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Post by Riblet on Dec 29, 2011 0:47:48 GMT
there's an equivalent program for source engine .bsp, so I assume one could be made EDIT: added HiGuy's GUI tool for Mac Doesn't seem to work on Snow Leopard. Nor on normal Leopard.
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Post by Hi Guy on Dec 29, 2011 1:26:23 GMT
Heheh, I compiled for lion... Give me a minute...
Edit: Ninja by Matan...
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Post by IsraeliRD on Dec 29, 2011 1:27:10 GMT
maybe its Lion only? Alternatively we could hope Phil would update his tools to include that. Edit: and he posted seconds before me
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Post by Hi Guy on Dec 29, 2011 1:43:31 GMT
Snow Leopard compatible version available here. As for Leopard, I'll get to that but I have to do setup for Xcode because they removed that functionality.
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Post by Perishingflames on Dec 29, 2011 1:56:32 GMT
Working nice here. One thing though: after it finishes converting, the app doesn't close but prompts you to select another map to convert. If you click cancel, the app hangs.
Also how does it interact/look for the textures? I had a map convert when the textures were in a subdirectory of the folder that the map was in. I guess as long as the textures are located in at least a subdirectory then it will find them?
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Post by Hi Guy on Dec 29, 2011 5:23:03 GMT
Leopard compatibility here. Also, sigh. Leopard's a jerk. Had to install unsupported SDKs. Noone ask for Tiger support. You won't get it. @pf: It uses a directory enumerator and finds all the pngs/jpegs. It then creates a folder in "~/Library/Application Support/" and places mbmap2dif there along with the map and all the textures. You can go find that folder if you want. The reason I say not to put it in a folder like your home folder is that it will copy any image it finds in subdirectories, and therefore a lot. Also, about the hangs, it doesn't "hang," but more of waits silently in the background. This is so if you select a bunch of maps, it won't accidentally close after converting one. ~HiGuy EDIT: Seiz put up the link to the Leopard version, so you can download it there.
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Post by Perishingflames on Dec 29, 2011 7:13:14 GMT
Holy crap I checked my folder and it is gigantic. That doesn't sound like good practice. Why don't you have it so launching the app independently brings up options to set the textures directory and output directory (which are saved), and dragging a map to it to launch it silently converts it using those presets? Also on a side-note, I have had much more success converting maps with curves using the older map2dif so mac users I would recommend converting your maps with curves on a PC like you did in the past. Even basic, choppy curves produce the white display glitch when adding them in-game. Detail mode either does nothing or causes the brushes to be badly out of place. Exhibition 1: Simple small loop (too lazy to texture) Old map2dif, detail ON: Old map2dif, detail OFF: New map2dif, detail ON: New map2dif, detail OFF:
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Post by ktbold12345 on Dec 29, 2011 12:43:19 GMT
That only happens with a Mac though, correct?
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Post by IsraeliRD on Dec 29, 2011 13:11:31 GMT
New map2dif, detail ON: This is what I get when I save curves from Constructor users (namely Don.Gato and ajdallas, but not Andrew) in QuArK. Since Andrew isn't getting this, then I'd say it's the method you guys are doing it being wrong.
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Post by Perishingflames on Dec 29, 2011 17:10:00 GMT
The only difference between how Andrew makes loops and others is that he doesn't use the radial clone. I've tested and they produce the exact same result. There is nothing wrong with using the radial clone to create loops from a logical standpoint. So please stop saying we are making curves incorrectly--it might just be a problem with how Constructor handles floating points but it's definitely not user error. And I have not had much success converting loops from Quark using the make prism tool either.
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Post by Andrew on Dec 29, 2011 17:18:07 GMT
I think my Constructor is magic.
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Post by Jeff on Dec 29, 2011 18:31:03 GMT
No, thats impossible. Your just a boss andy, thats all. Lets face it, your an epic level builder.
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Post by Perishingflames on Dec 29, 2011 19:38:03 GMT
That only happens with a Mac though, correct? No.
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Post by Seizure22 (Witty Title) on Dec 30, 2011 0:05:15 GMT
I know of that issue, yes it's annoying, I could try to integrate more code from the original map2dif and see if that could fix it.
also updated higuy's link again
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Post by Don.Gato on Dec 30, 2011 21:48:17 GMT
Sorry been Internet-less for a while. I have gotten similar results to PF when converting torusses (with the pieces not fitting together right). Some things crash in detail mode, but don't crash normally(just have problems like I mentioned) some only work in detail mode. Basically it works, but is still pretty flukey.
I think that the problem with radial clone is that it creates funky texture mapping. Nut it is easier and can look better IMO.
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Post by brandondorf9999 on Jan 6, 2012 1:11:49 GMT
This also works on Marble Blast Platinum of course but i may have to give that one a shot and see if that will inject very good.
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Post by ktbold12345 on Jan 6, 2012 1:21:59 GMT
This also works on Marble Blast Platinum of course but i may have to give that one a shot and see if that will inject very good. What? By "inject" do you mean "convert"?
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Post by IsraeliRD on Jan 23, 2012 8:51:01 GMT
THANK YOU SEIZURE!! I knew I wasn't going crazy when my TGTT weren't converting
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Post by Seizure22 (Witty Title) on Jan 23, 2012 8:52:16 GMT
v1.01 - Triggers now export correctly
(windows link updated on first post, mac version coming soon, hopefully)
EDIT: updated bug list
- Make sure your triggers are not on an angle or skewed, as the polyhedron doesn't export correctly, which will crash MBG upon interior test
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Post by Buzz Carols on Mar 9, 2012 23:36:18 GMT
BUMPITY:
Hi. Just downloaded the Mac version. My Mac doesn't know what to do with it. There is no extension so it doesn't know how to open it. Is this supposed to be a .dmg, .zip, ??
Hope someone can help.
Thanks
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Post by Andrew on Mar 10, 2012 1:19:50 GMT
BUMPITY: Hi. Just downloaded the Mac version. My Mac doesn't know what to do with it. There is no extension so it doesn't know how to open it. Is this supposed to be a .dmg, .zip, ?? Hope someone can help. Thanks Weird - I can see the extension on it just fine when I download it (it's a zip file). Right-click (or control-click if you're on a laptop) on the file and select Get Info. There you can uncheck the "Hide Extension" box.
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Post by Hi Guy on Mar 10, 2012 1:37:34 GMT
It is a .zip file, so you should decompress it as such.
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Post by Buzz Carols on Mar 10, 2012 3:22:44 GMT
Ok. I renamed the file to MBmap2difplus.zip, then un-zipped it, and it created a file named MBmap2difplus.zip.cpgz.
That doesn't seem right. Also, when I did a GetInfo on the dowloaded file, the "hide extension" checkbox was already un-checked.
Any thought?
Thanks
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Post by Perishingflames on Mar 10, 2012 6:55:30 GMT
You should have downloaded a zip, extracted it, and saw a 10.6 MB executable file (no extension). For the non-gui way, that's all you need. But the gui version (see the first post) makes it easier; just use that. Make sure you put it in its own subdirectory with the textures though so it doesn't go through your entire Pictures folder or anything to get the needed jpgs
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