
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Post by Jeff on Feb 23, 2013 21:07:29 GMT
Oooh blast, I hope you guys took out the auto-updater Also, looks very nice. Can't wait to see the finished mod! I am ditto'ing him on that. Also be sure to check the MBDK soon, I am submitting something that I am sure you guys will want
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Feb 24, 2013 5:48:16 GMT
Also be sure to check the MBDK soon, I am submitting something that I am sure you guys will want I am very exciting to hear that is that the Marble Blast Mutiplayer project ?
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Feb 24, 2013 5:50:15 GMT
nice preview, the only roblem is the MBU sound when you use the ultrablast power We will change it Thank you for your remind
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Post by Jeff on Feb 24, 2013 19:04:30 GMT
Also be sure to check the MBDK soon, I am submitting something that I am sure you guys will want I am very exciting to hear that is that the Marble Blast Mutiplayer project ? Nah it was just the skin selector that you even replied too
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Post by Elektrix on Mar 4, 2013 23:46:40 GMT
Nice Mod I like it
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Jun 29, 2013 14:26:45 GMT
NEWS of HR just let you guys know this mod is still in progress we are working on playmissiongui and other features now~ this is what the PMG look like and this gui will still being modify. (forgive me my grammer mistake..) Gary Attachments:
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Post by Aayrl on Jun 29, 2013 16:04:52 GMT
I enjoy the new PlayMission GUI, looks good! ~Aayrl
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Post by Andrew on Jun 29, 2013 16:31:21 GMT
Thanks for the update, I thought for a while that this mod was dead.
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Post by Jeff on Jun 29, 2013 16:33:40 GMT
That level select screen looks awesome Gary Do all of the buttons work and do stuff on the side? Like the level search and achievements. Who is doing all of the coding work now? Is it you or Jimmy?
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Nihahhat
Intermediate Marbler
You can't handle the whoa
Posts: 81
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Post by Nihahhat on Jun 29, 2013 20:47:40 GMT
The new interface looks incredible! Good to see that this mod is still alive! Looks promising.
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Jun 30, 2013 6:09:14 GMT
Do all of the buttons work and do stuff on the side? Like the level search and achievements. Who is doing all of the coding work now? Is it you or Jimmy? not all .such as ..level search is not available now. achievements can work well and we ( i and jimmy )are still working on this. i have an idea about when you got an achievement while you are playing then you can see a popup on playgui ( just like MBU ). but i have some problem to code on this stuff.. if i can solve it , maybe i will write a method on MBDK about this Gary
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Post by Jeff on Jun 30, 2013 6:26:05 GMT
Hey thanks for the update gary. Remember that you can use the basic marble blast Question and Answer thread for quick coding responses/answers by community members such as me, higuy, or seizure22. That thread is in the MBDK. If you have a bad code problem post there, but don't expect us to write all the code for you
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Rct3fan00
Professional Marbler
[ss:Default Skin (DO NOT TOUCH)]
Posts: 401
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Post by Rct3fan00 on Jul 5, 2013 18:57:22 GMT
This actually looks like a really cool mod. Lookin' forward to it!
