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Post by IsraeliRD on Mar 2, 2012 7:17:10 GMT
Hey there, As some of you may have guessed, we have water! This refreshing cool liquid is making an appearance in PlatinumQuest and is bound to change the way you play. In some levels it may assist and in others it can hinder you and in some, unsurprisingly, it will send you Out of Bounds. So take a breath as we dive into these images and teaser and let us know what you think! Pictured: Learn how to play in water. Level: Bubbles in the Water, by Matan Pictured: So many bubbles! Level: Above and Below, by Seizure22 Pictured: An awesome level to explore. Level: The Spoils of Serendipity Gardens, by Oaky and Pablo Showcased: Water, scenery in PQ and The Spoils of Serendipity Gardens of course! Keep on divin’, The Platinum Team
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Post by Riblet on Mar 2, 2012 7:31:23 GMT
hot cool damn....
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Uil
Advanced Marbler
Marble Blasting Level Creator[ss:Default Skin]
YES
Posts: 339
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Post by Uil on Mar 2, 2012 8:02:17 GMT
Gobsmacked. I can't wait for more
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Post by phil on Mar 2, 2012 8:12:46 GMT
Pretty dang awesome it looks.
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Post by CyberFox on Mar 2, 2012 10:46:12 GMT
i in love with the style of the last level <3
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eNetro314
Experienced Marbler
Home of the Gravity Swap series and 2nd Home of the Marble Blast Levels Series!
Posts: 166
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Post by eNetro314 on Mar 2, 2012 12:07:17 GMT
Great feature! The scenery is nice, and the implementation for the water is genius. Is that a bubble-like powerup cause I think that's something new. I'm definitely looking forward to the demo. I watched all of the PQ videos and I gotta say this mod is going to be a hit. I know they're working hard to make this so keep it up.
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nogamer
Experienced Marbler
[ss:Blue Groove (MF)]
The name says it all.
Posts: 151
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Post by nogamer on Mar 2, 2012 12:16:07 GMT
I officially am dying for the release!
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Post by ktbold12345 on Mar 2, 2012 13:50:27 GMT
IWASRIGHTIWASRIGHTIWASRIGHTIWASRIGHTIWASRIGHTIWASRIGHTIWASRIGHTANDYOUWEREWRONG!!!! *gloats*
Well, seriously, that's incredible. The water looks awesome and the levels look great too, particularly the last one. PR team, we got some catching up to do!
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Post by Andrew on Mar 2, 2012 15:40:48 GMT
Glad you're enjoying this feature, you guys. I wonder where the people who claimed water couldn't be done *cough*JEFF*cough* are at. Oh, and Phil posted
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Post by [DWARF] RDs.empire on Mar 2, 2012 16:46:26 GMT
Amazing. Im quite sure inside water rolling effect is made by adding low gravity to marble when it enters water (this was my concept of making water). My reaction.
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Post by Buzz Carols on Mar 2, 2012 17:23:43 GMT
" This is probably the coolest thing I've seen so far in Marble Blast! I'm sure that this will be so much fun in PlatinumQuest. And the scenery is incredible as well! Congratulations to Oaky and Pablo for making that epic level and to whoever made the water. " - Buzzmusic100
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randslider123
Professional Marbler
C&C Fan[ss:Flamethrower]
They have guns too?
Posts: 371
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Post by randslider123 on Mar 2, 2012 19:20:26 GMT
One of the things that amazed me the most is the scenery. Those flowers, ferns, grasses, trees, gates...
Makes the level have a whole new style of looking and playing.
edit: Would be cool if the water distorted the texture of the interior under it like real water.
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whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Mar 2, 2012 19:34:58 GMT
The water's not dynamic. *Dynamic* water would be the impossible part. I could actually see myself creating something like this.
Also, what's the music?
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Threefolder
Advanced Marbler
Master Procrastinator[ss:Default Skin]
Posts: 310
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Post by Threefolder on Mar 2, 2012 19:48:23 GMT
Holy freaking crap. 'Nuff said.
