Koopshi
Intermediate Marbler
[ss:Flamethrower]
Back from the dead?
Posts: 115
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Post by Koopshi on Jan 1, 2010 5:04:53 GMT
Sounds awesome! I'll be looking forward to this!
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 1, 2010 12:31:29 GMT
Here are some powerup ideas if you are adding more...
Restart: Teleports the marble back to the start pad. Fan Deductor: Converts duct fans into small duct fans.
Not trying to suggest plaugerism, but you could use some MB9 ideas.
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Post by dushine on Jan 1, 2010 12:40:39 GMT
Glad this thing finally got posted, always had a dream that such a major update would come, ask Matan anyone (if he remembers) about my excitement to it... Hopefully I can pwn in this version...hopefully... And if there is anything I can do to help out, I'll "try", even testing records, objectives etc... *Can't believe MD doesn't know "real life" , living in a virtual world eh?*
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Post by Kostas on Jan 1, 2010 12:56:28 GMT
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Post by Pablo on Jan 1, 2010 12:59:23 GMT
I thought Spy Phil had a server, the one you use for the LB’s. Couldn’t you use that (or the TDN network) for multiplayer? You haven’t answered my question. We could use his server for other things, but we lack the networking people to code it. Spy is presumably at Uni.
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Post by Mkbul on Jan 1, 2010 13:49:26 GMT
Jeez...That will be awesome. I just have some questions about it. Will you put levels in Expert, beginner etc. or in custom? Will you put levels that are currently released? Just to have a hope Will it be available in Windows 7? What about is the size of it? Like 200 MB?
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Post by IsraeliRD on Jan 1, 2010 13:56:32 GMT
- I can't answer the first one (we said we don't like saying info) - Public made? no. But if you go into a specific mode (more details will be revealed in later updates, which include full scale teasers and information, which we know you gonna love) then I'd say: keep it for yourself until the level competitions, as we're likely to take newer submissions over oldies. - Yes, but we still won't support it (XP fully supported, Vista partly, Win 7 no support) - Dude we finished, at best, <1% of 1.50. We don't know the size and won't know until we finish this.
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Post by dushine on Jan 1, 2010 14:05:53 GMT
The size question was a little out of hand, but the excitement gets to all of us Atleast we managed to fakely "squeeze" some info from him, thanks Matan...
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Post by Stal on Jan 1, 2010 14:50:46 GMT
But multiplayer would be great
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Post by Kostas on Jan 1, 2010 17:03:57 GMT
Also keep us updated with any picture or video
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Post by PHAIL maan on Jan 1, 2010 18:36:25 GMT
And if there is anything I can do to help out, I'll "try", even testing records, objectives etc... Yeah I can test things too, especially beginner/intermediate levels (maybe advanced too) and Platinum/Ultimate times for those levels. Will there be a fifth group of levels besides Beginner/Intermediate/Advanced/Expert? Like Tutorial or "Ultimate"?
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Post by technostick on Jan 1, 2010 22:13:58 GMT
Collage, school, jobs ect Collage - Beau made it; School - Ian and Ross both made versions; Jobs - forgot who made "A Day at Work"... wasn't worth much anyway. All of the above for us MarbleBlasters. Therefore your point is empty. EDIT: Teaser on YouTube.
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Post by Pablo on Jan 1, 2010 22:17:18 GMT
That's just mean, Techno.
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Post by IsraeliRD on Jan 1, 2010 22:18:47 GMT
^ Ian made. And level testing if there are any spots needed, *I* will contact you. Ditto for anything else that MBP ever needs in terms of staff since I handle that. iMac - I can't disclose more information
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Post by Stal on Jan 1, 2010 22:27:48 GMT
Can't find teser
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Post by PHAIL maan on Jan 1, 2010 23:17:59 GMT
Neither can I.
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Post by IsraeliRD on Jan 1, 2010 23:36:20 GMT
You guys need to learn sarcastic jokes
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Post by Stal on Jan 2, 2010 0:48:29 GMT
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Post by Riblet on Jan 2, 2010 3:52:25 GMT
Here are some powerup ideas if you are adding more... Restart: Teleports the marble back to the start pad. Fan Deductor: Converts duct fans into small duct fans. In place of your restart idea, you can just use a normal teleporter. This wouldn't work in all situations, but for the Fan Deductor you could make two copies of the same place with the different fans and have a teleporter that goes between them (with maybe a static dts, if you can make one).
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 2, 2010 12:49:03 GMT
I don't know how to make a dts, or a static one. I might look into Blender.
Will you guys be using Oaky's no jump, green/yellow RF, and frictionless terrain in 1.5?
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Post by Pablo on Jan 2, 2010 13:27:33 GMT
The no jumping isn't a friction, that has to be built into the mis.
I can't say exactly what frictions we're using (classified), but we would have different textures for any.
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Post by Stal on Jan 2, 2010 13:32:54 GMT
The no jumping was a marble physics property.
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Pyro
Advanced Marbler
[ss:Dark Winter]
Very Excited for MBP 1.50!
Posts: 322
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Post by Pyro on Jan 2, 2010 16:25:24 GMT
I know that. I was just wondering...
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Post by Kostas on Jan 2, 2010 17:05:54 GMT
I hope you'll put all the LB level packs you made in MBP 1.50 installed!
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Post by Stal on Jan 2, 2010 18:58:32 GMT
Wish there was a no jump texture though Should be possible by putting an invisibe "magnet" object you creat at the beginning of the level under the floor
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Post by Aayrl on Jan 2, 2010 21:50:16 GMT
Mmm..
..May be possible if you provide gravity properties to frictions...
..IE on X Friction, Gravity = 30 on Y Friction, Gravity = 999
On 30, you would be able to jump, where as 999 would permanently map your marble to the ground, rendering you unable to jump.
Now the only question is, can this version of the Torque Engine allow us to script gravity with textures, or any specific levels for that matter.
~Aayrl
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Post by moshe on Jan 2, 2010 22:10:59 GMT
sounds epic! can I join?!? PLEASE PLEASE PLEEEEEEEEEEASE?
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Post by Stal on Jan 2, 2010 22:11:01 GMT
You can do specific levels, but not textures.
EDIT: OMFG how do I get ninja'd so much??!!
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Post by Sporlo on Jan 4, 2010 4:57:59 GMT
On 30, you would be able to jump, where as 999 would permanently map your marble to the ground, rendering you unable to jump That would work (if you could make the game do it), but then more physics than just the ability to jump would be altered, because the gravity affects the friction of the surface, which would make the marble roll differently in addition to not being able to jump. Is it possible to create a trigger box that disables one of the game inputs (in this case the jump input)? You could create areas of the level where powerups were disabled, or the forward key was disabled, etc.
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Post by Don.Gato on Jan 4, 2010 10:02:36 GMT
It might be possible to offset the physics differences caused by increasing gravity by changing the other properties, so if you had a normal texture with 999 gravity it would be more like carpet, but if you had ice with 999 gravity the extra gravity and the lower friction might combine to make a normal friction no jumping texture. The extra gravity would probably only affect you when you touched the platform, so you could still wall hit ect.
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