ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on May 22, 2012 2:45:46 GMT
Graphical designs are © ChaosUnown/Patrick M. 2012-2013
These graphics may be freely used in individual custom levels as long as I am given credit. Do not edit or modify these graphics! Do not include any of these graphics in any WIP Mod without my permission!Welcome to ChaosUnown's Graphics! Below is a (somewhat sloppy) list of graphics I have created for custom use in MarbleBlast Gold and Platinum. Feel free to download them for yourself and try them out! This list is organized from newest to oldest working downwards. ---- Due to a mistep I have re-uploaded all the graphics I had released previously before October of 2013 into one convenient download link which you can find below. Anything after this will be released individually like normal in the future.<< ChaosUnown's Graphics (Pre-October 2013) >>
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awengrocks
Intermediate Marbler
Twilightlicious
Posts: 81
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Post by awengrocks on May 22, 2012 3:42:23 GMT
These are amazing dude! Reminds me of MBO. I am soo going to try these!
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Post by Perishingflames on May 22, 2012 5:16:38 GMT
Everything looks great! Especially the pads, nice job on those.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on May 22, 2012 13:57:17 GMT
Thanks, you guys! Glad you like them. c:
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Post by Andrew on May 22, 2012 15:59:49 GMT
Great stuff dude
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Post by Jeff on May 22, 2012 19:04:50 GMT
o my goodness, those are some of the best graphics's i've seen from a regular forum member =D
awesome job!
P.s. I sent you a pm regarding mac installation - sent you mbemerald's instructions, hope it helps.
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Rtyh-12
Experienced Marbler
Yay for Windows 8-style avatar!
Posts: 154
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Post by Rtyh-12 on May 22, 2012 19:17:46 GMT
When I first saw the pattern preview, I was like meh. Not bad, but not great, either. Then I saw the in-game preview. That was plain awesome. The pads were also really cool. I still don't really like the trim, I'd suggest you to make it symmetrical (i.e. make it glossy on all four sides). Right now, it kinda ruins the rest of the graphics by sometimes being glossy on one side, sometimes on the other, sometimes on a completely different side... and it's also a bit too dark. I think it shouldn't be pitch-black, a very dark grey would look better IMHO. This is supposed to be constructive criticism, so don't take it as an insult to your work. I really like it, really, but nothing's perfect
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on May 23, 2012 2:59:59 GMT
Thanks everyone! I appreciate it. I still don't really like the trim, I'd suggest you to make it symmetrical (i.e. make it glossy on all four sides). Right now, it kinda ruins the rest of the graphics by sometimes being glossy on one side, sometimes on the other, sometimes on a completely different side... and it's also a bit too dark. I think it shouldn't be pitch-black, a very dark grey would look better IMHO. This is supposed to be constructive criticism, so don't take it as an insult to your work. I really like it, really, but nothing's perfect The thing is if I make it symmetrical then it doesn't look all that much like what I intended it to be. I was attempting to pull off a fake 3D look from it, but if the shine is symmetrical on all sides then it would just look like a white square in the middle. But I definitely agree with trying to make it a dark grey, I'll try and come back to it when I get the chance. And I'm all too used too critique, so it's all good. I'm glad you gave me your "two cents", so to speak.
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Post by IsraeliRD on May 23, 2012 4:24:55 GMT
I didn't post yesterday but I showed it to seizure when I was like "omfg you have to see this, it's absolutely awesome".
Love how it looks ingame, really gives it a different feel.
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Post by ProMarbler on May 23, 2012 10:37:09 GMT
I prefer the black, it helps to make the textures stand out, I'd say. And it makes for some really nice edges, especially in combination with the tile textures. Overall, they look great, and it was worth the time for me to take a peek at this, and marvel at your designs.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on May 23, 2012 15:05:22 GMT
Thank you very much, Pro Marbler. I'm glad you like the designs! I'm happy the trims blend well with the textures. I didn't post yesterday but I showed it to seizure when I was like "omfg you have to see this, it's absolutely awesome". Love how it looks ingame, really gives it a different feel. I'm glad it gave a different feel, sometimes I try too hard to make something and it ends up looking like something similar, haha. But thank you very much.
