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Post by IsraeliRD on Nov 6, 2011 6:53:22 GMT
Don't forget Aayrl, he contributed to some of the background ideas a lot more
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Post by ktbold12345 on Nov 6, 2011 23:17:19 GMT
Happy birthday, PQ! May you have no more during development. November 3, 2009: I'm kinda lost right now, to be honest. For one, isn't today the 6th?
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Post by Pablo on Nov 7, 2011 2:33:38 GMT
It was a bit retroactive.
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Post by marblefire on Nov 7, 2011 5:00:38 GMT
I'm kinda lost right now, to be honest. For one, isn't today the 6th? No more birthdays for PQ means that the dev team will either kill it or release it before November 2012.
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Post by IsraeliRD on Nov 7, 2011 5:04:46 GMT
Crap, now I actually have to stick to a due date?
Hell no.
*prepares next birthday party*
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Post by ktbold12345 on Nov 7, 2011 21:13:23 GMT
I'm kinda lost right now, to be honest. For one, isn't today the 6th? No more birthdays for PQ means that the dev team will either kill it or release it before November 2012. KILL IT!?!? NOOOOOO!!!!!!!!!!!
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Post by Pablo on Nov 8, 2011 1:50:10 GMT
Don't worry Kwill, we subscribe to the sunk cost fallacy.
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Post by Jeff on Nov 8, 2011 3:10:48 GMT
Theres no way PQ would be killed, trololol. I also think PQ will be released before MBFubar
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Post by ktbold12345 on Nov 8, 2011 12:36:17 GMT
Whew! I was worried for a moment there.
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Post by nobody on Nov 12, 2011 16:48:31 GMT
Late post, but I have a couple ideas:
- The ability to change the duration of which it freezes your marble. - The ability to change whether the shard shatters or stays in place after unfreezing.
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Post by Jeff on Nov 12, 2011 17:08:07 GMT
Late post, but I have a couple ideas: - The ability to change the duration of which it freezes your marble. - The ability to change whether the shard shatters or stays in place after unfreezing. now that is cool. Both would be pretty easy to code too imo
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grimwolf
Beginner Marbler
A Regular Marbler!!
Posts: 56
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Post by grimwolf on Nov 12, 2011 17:31:24 GMT
I want that marble skin.
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Post by IsraeliRD on Nov 13, 2011 4:40:35 GMT
Nobody (and anyone else who had a similar query): We thought about changing duration and decided not to. Mainly because then you can only guess how the hazard is going to behave. Secondly the "shard" you saw shattering is just an image like the superbounce/shockabsorber/gyro, the actual shattering are particle effects. If you mean the Ice Shard itself shattering, then I shall keep you in the frozen darkness about that one
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Post by nobody on Nov 13, 2011 16:56:13 GMT
We thought about changing duration and decided not to. Mainly because then you can only guess how the hazard is going to behave. If that was truly the case, then level builders should be limited in many other things: - Time modifiers. They can hurt or help you, depending on the time.
- Magnets, the force changes based on the size.
Besides, after a couple play-throughs of a level, the user will learn which shards freeze for which durations. If you mean the Ice Shard itself shattering, then I shall keep you in the frozen darkness about that one hmmmmmm....
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Post by ProMarbler on Nov 15, 2011 11:58:55 GMT
How about a randomness in the force necessary to shatter the Ice shard? Or even shattering the marble? If that is possible...
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Post by Jeff on Nov 15, 2011 19:58:41 GMT
How about a randomness in the force necessary to shatter the Ice shard? Or even shattering the marble? If that is possible... I would think thats totally possible (not gonna say how to code it here thats for sure, trololol). That is a good idea though . Now, shattering the marble i think is impossible.
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Post by ktbold12345 on Nov 15, 2011 22:27:37 GMT
Or even shattering the marble? If that is possible... Would be cool, but gameplay wouldn't be much fun after the marble is shattered. It would be broken.
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Post by Jeff on Nov 15, 2011 22:43:37 GMT
which is why you would just call the method onMissionReset, so you can restart
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Post by IsraeliRD on Nov 15, 2011 23:06:15 GMT
Nobody, you seem to be missing the point, plus your examples were bad. Talking about the POWER of hazards (such as magnets) is irrelevant as you can see that the size of these hazards were modified from original. We're talking about the duration of which you stay frozen. The TT example is also incorrect, as those you can tell the duration they add/substract to your time by simply touching each of them once.
