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Post by Tech Warrior on Jul 31, 2011 20:34:59 GMT
Plus, my other two comps can't even handle the program. This is one of the computers.
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Post by Pablo on Jul 31, 2011 20:36:03 GMT
What are the stats of this computer that can't run Constructor?
How can you expect to make a 200-level mod without making any levels yourself?
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Post by Tech Warrior on Jul 31, 2011 20:44:38 GMT
How can you expect to make a 200-level mod without making any levels yourself? Exactly, which is why this mod isn't looking so good... Stats of the first comp (the one with MBSS, all MB and gaming stuff, but no internet): 18.6 GB hard drive. 5.43 GB remaining (definitely needs a replacement) 512 MB of RAM Intel Pentium 4 CPU 2.26Ghz 2.26Ghz Processor Windows XP Stats of the comp I'm using now (doesn't have any MB Stuff or gaming stuff, just music...) 120GB hard drive 500GB external hard drive 1GB of RAM (Still pretty crappy... But good enough) Intel Pentium D CPU 2.80Ghz 2.80Ghz Processor Windows 7
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logic
Intermediate Marbler
Posts: 89
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Post by logic on Jul 31, 2011 20:57:00 GMT
Looks like step one is get a new computer Techy! Looking forward to 2015 now though. Haha
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Post by Pablo on Jul 31, 2011 21:07:56 GMT
QuArK and Constructor should run fine on 512 MB RAM and 2.26 GHz. MB should be fine with reduced settings.
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Post by amunra on Jul 31, 2011 21:08:37 GMT
Off Topic: How does logic have more posts than I? On Topic: Can't you make a deal with the mods you've helped out with?
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Post by Tech Warrior on Jul 31, 2011 21:08:56 GMT
Hmm... Let me try reinstalling it. And yes, everything else works fine.
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Post by Tech Warrior on Sept 3, 2011 22:53:01 GMT
Marble Blast SuperStar: Revived! I've got quite a story to tell, but welcome to the biggest surprise of the Gauntlet: Marble Blast SuperStar revived! One month ago, this mod was assumed dead by many community members, correct? Several hours later, my computer was taken into plastic surgery... Literally. It was dead, along with everything. Two days later, the computer exploded. Thankfully, I was bound to back everything up before the death. It was settled that my computer had died. But, there was a solution! A new computer! No, not new as in modern, ofcourse . And guess what the best part was: Constructor = Revived! That night, I thought to myself, instead of telling everyone, I should keep it a secret until the Gauntlet... So I did. There, There's my story. Now, you may be wondering: Why the heck am I still working on this?! Because it's a project I started, and I will whatever it takes to finish it. You may also be wondering: What makes this revival any different from the others? A new beginning, my friends. A new beginning. Marble Blast SuperStar died that day for 3 mibutes, and revived to a new beginning. The NEW Marble Blast SuperStar: 10 Realms - 200 Levels: 40 of which are optional levels. So, 160 official levels; 8 official realms. Training RealmTraining levels. Optional realm. ^^Pictured: Learn the Basics by Tech Warrior Progress: 6/20 Novice RealmAlso optional. These levels are small, compact, quick, and built for speed. They are mainly IC Levels, and can be useful mainly to challenge yourself to personal records and things. Good for finding tweaks and stuff. Progress: 2/20 ^^Pictured: Downward Journey by Tech Warrior Beginner RealmFirst official realm of the game. These levels are beginner challenges that offer a small challenge. Progress: 1/20 ^^Pictured: Make a Mess by Tech Warrior Intermediate RealmThis realm is compact with intermediate challenges that require agility, thinking skills, and other various things. New types of challenges are introduced, while other old ones are brought to the scene. Progress: 0/20 Pro RealmThis realm is made for advanced players. Levels are mainly long and full of small challenges, both new and old. The new types of challenges introduced mainly take advantage of moving platforms. Progress: 1/20 ^^Pictured: Challenge by Tech Warrior Expert RealmTakes the game to the next level with all-around difficult challenges to strategical challenges to technique-perfecting and more! Guess what this realm also teaches you: The art of traplaunching! That's right, after you finish this realm, you should have mastered the arts of balance, spin skills, traplaunching, and