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Post by MadMarioSkills on Mar 18, 2010 1:13:39 GMT
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Post by MadMarioSkills on Mar 18, 2010 1:27:02 GMT
Maky, I'll get that done later. Rigth now I'm working on a ufo, got the idea from Rokoshu. Here it is so far, it just looks kinda bland, any other details I can add to it?
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Post by MadMarioSkills on Mar 23, 2010 1:01:00 GMT
Eww Anybody wanna try drawing something on to the previous pics to help, like with ms paint, and put places like where I should put lights, patterns, etc. I have ideas, but there just hovering around and kinda complicated.
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Post by nobody on Mar 23, 2010 1:05:18 GMT
What's that little protrusion on the right side of the dome? That, imho, shouldn't be there. Also, the lights seem to be a bit misaligned, you might wanna check that -- Back on topic, the dome should probably be black/reflective. That would look awesome. Then maybe more smaller lights around the outside on the sides? Or possibly a couple antennae? I'm not criticizing it, because I could never do something like that. I'm just trying to give you a couple suggestions
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Post by MadMarioSkills on Mar 23, 2010 1:19:40 GMT
Awesome ideas The protrusion on the dome is just crappy jpeg quality, and I kinda just but on the lights really quick, so thats why they're misaligned.
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Post by Pablo on Mar 23, 2010 2:00:17 GMT
Pic you could model yours off of: Yours looks really good! Do DTS's support particle emitters or lights?
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Post by Aayrl on Mar 23, 2010 19:33:33 GMT
They should.
If the default player marble can, then I'm positive you can find a way to map it to any .dts file. ;]
~Aayrl
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Post by MadMarioSkills on May 19, 2010 23:46:54 GMT
wheee!!
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Post by Pablo on May 19, 2010 23:51:10 GMT
Awesome! If that has colmeshes, it's the most impressive dts I've ever seen.
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Post by Don.Gato on May 20, 2010 0:18:27 GMT
No reason why it wouldn't, collision is really easy w/ milkshape... MadMarioSkills: How do you make the tubes have thickness? when I make a tube in milkshape I just delete the center vertex and it makes it hollow, but the walls are really thin... (infinitely so, technically speaking)
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Post by Andrew on May 20, 2010 0:21:48 GMT
That looks amazing.
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Post by MadMarioSkills on May 20, 2010 0:27:44 GMT
@frysauce
I make a cylinder with no closings on the ends, duplicate it, make it smaller, reverse the vertexes, re-size it so it fits right, then close up the holes with faces.
And yes, it has collision.
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Post by IsraeliRD on May 20, 2010 0:43:29 GMT
Oh wow that looks great!
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Post by Don.Gato on May 20, 2010 0:56:14 GMT
I had the double tubes thing w/ reversed vertexes right, but I didn't know how to fill the ole between the two tubes...
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Post by ridley^2 on May 20, 2010 1:03:07 GMT
That looks amazing mario!
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Post by Pablo on May 20, 2010 1:20:39 GMT
Can you release that?
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Post by MadMarioSkills on May 20, 2010 2:13:53 GMT
Check teh first post to download the loops
@frysauce
You need to select the one that says faces, then select three verts at a time. If the face is the wrong direction, you need to go to select the face, then go to "face, reverse vertex order" You could also look at some MS3D tuts for more help.
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Post by Don.Gato on May 24, 2010 2:49:51 GMT
I got it thanks...
Sorry to hijack your thread, but could you tell me how to make something a specific size? Like if I wanted to make a marble. I know they are supposed to be 0.4 x 0.4 x 0.4, but where do I specify the size in MS3d?
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Post by Aaron Y on May 24, 2010 2:59:20 GMT
How did I not see them 'till now? Amazing!
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Post by [DWARF] RDs.empire on May 24, 2010 5:27:53 GMT
that HD loop makes my pc to go realy slow when i roll on it can you tell me why
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davidjl123
Professional Marbler
davidjl123
Posts: 383
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Post by davidjl123 on May 25, 2010 1:15:28 GMT
Holy cow that's amazing!
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Post by MadMarioSkills on May 25, 2010 1:36:42 GMT
@rds.empire
It's probably caused by going over a bunch of collision meshes at the same time.
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Post by MadMarioSkills on May 29, 2010 19:39:43 GMT
I tried to make a M15 mine, I think I turned out kinda well. The texturing still needs work. Sorry for the double post, but I need people to know I put something new here.
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Post by Ian Cordle on May 29, 2010 22:58:30 GMT
Seriously dude, ur too good. I mean, go back to the Uni, I think you skipped your doctorate.
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Post by IsraeliRD on May 29, 2010 23:27:14 GMT
haha that's freaking cool stuff
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Post by Pablo on May 29, 2010 23:35:22 GMT
Amazing! The texturing looks great.
Try making a rocket launcher next, for the SuperSpeed PowerUp. Default shape is a rocket so a rocket launcher makes sense.
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Post by Andrew on May 29, 2010 23:42:45 GMT
Great work!
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davidjl123
Professional Marbler
davidjl123
Posts: 383
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Post by davidjl123 on May 30, 2010 2:49:32 GMT
You're doing great so far!
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Post by MadMarioSkills on Jun 1, 2010 18:14:54 GMT
You can download the river terrains now. What I want to do is make somethings that's x10 or more larger than what terrains I have now. The problem is that I think the engine can't render high poly models very well, because it always crashes when I reach a certain limit (around 12000). I could also just be my computer. Edit: Glimpse of something that's over 12k...it was a sphere... I was running in OpenGL. Direct3D crashes before I see it, and running in software stalls for a few seconds, then crashes.
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Post by ridley^2 on Jun 1, 2010 19:13:49 GMT
that looks like a porcupine
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