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Post by Jeff on Mar 2, 2012 20:02:54 GMT
Amazing. Im quite sure inside water rolling effect is made by adding low gravity to marble when it enters water (this was my concept of making water). My reaction. my reaction. Seiz, how many hacks did you have to do in torquescript, 1000? Awesome job, i might just pass out... with that....PR TEAM, LETS GET READY TO ROCK 'N ROLL
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Rct3fan00
Professional Marbler
[ss:Default Skin (DO NOT TOUCH)]
Posts: 401
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Post by Rct3fan00 on Mar 2, 2012 20:16:55 GMT
Amazing. Im quite sure inside water rolling effect is made by adding low gravity to marble when it enters water (this was my concept of making water). My reaction. my reaction. Seiz, how many hacks did you have to do in torquescript, 1000? Awesome job, i might just pass out... with that....PR TEAM, LETS GET READY TO ROCK 'N ROLL ^ THAT. I'm really going to make month long levels now. But on topic... HOLY SHIT. Honestly that just BLEW me away. Pablo's quote was very clever. I didn't hear much talk about water.. besides it being impossible I mean for the MBG engine, you guys are doing a lot of things I never even thought of. As well as PR. Incredible job PQ team. Really BTW, you guys should make like a progress thread or something. Just to see at where you guys are. Seriously though... That water... is excellent.
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Post by Perishingflames on Mar 2, 2012 20:17:00 GMT
I don't think Jeff meant an implementation of water like this that distorts the color underwater and lowers the gravity is impossible. More what whirligig is talking about, of dynamic/flowing/ripples type water.
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Post by Jeff on Mar 2, 2012 20:19:40 GMT
@pq staff:
I was refering to the TGEA terrain/water being impossible, I did have an assumption that a more of a "fake" water could be implimented. Still, well done.
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Rct3fan00
Professional Marbler
[ss:Default Skin (DO NOT TOUCH)]
Posts: 401
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Post by Rct3fan00 on Mar 2, 2012 20:21:43 GMT
Oh of course, ever since I saw MB+'s there's no shock that PQ staff could have improved it. Jeffy with time I bet you could right?
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Rtyh-12
Experienced Marbler
Yay for Windows 8-style avatar!
Posts: 154
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Post by Rtyh-12 on Mar 2, 2012 20:35:46 GMT
My god Revive myself when PQ comes out :holds breath and chokes to death:
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Post by Don.Gato on Mar 2, 2012 23:27:55 GMT
Quick suggestion: Make the water a little less transparent, and darker. I think it would look better... Now about that last shot, was that current? If it affects the marble that is awesome, and if not, well it shouldn't be to hard for you guys. You could basically use a modified version of the fan script. Now getting it all to be user customizable for level builders could be tricky, but then it will be even if the current is purely visual. (Of course I am almost definitely totally wrong here, and the texture on the water could just be animated uniformly all across, but it DID seem like in some places it was moving and other places not...) I suspect that you won't be clarifying ... 0:39 Bubble Powerup. But what does it do? 1:00 Something... Maybe the new Finish Pad, or something entirely new? Now one question someone might actually answer... Did you apply Archimedes Principle to figure the weight of the marble underwater, and use that to reduce gravity the proper amount to realistically simulate a marble underwater? If so I am VERY impressed (Although gameplay-wise it would probably be better to decrease gravity more than that, IDK) EDIT: Don't think the thing at 1:00 is a finish pad, seeing as the start pad is the same as MBP at least so far (picture 1, in the background). Probably something new, although it could also be a CP or tele-pad
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Post by Jeff on Mar 2, 2012 23:52:31 GMT
i would assume the current is just dts animation, which would not really affect the marble, unless it was custom coded. and as of now it looks like it does not. Don, the bubble also looks like just a "placeholder" for the particle emitter data, because particles can not be saved to a .mis file, its better to attach them to an object's onAdd method, and the bubble makes it a little less random for "omg random bubbles" oh, and the bubbles trail emmitter on the marble, i am 99% sure i know how that was coded, tehehe. However, i will stop talking about code, because it would ruin the awesomeness of the mod. (incase of some smuck were to come along and think "i know how to code this, i can just use what info i found out from jeff")
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logic
Intermediate Marbler
Posts: 89
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Post by logic on Mar 3, 2012 5:46:55 GMT
This is speechless, you guys have really put the effort into this one, hats off to the lot of you. Cant wait to alienate myself from the real world and play this game for hours on end, for countless weeks.
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
Posts: 72
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Post by Ben on Mar 3, 2012 14:57:19 GMT
Wow, it offer us a lot of excitement!
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Rtyh-12
Experienced Marbler
Yay for Windows 8-style avatar!
Posts: 154
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Post by Rtyh-12 on Mar 3, 2012 17:17:31 GMT
Archimedes' principle says that the apparent immersed weight (which is the fancy way of saying 'the weight of the marble when it's underwater) is equal to its weight (outside the water) minus the weight of the displaced fluid (the water which gets pushed away when you put the marble in it).
The weight of the object is actually a force, which can change depending on the planet you're on (and acceleration, but that's getting complicated, so I'll just ignore it). This force is set in MB by the defaultmarble.gravity cheat/code. The default value of it is 20, so we can assume that the weight of the marble is 20 units (let's call them mbN, Marble Blast newtons).
Now we need the weight of the displaced water, which is kinda hard to find out, but not impossible. If I remember correctly, the marble was an (almost) perfect sphere with dimensions of around 0.3x0.3x0.3 Torque Constructor distance units (let's call them tm, torquemeters). This is the diameter of the sphere. Now that we know the diameter and the shape of the marble, we can find out its volume: around 0.014 tm³.
The volume of fluid displaced by a body submerged in it is equal to its own volume, so the marble displaces 0.014 cubic torquemeters. Now we need to turn that into weight. For that I'll assume the torquemeter is equal to a meter (so the marble is 30 cm or one foot across). 0.014 cubic meters of water have a mass of 14 kg. Weight is equal to mass times the gravitational acceleration, which is almost 10 m/s² on Earth. Therefore, the weight of the displaced water is 140 newtons.
Now that we have the data, let's plug them in the formula:
weight underwater = weight of the object - weight of displaced water
weight underwater = 20 N - 140 N
weight underwater = -120 N
So the marble actually floats.
This assumes that the Marble Blast newton is equal to a RL newton.
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Post by Perishingflames on Mar 3, 2012 17:50:21 GMT
Well that would be counterproductive to make the marble float Nice physics porn there.
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Post by Aaron Y on Mar 3, 2012 17:55:41 GMT
Wow, that's amazing!
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Post by Don.Gato on Mar 3, 2012 20:19:07 GMT
However the problem is that we don't actually know the mass of the marble... I was thinking more along the lines of using the size of the marble and the density of glass (marbles are usually glass ) to calculate that, although with a little googling I realize that the density of glass can vary greatly... Of course if there is a mass parameter for the marble, then we CAN know. It really all comes down to what theoretical substance the non-existent marble is made of Also just MAYBE (and now I am way beyond the scope of my knowledge) it is possible to figure out the velocity and momentum of the marble, and calculate the mass from there. (assuming as well that the physics engine MB is built on is accurate enough for all this to work) I know that real marbles sink... Of course how much realism can you expect in a game where marbles roll and jump with no external propulsion.
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Post by Jeff on Mar 3, 2012 21:42:53 GMT
well don, there is a property of mass for defaultmarble If you go into the game's console and type defaultmarble.dump(); you will see mass = "1"; However, that is probably sooo inaccurate
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Ben
Beginner Marbler
Happy Roll Level Buider & Programmer
Posts: 72
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Post by Ben on Mar 4, 2012 1:47:08 GMT
Water is a good guy.
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