wall/edge-hitting to prepare for the next stage of the game! Progress: 0/20 STAGE 2 - THE GAME JUST GOT 2X HARDERIntroStage 2 of the game introduces new and harder challenges, but the main focus is for you to master the arts of certain techniques, environments, settings, challenges, etc. 3 of the 4 realms do that, to prepare you for the final realm compact with all you have learned and accomplished. Psychadelic RealmMaster the arts of environmental chaos! Challenges and levels consist of environmental and setting changes, such as no jumping, no gravity, high gravity, low gravity, marble modifications, unfocussed camera, speed, balance and spin skills (using challenges consisting of more than just tightropes), and your surroundings/using what you have to achieve furthur goals. Progress: 0/20 Quaked RealmMaster the arts of moving platforms! Using all sorts and types of challenges with moving platforms, you'll be able to master how you work with them, how to react to them, how they can affect the marble, and how they can help/hurt you. Progress: 0/20 Challenger's RealmThis realm is to prepare you for the final realm, using every other type of technique-challenge you need to advance on. We tried to figure out the hardest way to use some specific techniques and attributes in a level, and so far have done well. Are you ready for the toughness to come? Are you ready for the Challenger's Realm? Progress: 0/20 Elite RealmBeing the final realm of the game, these last 20 levels are long and difficult. As long and dragged out as these levels may become, will you be withstand 'till the end? Some spoilers: The first level in the realm is titled "Wall Run", and uses walls and wall-hitting in every possible way we can think of. In the middle of this realm is "Checkers", the ultimate fast-paced moving platform challenge! I won't reveal the final level, but the level right before it is "Icosahedron Finale", where you're challenged to collect all the gems on all 40 faces of this frantic polyhedron! Progress: 0/20 This game will blow your mind, if we complete it as according to plan. Now, if you have faith in this mod, please apply! Right now we are most in need of a 3-D Modeller and Programmer. We've got some great features in mind, but need someone to code them for us. Current staff: Leader: Tech Warrior Levels: Currently... Me Graphic designing/Texturing: Nihahhat Tech Warrior Amun-Ra Music: Who do you think? Well, that's the big surprise. I really hope this shocked you!
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Post by Xuan on Sept 3, 2011 22:59:07 GMT
wtf, sounds great!
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Post by iCometBlue on Sept 3, 2011 23:11:10 GMT
Awesome! I might be a level builder once I strengthen my skills at constructor. You might see some custom levels from me soon!
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Post by Tech Warrior on Sept 3, 2011 23:37:15 GMT
Awesome iComet! Can't wait. Yeah we'll need more level-builders .
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Post by Beack on Sept 4, 2011 2:50:06 GMT
I thinking to apply in your mod...but I'm on 2 other mods and with an extrteme lack of my part (I mean nothing from me). personally I don't know If I should work on any mod, since I really bored and without the enough motivation to build anything anymore.
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Post by Tech Warrior on Sept 4, 2011 3:15:26 GMT
Well, what are your professions?
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Post by Beack on Sept 4, 2011 3:31:33 GMT
Electronic, low currents in buildings and telecomunications (full time work) On topic: Graphics: (some of they good, the other maybe but all standard) My SkyboxesMy marbles an other things threadCustom LevelsMost of the MBFuture's levels were made by me, also 3D modeling and scripts, but I suck in the last two.
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Post by Perishingflames on Sept 4, 2011 15:58:09 GMT
Sounds pretty good but might want to rethink that 200 level goal . . And haha Beack
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Post by Tech Warrior on Sept 4, 2011 16:10:32 GMT
Hmm... So you're able to do 3-D Modelling? If so, then awesome! @pf - In a sense I did. Originally, it was 300 (Don't even get me started). Then, I "backed it down" to 200. (Again, don't start) During this month of revival, we came to 160 official levels and 40 additional ones. Thus, the other 40 aren't required to complete the game. Open positions: (Listed in order of importance) Programmer Level builder 3-D Modeller Skybox Maker GUI Designer/Textures Pretty much anything is open, however not everything is at the top of our list right now...
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Post by Beack on Sept 4, 2011 17:17:35 GMT
What The Heck. (video)
See what happend with more complex models. (except balls with transparency)
on topic again: I still thinking 160 is a high goal for a first release.
I'm still thinking about the mods, and I have to choose, which mod I will be part, (I mean left the others)
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Post by [DWARF] RDs.empire on Sept 4, 2011 18:16:36 GMT
Good thing you revived your proyect. Im not quite shure about that 200 lvl's (It could only be possible if you would make that short and fun) but if you are shure go ahead! I wish you best luck.
So about beacks problem. Wtf thats weird. Usaly it happens for me when i roll any marble on stretched tubes but not on fresh interiors. I dont know Milkshapes exporter realy good but i suggest you to add ''LOS Colission'' (Make sphere arround marble and link it as LOS colission) since it fixes main problems for informal marbles for me. Or ask MMS since hes pro with Milkshape. Hope this helps.
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Post by Tech Warrior on Sept 4, 2011 18:32:44 GMT
Yes, the 40 optional levels are short and quick (20 = Training, 20 = IC), and like the first 20 official levels are pretty quick. So... about 60 levels. I'm trying to kind of stretch out the 200 levels... 40 optional you know? 160 I think is a good ideal goal.... I know Elite is having 150, or around that. 160 isn't that bad is it? I just think some people are getting confused with the 200 - 160 level thing. 160 is our ideal goal.
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Post by Andrew on Sept 4, 2011 19:24:24 GMT
Levels are looking good so far. Best of luck to the revived MBSuperStar, and I hope you have what it takes to create that many high-quality levels.
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Post by iCometBlue on Sept 4, 2011 19:49:59 GMT
I made my mind up. Can I join as a level builder?
Also before I start making levels, how do you convert map. to mis.?
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Post by Tech Warrior on Sept 4, 2011 19:52:29 GMT
You don't. You must download Map2Dif on Phil's website, and convert the .map to a .dif. Then, you place the .dif into the LE and save the file as a .map.
And can I see a pic or two of levels you've made?
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Post by iCometBlue on Sept 4, 2011 20:21:44 GMT
Ran into some technical difficulties and decided to redo the levels so pics would most likely come tomorrow with my levels.
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Post by IsraeliRD on Sept 4, 2011 20:54:02 GMT
Am I the only one to facepalm at the current projected outcome?
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Post by Tech Warrior on Sept 4, 2011 21:55:44 GMT
Apparently.
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Explode
Professional Marbler
I like C4 . :D
Posts: 482
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Post by Explode on Sept 4, 2011 22:18:57 GMT
@techie Elite at this point has a completely unknow level outcome, because of game modes always being thought up of.
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Post by Pablo on Sept 5, 2011 0:57:51 GMT
Am I the only one to facepalm at the current projected outcome? We can facepalm each other. Tech's levels are getting better, but he needs to work at that a lot more before making 160 for a mod.
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Post by IsraeliRD on Sept 5, 2011 2:58:45 GMT
I actually facepalm on the realms if anything. Considering many people complained about MBP's difficulty in the expert levels, and there are qualms about MBFubar's professional levels (length & difficulty-wise), I question how good this mod will be where we see nothing in terms of realism or attempts to make the levels fun to play (MBFubar). If anything, what I see so far is a mod that wants to do nothing but hard levels.
Hands up for those who can do all MBG traplaunches with no problems. No one?
Hands up for those who like super lengthy levels (longer than MBP) and are harder than them. No one?
Hands up for those who like the idea that you have 2 optional realms, followed by 1 normal relam and then the next 6-7 realms are all about lengthy and difficult levels. Anyone? All the people above seem to be happy about having that.
I'm not.