With the Ice Shard, you can't tell how long you're staying frozen. In a level filled them them, if you start randomising them like the Time Travel, you're going to have to manually touch every single one of them and then time them to figure out which freeze you for longer. Worse yet, imagine you're falling down a chamber filled with them... practically impossible to tell which to avoid.
By maintaining a standard without the need to change its values we're giving players the benefit of "all ice shards will freeze you for the same time" instead of "hey this one could freeze you for the entire game". Also, I'm not sure you'd like to accidentally touch an Ice Shard just to find out it that freezes you for 30 seconds. Or even 5.
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Rtyh-12
Experienced Marbler
Yay for Windows 8-style avatar!
Posts: 154
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Post by Rtyh-12 on Nov 19, 2011 11:55:06 GMT
So change the Ice Shard's size...
You can tell the duration every IS freezes you for by simply touching each of them once. And really, if you don't have patience to wait 3 seconds, then how do you have enough patience to fall over and over again trying to get a good time on a level?
30 or 5 seconds is waaay too much. About five seconds would be pretty much the maximum. In extreme cases.
Maybe you could speed up the timer if you're frozen. This way even 30 seconds would be feasible as it would only take a couple of IRL seconds.
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Post by Don.Gato on Nov 19, 2011 22:45:19 GMT
Here's in favor of fixed duration. If you want to use this hazard to add time from the clock just use negative TT. Fixed duration is NOT a limiting factor in this case...
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Rtyh-12
Experienced Marbler
Yay for Windows 8-style avatar!
Posts: 154
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Post by Rtyh-12 on Nov 20, 2011 8:19:58 GMT
But by that logic the magnet is just as useless since you could just use a tornado.
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Post by marblefire on Nov 20, 2011 20:26:45 GMT
So change the Ice Shard's size... I don't think it would make sense for the shard to affect you differently at different sizes. Bigger ice wouldn't have greater freezing power, but a bigger cyclone would exert more pull.
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Post by Don.Gato on Nov 20, 2011 23:48:01 GMT
But a bigger cyclone would exert more pull. IRL, yes maybe. In MB a bigger tornado/cyclone exerts less force Anyway, I have always though that the magnet was pretty pointless, but it is slightly different from the cyclone, in that it only exerts force from one direction (I think at least).
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Rtyh-12
Experienced Marbler
Yay for Windows 8-style avatar!
Posts: 154
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Post by Rtyh-12 on Nov 21, 2011 19:12:19 GMT
So change the Ice Shard's size... I don't think it would make sense for the shard to affect you differently at different sizes. Bigger ice wouldn't have greater freezing power, but a bigger cyclone would exert more pull. Well, you could say that, being larger, it has more "cold", so it freezes you more... Maybe it would make more sense if a more "powerful" IS would be bluer, or something. Is it even possible to change a hazard's color depending on its power?
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Post by Jeff on Nov 21, 2011 20:21:27 GMT
I don't think it would make sense for the shard to affect you differently at different sizes. Bigger ice wouldn't have greater freezing power, but a bigger cyclone would exert more pull. Well, you could say that, being larger, it has more "cold", so it freezes you more... Maybe it would make more sense if a more "powerful" IS would be bluer, or something. Is it even possible to change a hazard's color depending on its power? what do you want it to be, absolute zero? um, yes, u can change it. I am sure seizure knows how to do such a thing.
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Post by Andrew on Nov 21, 2011 20:33:32 GMT
I don't think it would make sense for the shard to affect you differently at different sizes. Bigger ice wouldn't have greater freezing power, but a bigger cyclone would exert more pull. Well, you could say that, being larger, it has more "cold", so it freezes you more... You've never taken a physics class, have you? The temperature of an ice shard does not depend on its size. If I had a small ice cube and a huge chunk of ice incide a freezer, they will be able to freeze the food inside the freezer equally.
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Post by Pablo on Nov 21, 2011 20:50:43 GMT
Well, you could say that, being larger, it has more "cold", so it freezes you more... You've never taken a physics class, have you? The temperature of an ice shard does not depend on its size. If I had a small ice cube and a huge chunk of ice incide a freezer, they will be able to freeze the food inside the freezer equally. Larger chunks of ice can absorb more heat energy before melting.
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Post by fcdxsza123 on Dec 17, 2011 6:00:02 GMT
I think its a wonderful idea, but it does seem like it could be abused.
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Post by Sporlo on Jan 1, 2012 4:17:30 GMT
Naw, it stops you dead in your tracks. It'd be hard to come up with a level-destroying technique using these. Not that it's impossible
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