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Jul 6, 2013 11:41:14 GMT
Hey thanks for the update gary. Remember that you can use the basic marble blast Question and Answer thread for quick coding responses/answers by community members such as me, higuy, or seizure22. That thread is in the MBDK. If you have a bad code problem post there, but don't expect us to write all the code for you Okay then.. i will try to finger it out by myself by the way ...i can post my train of though here.. although it doesn't work now~ //there codes are in playgui.cs //------- //for AchievementPopup set show time $APSecOne = 0; //------- function PlayGui::updateControls(%this) { .... blablablabla .... %secondsOne = %seconds % 10; %APSecOne = %seconds % 10; //this line for AchievementPopup-add by Gary %secondsTen = (%seconds - %secondsOne) / 10; .... blablablabla .... } //------- function PlayGui::AchievementPopup(%this, %Atype) { %showPopupTime=$APSecOne; if (!$Pref::Achievement[%Atype]) { %this.setVisible(true); while ((%showPopupTime!=%APSecOne+5)||(%showPopupTime!=%APSecOne-5)) { %this.setBitmap($Con::Root@"/client/ui/game/achievement/"@%Atype@".png"); } %this.setVisible(false); $Pref::Achievement[%Atype]=1; } }
when i want to use it : AP Test AchievementPopup(1); // 1 means "EggSeeker"
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Post by Jeff on Jul 6, 2013 18:17:59 GMT
Well, from what I see, AchievementPopup(1); That will not work because that is not a function, to make it show up, you have to do this: PlayGui.achievementPopup(1); That is because AchievementPopup is a method of the PlayGui object, not a standalone function. As you see, there is PlayGui:: That :: is the namespace operator in TorqueScript (as well as C and C++) So the word before the :: is usually the object. You will also notice the %this variable that is always placed with the method. %this means PlayGui in that case. It always refers to the object name before the :: operator. You do not pass PlayGui into there unless you call the method with the namespace, for example: Both calls are acceptable in TorqueScript: PlayGui.achievementPopup(1);
PlayGui::AchievementPopup(PlayGui, 1); They will both do the same thing, but as you see using the "." method selector you do not have to pass in PlayGui. Now, there is another problem in this code. %this.setBitmap() will set the bitmap of the whole PlayGui (if that's even a method of a GameTSCtrl, I forget) You want to replace %this with a guibitmapctrl name that is inside of your gui file. And remember, the way the code is set up, your using a while loop, so it will process so fast we can't even see it. Try something like this: function PlayGui::achievementPopup(%this, %Atype) { if (!$Pref::Achievement[%Atype]) { A_Bitmap_Control_Name_Here.setBitmap("marble/client/ui/game/achievement/" @ %Atype @ ".png"); A_Bitmap_Control_Name_Here.setVisible(true);
// in 2000 milliseconds (2 seconds) we want to hide the bitmap from showing up A_Bitmap_Control_Name_Here.schedule(2000, "setVisible", false);
// save the pref $Pref::Achievement[%Atype] = 1; } }
Remember to replace A_Bitmap_Control_Name_Herewith the actual name that you use for your GuiBitmapCtrl. You will not need to use $APSecOne as it is now unnecessary. Remember, to call it, use this: PlayGui.achievementPopup(number_here); where number_here is the integer you want to use. And, finally, %Atype is a number you are passing, so make sure your image names in that folder use a number system like 1.png 2.png 3.png or else you will have to change the line that references the image.
I hope that I was clear in my explaining and that it will help you Jeff
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Jul 7, 2013 8:07:10 GMT
I hope that I was clear in my explaining and that it will help you Jeff I‘ve learned how to do and... It works~ Thank u ~ btw . how to realize the fade-in display(for achievement popup show and hide)? i guess presentsgui.gui.dso ,productiongui.gui.dso can make it ,but i don't have the code and i don't know how to make it.. //--------------------------------------- the exam is coming soon( this Thursday and Friday), I wish I could get a good score
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zumn
New Marbler
A strange pronunciation for my name:/zju:m/
Posts: 8
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Post by zumn on Jul 24, 2013 3:49:45 GMT
Haven't been login for a long time... I'm glad to see that everything goes well. But I just think we MUST have some texture makers...
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Gary
Beginner Marbler
[ss:Prolassic]
i am Forfun before i get the English name
Posts: 72
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Post by Gary on Nov 3, 2013 4:24:28 GMT
We are still working on this mod and here are some new stuff.. This is the SelectModeGui, on this gui, you can choose which mode do you want to play. about the quest mode, it including some special missions and some good stuff(it is different from PQ LOL). for example. here are... minesweeper mode lap mode (secret mode) etc. Attachments:
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Blasted Marble
Professional Marbler
Interior Creator[ss:Default Skin]
Eight MBP World Records Acheived
Posts: 371
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Post by Blasted Marble on Nov 3, 2013 4:28:26 GMT
GUI looks nice! Keep it up
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Frozen Marble
Advanced Marbler
[ss:Dark Winter]
(not the annoying Ralph!) King of Horrible Jokes
Posts: 255
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Post by Frozen Marble on Nov 3, 2013 23:42:45 GMT
Sorry if I am bumping, but I must say this mod is probably going to be one of the best mod I've ever seen (besides PQ and MBP 1.50). I wish the staff luck and success for this masterpiece mod.
HAPPYROLL WHERe (I must say this for every exciting mod)
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