I'll be honest. Reading through each realm it seems to me you're only repeating yourself. Long levels, at least 100 of them, all of them needing wall hits, edge hits, moving platforms and hey guess what we're going to throw in an incredible hard, nearly pixel perfect jump that you must do.
Considering how many people above found MBP expert levels hard, and its UTs even harder, I'm surprised they can't wait for this mod. Just look at the picture of the pro realm people. Does that look like a 30 seconds level to you? How about 5 minutes. Getting closer, right? Now imagine this is the pro realm. Now imagine what's its going to be like for the next 100 levels from there.
TW: If you want to take MBFubar's idea of lengthy levels, then for gods sake learn from MBFubar. They got realism, particles, scenery and the works; they even think on how to make the levels fun, interesting and creative. Spire of the Seven, regarded as 2 hours length, is really several levels all in one; that's something new and definitely a change of pace and scenery even within the levels.
160-200 levels? be my guest (even MBOpal tried to do that, guess where they ended up). But for what you're thinking... maybe you should tone down your plans. A lot.
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Post by Tech Warrior on Sept 5, 2011 3:58:27 GMT
I think what it is Matan is that you don't quite understand this mod... From reading your post. Perhaps you raise valid points on a few things, such as the traplaunching, but a lot of what you mentioned isn't exactly as it appears. For your information, the above Pro Realm level took me 3 and a half minutes yes, for the full path, doing it slow and walking it through.
I still am surprised you'd facepalm the realms idea if anything, considering it's a pretty original idea. This mod is not all about hard levels, and they're not all super lengthy. In fact, the longest levels are roughly that of Space Station's of TTOTTS's size, maybe a bit longer. But heck, I'd never do anything comparing to MBFubar's levels.
...Difficulties. Like I said, this mod isn't built solely for hard levels. However, you shouldn't expect easy peasy stuff at like the 6th realm or something. Because the last few realms focus on techniques and things, ofcourse they start out simple! Not as in beginner level-type simple but simple enough to pass it with ease. MBP has long and dragged out levels yes, but though people don't particularly like them, look at the number of people that play them, striving to beat them. Not all levels are about "winning with ease". Sometimes long levels can be good, if they're made properly. Look at the above "Pro Realm" level. I see plenty of ways to get up, rather than spending the 15 minutes going the full path. That's another thought to look at. No one will waste 30 minutes going the full path of a level (at first maybe), but instead will try to find the fastest way to beat the level. Some level plans in mind are so replayable, time-spans could range from like 5 minutes, to 5 seconds.
And I know why the above people are excited for the mod. First of all, they're not going to facepalm an idea as original as realms or worlds. That hasn't been used yet. Jkk39 started to do it, but never went through with it. Secondly, they know that I will pull through with this mod, considering the number of times it "supposedly" went down. They also seem to like the entire sequence of the game itself. Sure, question about levels has come about, but just wait until you see some of the furthur levels we have in mind...
I don't really appreciate you making so many accusations based on one post. Sure, some of the context may sound a bit, um, confusing, but surely you don't think that that will be the outcome. Obviously the others looked at it differently... Just you wait. You haven't seen the half of our plans...
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Post by IsraeliRD on Sept 5, 2011 6:41:43 GMT
I don't think you understood my post. I'm not qualming on the realms idea (MB9, MBE2 had similar ideas, though more indepth); I'm complaining on how you made the mod sound.
Case in point, repeated challenges, mostly described as difficult, lengthy, frustrating and 'technique-perfect'.
And wait, now you gave us a few more:
Last I checked, most players have at least 30 minutes completion time on those, if they can even beat them.
Most players, fyi, do the full path rather than look for shortcuts. Most players aren't you, by the way, and based on experience I found that they won't really bother for shortcuts unless the actually have an aim they think they can reach.
After 30 minutes I doubt they'll want to play the level again, or even continue with the game if they've just seen what they're after. I hence really doubt they'll even spend additional time looking for shortcuts. Pro players yes, but you need to think about your audience, of which 90% aren't so.
*reads all of the above*
Nope, still the same.
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