Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few "improvements" that would benefit the community.
1. Get rid of all single player.
I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .
2. Sorry to Mac people
Attensions Macs: If you do not have crossover, you can not play Multiplayer. Its an engine issue and impossible to solve. Sorry guys.
3. It should resemble MBO, in some ways, but also have our own custom style to it.
4. Another thing in MP is the impossibility of having Moving platforms. Its impossible, due to some engine limitations.
More updates will come soon enough, until then, I hope that you can support PR in its Multiplayer Production
Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few "improvements" that would benefit the community.
1. Get rid of all single player.
I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .
Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few "improvements" that would benefit the community.
1. Get rid of all single player.
I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .
I was hoping that you would come to this choice. I think it is for the better that single-player is cancelled. As we have all mentioned, it shifts the focus away from the main goal of the mod: Multiplayer. There are lots of promising single-player mods coming out, so my appetite for that is satisfied. I don't really like any of the current single player levels in PR anyway, to be honest.
Aayrl: from our tests, we have the following results. TCPObjects work 1/1000 times. Extremely unpredictable and unreliable. Connecting to a server will indeed connect. Unfortunately, the game crashes when transferring datablocks. I may look into this more, but there has been no progress with this.
As the mac options make what is already a quirky bunch of codes more unpredictable, we will not be adding Mac support. Your best bet is to "acquire" a windows version of MBG, as it can no longer be downloaded, and play from that ( "acquire")
Aayrl: from our tests, we have the following results. TCPObjects work 1/1000 times. Extremely unpredictable and unreliable. Connecting to a server will indeed connect. Unfortunately, the game crashes when transferring datablocks. I may look into this more, but there has been no progress with this.
As the mac options make what is already a quirky bunch of codes more unpredictable, we will not be adding Mac support. Your best bet is to "acquire" a windows version of MBG, as it can no longer be downloaded, and play from that ( "acquire")
HiGuy
I would look into why there is a limited window after opening the application using an interior test in which TCP objects are always successfully sent and downloaded.
Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few "improvements" that would benefit the community.
1. Get rid of all single player.
I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .