whirligig
Experienced Marbler
[ss:Phil'sEmpire Skin]
Posts: 168
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Post by whirligig on Feb 28, 2012 2:28:24 GMT
Okay, here's the deal. From a physics standpoint, changing the marble's size is easy. It's just a larger sphere. Realistically flowing water is almost impossible, even with current engines, let alone MB's engine.
The reason why is simply because of how many variables there are to work with. For a marble, you only need to keep track of six position variables: its position in each dimension and its rotation in each dimension. (MB requires seven because it uses angle-axis format, but that's another matter entirely.) Spheres are pretty simple. Now look at a glass of water. Notice how you can deform it into whatever shape you want. You would need hundreds of variables to get something that even looks decent. It's simply not practical with modern computing power.
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Post by Aayrl on Feb 28, 2012 5:43:29 GMT
*sigh* water was removed from mbg's engine. Ask matan, if you dont believe me. That is c++ man, not torque Not exactly, it's just not fully functional in the engine MBG runs on. However, there are clever techniques you can use to create dynamic water in Marble Blast. ~Aayrl
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Post by agedude on Feb 28, 2012 7:22:31 GMT
I can't believe nobody has pointed this out. Look at the paradoxes in this picture!!!!!
All of the platforms in the 'fort' appear to be flat. however, some are uphill from others in one place, and downhill from them in another place. Also, they are all level up at the top of the picture!!!!
This is giving me some freaky infinite staircase moments here.
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Threefolder
Advanced Marbler
Master Procrastinator[ss:Default Skin]
Posts: 310
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Post by Threefolder on Feb 28, 2012 11:37:29 GMT
offtopic: but nobody didn't post yet!!! ontopic: This looks amazing! Great job! It looks quite like an M. C. Escher level!
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Uil
Advanced Marbler
Marble Blasting Level Creator[ss:Default Skin]
YES
Posts: 339
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Post by Uil on Feb 28, 2012 11:39:28 GMT
I'm so looking forward to that I can't wait 'til the next Spotlight.
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Post by Jeff on Feb 28, 2012 20:47:11 GMT
*sigh* water was removed from mbg's engine. Ask matan, if you dont believe me. That is c++ man, not torque Not exactly, it's just not fully functional in the engine MBG runs on. However, there are clever techniques you can use to create dynamic water in Marble Blast. ~Aayrl I figured hackish ways could work, but heh, these people arn't coders + I figured they were probably talking about terrain like water thats in TGEA/T3D
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Post by Don.Gato on Feb 28, 2012 23:07:58 GMT
I can't believe nobody has pointed this out. Look at the paradoxes in this picture!!!!! All of the platforms in the 'fort' appear to be flat. however, some are uphill from others in one place, and downhill from them in another place. Also, they are all level up at the top of the picture!!!! This is giving me some freaky infinite staircase moments here. I noticed, but thought it was just the camera angle making it look weird...
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