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Post by ridley^2 on Aug 6, 2009 1:12:50 GMT
I know this is a bit of an odd question to ask, but how do i make it so my constructor recognizes the textures? I didn't quite understand what pablo said. What do i change? Please give me an example...
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Post by Perishingflames on Aug 6, 2009 4:07:57 GMT
Open notepad, find what prefix the textures use (if any), then find/replace to make the prefix the album name of the textures in your constructor. If there are no prefixes and constructor does not recognize the textures, you will need to find/replace to add one (for example, find and replace "grid" with "MBP/grid").
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Post by MarbleDuck on Aug 7, 2009 16:42:18 GMT
Unfortunately not. Since it doesn't, I'll just post a very brief text tutorial in case you are curious. - Use pie slices to make a small pipe - If you want 32 pieces outcome, you would need a slice angle of 5.625 on each side (formula -> 360 / pieces # / 2 = slice angle) so use the slice tool to slice the sides at that angle - Make a radial clone of it, only adjust one of the center values and the rotation amount (double the slice angle). Adjust the center value until it fits almost precisely. No need for more than 3 or 4 decimal values. Method 2: create a cube, and radial clone it around so it looks like a ring, then use S2Z to smooth it out on the outside. Then radial clone it on the z axis to make a torus with an ugly outside, then use S2Z again to smooth it out. S2Z = Scale To Zero. Plugin made by CF/SM
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Post by Perishingflames on Aug 7, 2009 17:31:04 GMT
Method 3: Suicide.
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Post by ridley^2 on Aug 7, 2009 20:44:37 GMT
Thaank you pf.
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Post by Hi Guy on Aug 12, 2009 21:33:08 GMT
Where do you get S2Z?
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Post by CyberFox on Aug 12, 2009 21:38:27 GMT
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Post by Ian on Aug 23, 2009 19:55:15 GMT
I request an interior! It's a bit complicated, but that's why I can't do it by myself. Basically, I need a somewhat long, winding path with LOTS of curves. It's essential that the path is twisty and has a lot of banked curves. Make sure the grid texture used is mbu_grid_blue1. The path should begin and end with a square platform, about 6x6 grid cubes. Trim would be great but it's not required. Finally, I want lots of those poles for scenery. LOTS of them. This sounds like a lot to ask for, but I need it for part of my Level Competition Six entry. Thanks a bunch. EDIT: Don't worry about the scenery, I'll do that myself.
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Post by Oaky on Aug 23, 2009 21:09:30 GMT
That definitely is a lot to ask for, good luck
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Post by Ian on Aug 23, 2009 22:53:28 GMT
Yeah I know,but I need it and I lack the curve-making skills.
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Post by Perishingflames on Aug 23, 2009 23:45:40 GMT
Sounds like you want someone to make an entire level for you to use as your LC entry.
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Post by Ian on Aug 23, 2009 23:47:43 GMT
Sounds like you want someone to make an entire level for you to use as your LC entry. No, this is only gonna be a tiny section of it. The section only needs to be like, 10-15 seconds.
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Post by IsraeliRD on Aug 23, 2009 23:57:11 GMT
Tiny section? 10-15 seconds? The test map cyberfox did is like 10-15 seconds alone. Plus, what you ask can take a few hours if not days to do, I doubt anyone will even look at it. It really sounds huge and complicated, you're best to do it yourself As PF said, you're asking for a level.
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Post by Ian on Aug 29, 2009 1:50:55 GMT
Matan, could you please re-upload those scenery poles from the first page? All three links are dead.
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Post by IsraeliRD on Sept 8, 2009 3:50:22 GMT
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FruBlox
Advanced Marbler
[ss:Default Skin (DO NOT TOUCH)]
It's marbling time!
Posts: 338
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Post by FruBlox on Sept 14, 2009 0:47:10 GMT
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Post by SonicW1 on Sept 17, 2009 22:15:06 GMT
Name of Creator: Sonic Warrior1 MAP name: SonicW1Scenery.map Difficulty level to make the MAP: Intermediate-Advanced Available for others to use in their levels? Yes Guide on how to make the MAP (optional): Ask me on MSN. MAP can be downloaded at: www.mediafire.com/?aohmdbzk2juMAP Screenshot:
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Post by Oaky on Oct 8, 2009 10:32:46 GMT
Name of Creator: Oaky MAP name: Iapyx.map Difficulty level to make the MAP: Fucking extreme-expert Available for others to use in their levels? Yes Guide on how to make the MAP (optional): Umm... you can try. But you will fail. MAP can be downloaded at: www.filefront.com/14679887/Iapyx.mapMAP Screenshot: Check meh level thread. Yep, it's Iapyx's map. The entire thing. Just awesomeness. Mix and match whatever bits ya want. ENJOY!
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Post by Oaky on Oct 9, 2009 9:19:01 GMT
Bump.
Slopes, curves, arches, MPs and staples scuh as steps, trim, platforms and buildings all await you. Oh, as well as a clever advertising ploy.
Woo!
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Post by SonicW1 on Oct 9, 2009 11:15:22 GMT
Wow! Very good! I had to use QuArK to view it though but still...pure awesome.
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Post by Seizure22 (Witty Title) on Oct 11, 2009 0:16:21 GMT
Name of Creator: Seizure22 MAP name: Fullspeed Difficulty level to make the MAP: intermediate-advanced Available for others to use in their levels? Yep Guide on how to make the MAP (optional): How to make funnels: create a pieslice tube, box select vertices on one end, use scale tool to scale them up. Select the outer verts after doing so and scale them down to make it thinner. MAP can be downloaded at: mediafire.com/download.php?fr2nkimnmanMAP Screenshot:
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Post by Oaky on Oct 11, 2009 0:23:24 GMT
Lol now everyone comes along and posts full levels DOWNLOAD IAPYX'S MAP TWO POSTS UP!
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Post by marblefire on Oct 11, 2009 2:58:23 GMT
Talk about a vigorous promotion campaign there, buddy.
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Post by Pablo on Oct 11, 2009 2:59:53 GMT
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Post by Oaky on Oct 11, 2009 3:05:23 GMT
I forgot to advertise in my sig! Dammit!
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Post by Andrew on Oct 11, 2009 3:16:12 GMT
I forgot to advertise in my sig! Dammit! What do you mean? That link in your signature already points to it. *cough*yeahright*cough*
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Post by shadowsage on Oct 15, 2009 3:00:54 GMT
Hehe, Method 3: Scuicide.
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Post by Stal on Oct 17, 2009 0:35:55 GMT
Name of creator: mbgdemon MAP name: mbutrimtemplate1.map Difficulty to make map: Intermediate Avalibility for others to use in their levels: YesGuide on how to make the MAP (optional): Its just too damn obvious Download: localhostr.com/files/773acc/mbutrimtemplate1.mapImage:
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Post by nobody on Oct 17, 2009 1:26:26 GMT
I'm a bit iffy on trim, and I really need someone to reply about texture stretching in my level thread.
By the way, I need to download the MAP for Iapyx, where do you find this? *sarcasm*
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Post by Perishingflames on Oct 17, 2009 5:16:00 GMT
Mbgdemon, I recommend stretching the outer texture on the corner pieces to stretch fit the face. And hate to break it to you but that's not exactly an intermediate technique
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