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๖ۣۜAddict™
Advanced Marbler
[ss:Resurrection]
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Posts: 312
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Post by ๖ۣۜAddict™ on May 23, 2012 22:17:24 GMT
Your tiles especially inspired me, definitely doing a tiled texture pack
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Post by Beack on May 24, 2012 1:35:21 GMT
These are really good and the look in-game is awesome.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Jun 20, 2012 2:13:01 GMT
Alright I have a new little graphic for all of you. This time, it's a new Wall texture! Click here to download it.
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Post by Andrew on Jun 20, 2012 2:20:38 GMT
Awesome!
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Post by Jeff on Jun 20, 2012 2:54:10 GMT
awesome job chaos!
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Jun 20, 2012 5:10:08 GMT
Glad you guys like it. c:
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Jun 20, 2012 12:53:06 GMT
Nice job, but aren't you working for elite?
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Jun 20, 2012 13:47:11 GMT
Well yeah, but that certainly doesn't mean I'm not allowed to make graphics outside of it.
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๖ۣۜAddict™
Advanced Marbler
[ss:Resurrection]
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Post by ๖ۣۜAddict™ on Jun 21, 2012 16:10:02 GMT
Maybe you should put the wall texture in the first post.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Jun 27, 2012 17:58:04 GMT
Done and done.
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Post by Pablo on Jun 28, 2012 1:49:05 GMT
That wall texture would be good for PQ custom levels.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Jun 28, 2012 14:32:50 GMT
Haha, you think so? I didn't think of it like that, I modeled it with inspiration from the MBU walls.
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Jun 28, 2012 23:26:42 GMT
I think it resembles the logo in PQ more than the MBU wall texture.
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Explode
Professional Marbler
I like C4 . :D
Posts: 482
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Post by Explode on Jul 4, 2012 17:36:37 GMT
Wow. Two things: 1. I'm really slow to not notice this thread until just now 2. Dude!! These look great! Keep working I love 'em.
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๖ۣۜAddict™
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Post by ๖ۣۜAddict™ on Jul 5, 2012 15:56:39 GMT
Seriously, Explode? And, I know they look awesome.
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Post by IsraeliRD on Jul 5, 2012 23:17:58 GMT
Did you REALLY have to reply to Explode? That was not referring to you AT ALL. I was actually thinking of reducing your warning level today but here you go making more spam, so not only I'm not gonna lower it, I'm going to increase it instead.
Also, how the heck can you resemble his texture to the PQ logo? They're completely different. The MBU wall-texture is similar looking in terms of color, although anyone else can tell its contents (the black spike ball) is completely different. Likewise PQ logo neither is brown or anywhere looks like that so please don't make comparisons unless you've actually seen both of them properly.
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Post by Pablo on Jul 6, 2012 0:41:57 GMT
I think MBGA's post would be okay if this was his own thread, but it's unacceptable in someone else's.
I wasn't aware that we've ever shown the PQ logo.
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ChaosUnown
Experienced Marbler
MB Interior Graphics Designer
Posts: 126
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Post by ChaosUnown on Jul 6, 2012 1:59:04 GMT
I was a bit lost myself seeing as I never saw the PQ logo before. :<
Also thank you, Explode! I'll certainly try and keep working on more graphics.
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Post by Aayrl on Jul 6, 2012 3:20:58 GMT
These look great mate, have you considered playing around with transparent objects? If you're going along with the MBU look, you may want to take a stab at building a glass-type texture with some transparency for a .dts, similar to colmesh. MadMarioSkills posted a transparency tutorial for Milkshape, but the concepts could be applied to whatever program you choose to use (should you take up the idea). Keep up the good work! ~Aayrl
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