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Post by Buzz Carols on Jun 2, 2012 21:35:23 GMT
The following is Buzzmusic100... I found threads like these: marbleblast.proboards.com/index.cgi?board=levelbuildingboard&action=display&thread=4174marbleblast.proboards.com/index.cgi?board=levelbuildingboard&action=display&thread=6366marbleblast.proboards.com/index.cgi?board=levelbuildingboard&action=display&thread=4171So I decided to make my own! Here you can see progress on my levels and info on what kind of things I'm building. I'll give you info on progress with a list of phases... Phase 1: Thinking of the idea or sketching Phase 2: Starting to build Phase 3: Getting very significant progress on building Phase 4: Completed a successful interior test (if it's an interior) Phase 5: Almost done Phase 6: Sent to tester if I have one Phase 7: RELEASED! (but if the level is at phase 7, I'll remove it from this thread and you can find it in my level topic. I'll also remove levels from this thread if they get cancelled.) Levels in progress:Boss battle (no name yet): Phase 3This level will be a giant, mechanical, beast that the marble needs to get to the top of while avoiding obstacles. It will have three phases that get more and more difficult. Also it's kinda not going anywhere now because of a moving platform glitch. Higher and Higher: Phase 3With just some platforms, powerups, and most importantly, a yellow slope near the start pad, you'll have to get all the way up to the finish. Probably not your average climbing level. Escalating Hazards: Phase 5I'll be vague and just say that you'll have to go through intense hazards with a time-related twist.
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Post by Pablo on Jun 3, 2012 8:48:19 GMT
Invisible level sounds interesting. I hope you can pull that off with low frustration.
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Post by Jeff on Jun 3, 2012 15:50:43 GMT
why use a big teleporter for the invisible level? Just go into the .mis and use this code (put at the bottom of the .mis):
function jeffyloop(%bool) { cancel($jeffyloop); if (!%bool) return; %client = localClientConnection; %bool = true; if (isObject(%client.player)) { if (!%client.player.isCloaked()) { %client.player.setCloaked(true); %bool = false; } } $jeffyloop = schedule(3000,0,"jeffyloop",%bool); }
jeffyloop(true);
makes the player cloaked (teleporter effect) ^
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Post by Buzz Carols on Jun 3, 2012 18:31:41 GMT
Thanks a lot! Buzzmusic100 will definitely use this.
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Post by Jeff on Jun 3, 2012 20:01:21 GMT
Thanks a lot! Buzzmusic100 will definitely use this. Thanks, if he has any trouble (doesn't seem to work/whatever) pm me.
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Post by Buzz Carols on Jun 4, 2012 3:16:18 GMT
Here are two pics of level idea #2: " There's a LOT more to do but I am now at phase 3. This is a very early demo that you're seeing and I'm trying to be very secretive. There will be a lot more scenery and the level will be a lot longer." - Buzzmusic100
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Post by Jeff on Jun 4, 2012 3:28:45 GMT
that looks really cool and fun! keep working on it!
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Post by Buzz Carols on Jun 8, 2012 3:06:16 GMT
"My computer's in the shop so I won't have any progress on the .map file for a few days or more. But when it gets back, it'll probably not be too long until I'm at phase #4 for the level." - Buzzmusic100
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Post by Buzz Carols on Jun 11, 2012 20:09:34 GMT
"Level idea #3 is now at phase 2! I'll post some pictures once I'm at phase 3." - Buzzmusic100
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Post by Buzz Carols on Jun 13, 2012 21:29:40 GMT
Level idea #3 is now at phase 3! Here's a picture of some of it:
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Post by Jeff on Jun 13, 2012 21:35:01 GMT
that looks really good! best of luck with finishing this level.
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Post by Pablo on Jun 14, 2012 1:23:56 GMT
Looks interesting. I recommend you make your own interior for the grass part, so you don't have to massively stretch something.
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Post by Buzz Carols on Jun 23, 2012 23:48:01 GMT
Good news!
Level idea #2 is now at phase 4! And it will be officially named "The Orange Forest".
Also, the guessed length of the level has been shortened, but I think this change is for the better since MBG doesn't have checkpoints.
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Post by Buzz Carols on Jun 26, 2012 20:23:41 GMT
" The Orange Forest is getting significant progress! I am at phase 5 now. Here's a picture..." - Buzzmusic100
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Post by Jeff on Jun 27, 2012 3:42:46 GMT
Good news! Level idea #2 is now at phase 4! And it will be officially named "The Orange Forest". Also, the guessed length of the level has been shortened, but I think this change is for the better since MBG doesn't have checkpoints. you could add the checkpoint code to the .mis, as the datablock can be defined in missions as long as its before the //object write begin and wow, this level is looking awesome!
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Post by Pablo on Jun 27, 2012 4:21:36 GMT
Looks amazing!
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Post by Buzz Carols on Jun 28, 2012 23:36:59 GMT
Thanks!
Jeff, I appreciate it, but the level is pretty short so I don't think it needs a checkpoint (and the level is almost done). Thanks anyway for your suggestion!
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Post by Jeff on Jun 29, 2012 1:06:29 GMT
Thanks! Jeff, I appreciate it, but the level is pretty short so I don't think it needs a checkpoint (and the level is almost done). Thanks anyway for your suggestion! No problem, just a thought to consider! i can't wait for the level to come out
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Post by Buzz Carols on Jun 30, 2012 23:24:09 GMT
The Orange Forest was just released! Check out Buzz's level topic to download it!
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Post by nobody on Jul 9, 2012 4:44:23 GMT
Level idea #3 is now at phase 3! Here's a picture of some of it: -snip- That looks fun, LE levels are awesome. Even if you released it as-is, it'd probably still be a good level.
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Post by Buzz Carols on Jul 17, 2012 23:21:21 GMT
" Thank you.
So I am now at phase 5 for that level. It takes a pretty long time to load. But I guess that's just because of all the interiors. Expect it soon!
Also, it will officially be titled City Exploration." - Buzzmusic100
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Post by Buzz Carols on Jul 26, 2012 0:00:04 GMT
Buzzmusic added a new level idea to the top post! Scroll up to read it.
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Post by Buzz Carols on Jul 26, 2012 23:08:35 GMT
"Level idea 4 is now at phase 2!
I'm actually testing out parts of the level in the LE before re-making it in Constructor. So I have started progress on the LE version. But the actual level will be made in Constructor and will be an MBP level." - Buzzmusic100
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Post by Buzz Carols on Jul 27, 2012 21:15:15 GMT
Quadruple post FTW. Level idea 4 is now at phase 3. Here's a pic of the Constructor version: " Since I am so close to completion on level idea 3, I will be accepting testers! If you would like to volunteer to test it, please leave a reply and I'll PM the level to you (when I finish it up of course)! " - Buzzmusic100
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Post by Andrew on Jul 27, 2012 21:49:07 GMT
Looking good so far! I like speed levels
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Post by IsraeliRD on Jul 27, 2012 21:59:24 GMT
Looks intriguing.
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Post by Pablo on Jul 28, 2012 3:59:36 GMT
Interesting. Speed levels are probably the hardest type to pull off, but the reward is worth it!
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Post by Buzz Carols on Aug 3, 2012 11:58:46 GMT
Thank you all! Here's another picture of the speed level. Also, I'll probably finish City Exploration today. Stay tuned.
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Post by Buzz Carols on Aug 13, 2012 23:19:46 GMT
" I'm finally getting more progress on the latest level! Here's another picture. I still have some work to do, but it should be released in like a week or so." - Buzzmusic100
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Post by Andrew on Aug 13, 2012 23:36:14 GMT
Very cool!
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